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Posts from SOD vs TE

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In reply to FireToSky
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FireToSky
It's time to discuss WT vs SOD/TE :)
I agree.
Победа не главное...
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Well, they ruined the game, what else can I say? It's a shame that many will switch to it. Good luck, what else can I say...?

P.S. I prefer limit poker to no-limit poker :D just like some people prefer something similar to the Heroes of Might and Magic games themselves.
In reply to DC
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DC87
Well, they ruined the game, what else can I say? It's a shame that many will switch to it. Good luck, what else can I say...
That's unfair. TE-Lite (I would call it TE-SOD :)) is a very convenient thing! Everything is like in SOD. You can set checkboxes to automatically build 2nd-level troops and chess clocks that tick even during battles, allowing you not to play with those who take an average of 15 minutes per turn.
As for TE-full (or TE), there are many changes to buildings, magic, and heroes. They are constantly being updated. Everything is done there to balance the factions, but I don't want to delve into the new changes.
Discord  5884
In reply to DC
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Alessandro
You're wrong. TE-light is a very convenient thing! It's all like in SOD.
Someone might say that poker is like preference, only more convenient, BUT...
DC87
I prefer preference to poker :D just like some people prefer something similar to the Heroes themselves))
Alessandro
Chess clocks that tick even during battle, and allow you not to play with those who make moves in an average of 15 minutes.
:D
You can simply not play with those who take an average of 15 minutes without TE settings.
And if there are suspicions that the opponent is wasting your time by using the unlimited battle time in SOD, then it is not a fact that this is the only manifestation of disrespect towards you, which means that you should simply not play with such an opponent.

P.S. It's a matter of taste, some people like to quickly play, while others enjoy a quality process ;)
In reply to Alex_R
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Alex_R

P.S. It's a matter of taste; some people prefer quick matches, while others enjoy a more engaging and high-quality experience. ;)

However... That was funny! :D :D :D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Alex_R
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Alex_R


P.S. It's a matter of taste; some prefer a quick match, while others enjoy a more engaging experience. ;)

Or, some want casual fun, while others want to... well, you know.
The result might be similar, but the former is more enjoyable. Although, it depends on personal preference...

It's not worth drawing such comparisons. Lite is simply a more convenient version of the SoD. It's not inferior in any way. It's just that some people prefer the SoD...
In reply to Psyche_7
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Psyche_7
TE Light is a more user-friendly Shades of Darkness.
Light is Shades of Darkness with buttons... that was the main idea behind TE Light... now, in SoD+lighter, the buttons are no better... which means TE Light = SoD + hassle with installing VoG and so on.
In reply to Alex_R
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Alex_R
... nowadays, the buttons in SoD+lighter are no worse at all....

Really? Well, take a seat and don't be lazy, and write down what you can do with the buttons in Light and SoD+Lighter. Or maybe some new lighter has come out with something other than f10+f11?
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Psyche_7
Really? Why don't you take the time and write down what can be done using the buttons in Lite and SoD+Lite? Or maybe there's a new Lite version out there with something other than f10+f11?
I would be grateful if a TE-Lite expert could tell us what features it has.

That's what this topic is for – to find out and share experiences about what's available, not to argue with each other.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Captain
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Captain
I would be grateful if an expert on TE-lite could share what features it has here.

That's what this topic is for – to discuss and share experiences about what's available, not to argue with each other.

For starters.
=================================
Quick stack operations

In a separate paragraph, let's examine a set of actions that are performed when you left-click (and hold down a combination of modifier keys) on a unit in a hero's army or in a city garrison. Now, to deploy a hero's troops, it is no longer necessary to open the hero's screen!

1. Simple click.
Works on the main screen in the Status Window when the current hero or city is displayed there. Swaps units (if the second of the clicked slots is empty, the unit from the first slot will move there). On other screens, it retains its functions.

2. Click with "Shift".
If you click on the same type of monsters and the second click is made while holding down "Shift", instead of swapping stacks, they will merge. Works on the map screen in the Status Window (on other screens, "Shift" retains its original function).

3. Click with "Ctrl".
Separates one monster from the unit into all empty slots of the hero/garrison. Works for all screens (hero, hero encounter, city, map screen).

4. Click with "Ctrl"+"Shift".
The same, but only one "single" unit is separated. Works everywhere.

5. Click with "Alt".
Collects troops of the same type from the hero/city slots into this slot. Works everywhere.

6. Click with "Ctrl"+"Alt".
In the hero encounter window and in the city window, it moves the troops to another hero (if there is an empty slot, it goes there, otherwise it merges with a unit of the same type). Functions even if the hero is left with no army!
On the hero screen and on the main screen, this combination swaps the selected unit with the reserve unit, if the hero has a sufficient Tactics level.

7. Click with "Alt"+"Shift".
Disbands the unit. Works everywhere.

8. Click with "Ctrl"+"Alt"+"Shift".
Distributes the unit equally among all empty slots of the hero/city. Works everywhere.
======================================

P.S. I'm not an expert. I just like using hotkeys instead of mouse clicks.
In reply to Captain
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Captain
I would be grateful if a TE-light specialist could explain here what exactly it offers.

That's exactly why this thread is opened here — to find out and share experiences on what's available, not to argue with each other.
At the Moscow qualifier, I watched how people arrange their troops in SoD — I felt sorry for the guys, so much time spent on unproductive clicks, even with Lighter.

1) Quick split buttons for single units. Maybe I'm spoiled already, but I simply can't play without them. And there are many other useful buttons for troop arrangement in general.

Let's consider a typical task — stack 1 has 20 archers, stack 2 has 40 pokemons. You need to split them into 20-18-18-1-1-1-1.

