Posts from Current questions and answers regarding the map editor.
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Comrades! HELP! I urgently need links to manuals containing scripts! Otherwise, on http://ifoldar.ru/16104256, they say that the domain registration has expired!:smile45:
http://depositfiles.com/files/i77a06g3h
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
you can't view the map, meaning you can't rotate the camera. It just won't rotate! Tell me why.
Do you mean viewing the map or simply examining an object from all sides?
Added 2 minutes later
okay, I fixed the bug – I reinstalled the game. Now there's another problem: in the editor, I can make it so that a message appears when attacking a monster, but I need the message to appear before the battle, and it appears after. What should I do?
read the manual
it has everything written about it
besides, you'll also learn a lot of interesting things.
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Basically, I fixed the bug – I reinstalled the game. Now there's a different problem: in the editor, you can make it so that a message appears when attacking a monster, but I need the message to appear before the battle, and it appears after. What should I do?
Everything is clearly explained there.
And another question: how do I make an image appear when a map is loaded?
The PWL image is described in the PWLpict.xdb file (the name may be different). I used a similar file from some map as a template.
The file looks like this.
REGULAR
CONVERT_TRANSPARENT
CLAMP
TF_DXT1
1024
1024
0
1
0
-1088146910
true
true
false
true
false
I only changedwhere the name of the DDS file with the image is entered.””
But the main thing here is that the format of your DDS file is TF_DXT1 (when saving in Photoshop with a plugin, you can choose several formats), i.e., as described in the file. You can probably save it in another format, but the main thing is that this format is correctly specified between thetags, otherwise the image may not be displayed.””
--
Now you need to specify the link to PWLpict.xdb in the main map file, map.xdb. At the very end of this file, find thetag and add the link to the file in this form”".””
--
I made small images in a similar way, but in the TF_8888 format. For each image, you need to create your own XDB file, similar to PWLpict.xdb.
As far as I understand, you need to specify these images in two places (after specifying them only in map.xdb, the images did not appear in the game). The first is in the map.xdb file, at the end of the file, above the tag where PWL is specified.
For me, it looks like this:
The second place where I specified it is in the map-tag.xdb file, also between thetags, I inserted links to the XDB images.””
For Photoshop, download a special DDS plugin – look for it online.
When saving as DDS, in mip maps (pay close attention to the English letters), set "no mip maps" – this way, we remove the unnecessary mipmaps for the image.
The image size must be divisible by 4 (both sides – width and height).
Specify the size of the image corresponding to the actual size, and don't just copy and paste it from the quote.
That's basically it.
As you'll see later, everything is very simple.
Good luck!
++
Of course, the file names of your images must match those that you have specified in the configuration files
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If the pathfinding is normal, then it is necessary to keep checking until successful.
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check if other entrances and exits work in other locations.
check the group ID of each group object, including portals, whirlpools, and other creatures.
if that doesn't help, check if they work at all on an empty map.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение