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Posts from Current questions and answers regarding the map editor.
So... How do you animate Elves on the global map? :smile45:
They refuse to obey general commands and only respond to the command to die...
PlayObjectAnimation("1", "death", ONESHOT_STILL) - they obediently die.
PlayObjectAnimation("1","hit",IDLE); and
PlayObjectAnimation("1","attack00",IDLE); - they simply freeze, apparently in their initial form. That is, with their arms spread out and the weapon hanging to their right...
P.S. And also - what command should be in place of "Hit" so that creatures play the spellcasting and shooting animation?
P.P.S. and one last small question... 2 questions) How do you make heroes disappear when they reach a certain point (a region with the code name "1")? How do you make 2 heroes controlled by the computer move strictly to this point so that they eventually disappear?
Gotay367
16 years ago
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Comrades! HELP! I urgently need links to manuals that contain scripts! Because on http://ifoldar.ru/16104256 they say that the domain registration has expired!:smile45:
Comrades! HELP! I urgently need links to manuals containing scripts! Otherwise, on http://ifoldar.ru/16104256, they say that the domain registration has expired!:smile45:
I had the same problem, but it was in the Hammers of Fate editor.
SFmarat1996
16 years ago
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Guys, please help! I have a problem with the editor: I can't rotate the view. I mean, I can't move the camera around. It just won't rotate! Please tell me what I shouldn't do. I need to finish my campaign, but I can't.
Gotay367
16 years ago
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you can't view the map, meaning you can't rotate the camera. It just won't rotate! Tell me why.
Do you mean viewing the map or simply examining an object from all sides?
SFmarat1996
16 years ago
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view the map
Added 2 minutes later okay, I fixed the bug – I reinstalled the game. Now there's another problem: in the editor, I can make it so that a message appears when attacking a monster, but I need the message to appear before the battle, and it appears after. What should I do?
SFmarat1996
16 years ago
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and one more question: how can I make an image appear when a map is loaded?
Borya Varer read the manual it has everything written about it besides, you'll also learn a lot of interesting things.
Квант
16 years ago
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Basically, I fixed the bug – I reinstalled the game. Now there's a different problem: in the editor, you can make it so that a message appears when attacking a monster, but I need the message to appear before the battle, and it appears after. What should I do?
Install the HoMM3 events library – you can find it online, or even here on the site, I think there's even a new version for TE on the forum. Everything is clearly explained there.
And another question: how do I make an image appear when a map is loaded?
The PWL image is described in the PWLpict.xdb file (the name may be different). I used a similar file from some map as a template.
where the name of the DDS file with the image is entered.
But the main thing here is that the format of your DDS file is TF_DXT1 (when saving in Photoshop with a plugin, you can choose several formats), i.e., as described in the file. You can probably save it in another format, but the main thing is that this format is correctly specified between the
””
tags, otherwise the image may not be displayed.
--
Now you need to specify the link to PWLpict.xdb in the main map file, map.xdb. At the very end of this file, find the
”"
tag and add the link to the file in this form
””
.
--
I made small images in a similar way, but in the TF_8888 format. For each image, you need to create your own XDB file, similar to PWLpict.xdb.
As far as I understand, you need to specify these images in two places (after specifying them only in map.xdb, the images did not appear in the game). The first is in the map.xdb file, at the end of the file, above the tag where PWL is specified.
For me, it looks like this:
The second place where I specified it is in the map-tag.xdb file, also between the
””
tags, I inserted links to the XDB images.
+ I'll add something myself For Photoshop, download a special DDS plugin – look for it online. When saving as DDS, in mip maps (pay close attention to the English letters), set "no mip maps" – this way, we remove the unnecessary mipmaps for the image.
The image size must be divisible by 4 (both sides – width and height).
Specify the size of the image corresponding to the actual size, and don't just copy and paste it from the quote.
That's basically it. As you'll see later, everything is very simple. Good luck!
++ Of course, the file names of your images must match those that you have specified in the configuration files
SFmarat1996
16 years ago
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I want to create a map with a Dungeon. I place the entrance to the Dungeon on the map, then place the exit from the Dungeon, and connect them with a common group. But in the game, it says that the passage is blocked, and I have to go back.
WHAT DID I DO WRONG? PLEASE HELP ME UNDERSTAND THIS.
Квант
16 years ago
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if the group consists of exactly one unit and there is only one object per group, then it is necessary to check whether the object can be activated (pathfinding). If the pathfinding is normal, then it is necessary to keep checking until successful.
SFmarat1996
16 years ago
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pathfinding is normal, but for some reason, it doesn't enter the Dungeon.
Квант
16 years ago
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then everything is simple. check if other entrances and exits work in other locations. check the group ID of each group object, including portals, whirlpools, and other creatures. if that doesn't help, check if they work at all on an empty map.