SoD — first, we spend time on splitting singles using the combination "click on stack, shift-click on slot, click on arrow or press 1, click OK". Then the same for the main stack, but here you also need to aim the mouse at the middle of the line or type 18 with the number keys (not forgetting to do the division in your head).

Total — 20 actions, many of which require aiming, and a misclick (or mouse glitch) leads to needing extra clicks to correct the error. Time depends on click speed, and it's significant — players took from 10 to 20 seconds.

TE — ctrl-click on the pokes, click on slot 3, click on slot 2, ctrl-alt-shift-click on slot 2. Total 4 clicks, and the time per individual click is less, simply because the mouse doesn't dart back and forth across the screen but stays near the slot area. The whole sequence can be done in one or two seconds, at most 3 if you're slow.

If we take a simpler arrangement like 20-1-35-1-1-1-1, it can be done in just 2 clicks. And simply splitting off singles to replace those lost in battle is just one click, and you don't even need to open the hero screen for that.

Another task — when heroes meet, transfer 2-3 stacks (not the whole army). In SoD, it takes 2 clicks per stack, with the mouse flying across the entire screen, reducing speed and accuracy. In TE — one click per stack, with the mouse staying near just one row of slots, allowing you to click through all stacks in a linear sequence. I estimate the time difference to be about 4-6 times.

There are a few more situations, but they are slightly less critical.

2) There is a way to see exactly how many moves are left.

In SoD, you practically have to set up chains by eye. Sometimes you have a little left, and you wonder whether you'll reach your destination on a curved path or not.

In TE, you can see the number of moves and calculate. I've long wondered how people play without such an important feature. They set chains with a buffer, use heroes on chains excessively, and still regularly mess up. Obviously, all this doesn't affect the game pace for the better.

3) When passing the turn, the timer doesn't start ticking until the turn is received.

A very useful thing, especially if you've stepped away somewhere. Or if you're playing on two computers (which happened in Moscow on the last day) — in SoD, you have to start the second game without time control and constantly glance at the first screen. That is, you can't run the finish of another game (started with a timer) in parallel.

4) Not to mention such useful things as a chess timer, setting road types, removing boots of levitation, as well as all future goodies — anti-cheat, simultaneous turns, replays, etc.

As for installation, you only need to spend time once — sit down and figure out what goes where, and there are detailed instructions and online help via ICQ for that. And that time will be paid back many times over by reducing the time spent on the game or increasing its quality.
In reply to Captain
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Captain
I would be grateful if an expert on TE-lite could tell us what it has to offer here.

That's why this topic was created – to find out and share experiences about what exists, not to argue with each other.
If implemented in SOD:
1. Chess clock
2. Delayed troop deployment for level 2 units
3. Instant splitting of troops into individual units

then TE-lite would be unnecessary.

The main disadvantage of TE-lite is that sometimes Nagash (from the Warlock faction), i.e., it brings darkness and blocks territory for the opponent.
Discord  5884
In reply to Alessandro
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Alessandro
If implemented in the competitive mode: 1. Chess clock 2. The ability to upgrade troops to level 2 3. Instant splitting of troops into individual units then TE-lite will be unnecessary.
If only... :). It's like the automotive industry - when VAZ introduces some new feature into its cars, it's already been a standard in foreign cars for many years, and the next generation of ideas is already being implemented. The same applies here - when all this is implemented in TE, it will already be far ahead in terms of convenience and functionality.
In reply to Alex_R
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Alex_R

It's simply not worth playing against those who take an average of 15 minutes per turn, even without adjusting the TE settings.
And if you suspect that your opponent is wasting your time by exploiting the unlimited battle time in SoD, it's likely that this is not the only way they are showing disrespect, and in that case, you should simply avoid playing against such an opponent.
P.S. It's a matter of taste; some people prefer quick matches, while others enjoy a more engaging process. ;)
If you haven't played against a player before, it's difficult to determine how much time they spend on their turn.
For example:
A football match between Dynamo Kyiv and Real Madrid; it takes Raúl 2 seconds to take a free kick.
A football match between Temp Shepetivka and Real Madrid; it takes Raúl 10 seconds to take a free kick.
Which match would you prefer? I prefer the first one. If you prefer the second one, I can't convince you otherwise.
Yes, Raúl will take a better shot in 10 seconds than in 2, but I'm not interested in that kind of football.
Discord  5884
In reply to Wicc
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Wicc
boots
:D

Seriously though, purely arithmetically:
Example 1 (worst case for SoD and best case for TE-Light)
Let's say a game lasts 24 days (up to 145... almost a month). We perform 4 actions per turn. For SoD, one such action takes a maximum of 20 seconds, as described by Wicc.
In total, we spend about 30 minutes per game just clicking with the army.
For TE-Light, in the best case, we would lose 2 seconds per action, and therefore lose an extra 3-4 minutes over the entire game... 10 times less!!!
Example 2 (typical situation)
The game lasts 16 days (up to 133). We perform 3 actions per turn, spending 5 times more time on one action (15 seconds for SoD, 3 seconds for TE-Light).
In total, for such a game, 8-9 minutes are wasted just because we are playing on SoD.
If we consider that such a game usually lasts 4-6 hours (some might even say 3 hours, but there are people who play for 7-8 hours).
What are these 10 minutes? And how much time is spent on preliminary agreements, on choosing a map or castles/heroes, on connecting and generating, on crashes, etc. In the end, I think everyone understands what the main part of the turn limit goes towards, and the same clicking process doesn't prevent you from thinking and calculating options at the same time.
P.S. The calculation can be seen in the screenshot.
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