Posts from Patch 1.3 [Discussion]
1) Ghosts now have more HP (twice as much!), so they're harder to kill with magic (the only effective means against these beasts).
2) Specters have more HP, so now each unit of mana yields more meat on the battlefield.
3) The casters themselves have more mana, which has become an incredible gift for specters!!! Now specters not only convert 1 unit of mana into 24 HP, but they also do it in increased quantities. For example, you can drain 17 mana from a spell-casting Mistress, which gives 17 specters, equating to about 408 HP. That's practically the same as Raise Dead, just without the cap.
So, if anyone has benefited from the patch, it's the specters — they're much better off now. And if they had kept their damage, the balance would have been completely ruined — specters would have become even better than skeleton archers...
In general, it turned out to be quite amusing. The more attention Nival pays to balance, the more it breaks it. And yet, initially, the balance was very good. It seems they are trying too hard (and I say this without a hint of sarcasm). They should stop and take a sober look at what they have now, look at what was before them, browse the forums, look at reviews, comments, and... Make a patch (or an add-on) that will give us REAL Heroes 5! Yes, it's difficult, yes, it will take a lot of time, but I don't know about you, but I'm willing to wait. For such a thing, time is not a pity.
This is a second-level skill, don't compare it to a fifth-level one. And considering that it's available to all Necropolis heroes now, it's already overpowered, and if they had left it as it was, it would be devastating for everything.
I don't know about you, but it seems to me that Necropolis has been weakened!!
So what!!! Dungeon is still FOREVER!!!:cool: :)
Heroes V - Hammers Of Fate - РУЛЯТ :smile33: :smile54: :smile49: :smile13:
So what!!! Dungeon is forever anyway!!!:cool: :)
There's no need to be so loud; everyone has their own opinion, and everyone will defend their Castle:cool:
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