Posts from 2010
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
Looser, come on!
PS I saw your application on Dream 2-3 hours after our game ended, but you said you couldn't play anymore...:smile10:
PPS oh, and I see the same on the portal:smile08:
Зима 2011-12.
Already started playing with PReDS, save in the middle of week 2.
Tried to connect with Alon more than once, but he has real-life difficulties.
PReDS(blue,barb,Gird,Terek) lose Wicc(red,Tower,Daremif,Gunnar), 8XM12a, 136. Asked Yura to play on XM12, he agreed. We played with RP4 settings, but without obelisks. I immediately spent 113, foolishly losing a scout hero and seeing Bron at red's tavern. Then Yura, with one-day resurrections, sequentially deprived me of Shiva, Tyraxon, Bron. In the map generation, I was pushed into the very center of a road junction, and being out of practice, I got confused: a bunch of directions with castles literally a day's travel from each other; by the middle of the second week I killed 3 computers, then another one — a necromancer, took 2 towns, but still couldn't figure out what to do. There's nothing in the "treasure zones" with the towns. I never understood where the central treasure zone was, I had suspicions, but couldn't find an entrance. Army — wolves from the Citadel, external dwellings, and the native town. 1 Griffin Conservatory in the back of the native respawn, 2 trees in not-so-close areas I also never took. Despite a bunch of castles, constant lack of cash — on 121 I took two medusa hatcheries at the green computer's respawn and that was it, I found no other banks. On 125, Grechkin, roaming the desert on 7 thunderbirds, stumbled upon Gunnar with 6 angels, 200+ marksmen, 5 greater nagas, odds and ends, +2 speed. Vic started taking castles even faster than I captured them at first. Tried to find passages with Terek to 2 utopias, the corners of which were visible, but when yet another promising corridor ended in a dead end, I decided to surrender.
Thanks for the game.
Having achieved total domination in restarts (3-0), I decided to generate some "chocolate" for myself, thanks to the same overview built from the start that allows one to immediately see the scale of the problem. However, it stubbornly gave me all sorts of junk—at most 1 external dwelling of gremlins and some mediocre pops like Nimus.
And when all the restarts finally ended, I got an above-average layout: 4 external dwellings of gremlins, a conservatory, shield+5, and Gunnar in the tavern.
I broke through the teleport and lift, entered the lift, cleared the way in the intermediate zone, and hit a corner treasure zone. Along the way, I see the Dragon Utopia and the library. There will be somewhere to go if I'm kicked out of the center.
Turning the horses around, Gunnar smashes his way home and prepares to take the conservatory on 121. All 4 external dwellings are painted; at home, there are nagas with a Castle, but it feels kind of bleak in terms of gold—I even regretted placing the Castle.
On 121, I buy up gremlins and golems (no money for nagas), break through great ogres using shield+5 and anti-dispel, and enter the conservatory: Lots + Throng... moreover, on the ogres, they didn't push the water to advance, meaning bless won't be as effective.
I spend the night at the conservatory; I decided not to take it yet, but to go for a scouted cloak of speed—there's a horde of marksmen there, so no one except a pop can handle it (no other heroes with expert tactics).
On 122, I took the cloak, freed Moner from prison, and returned the troops home to take the naga bank—a three-stack with a stack.
On 123, with the cloak of speed, the naga bank falls successfully; nagas are upgraded and bought up, the pop breaks the conservatory—three-stack. At level 9, I'm offered a choice between scholar or diplomacy. I swear loudly; there was a pillar with passfight along the road. I take diplomacy.
The pop runs to the center, where another conservatory has been scouted, stopping by a hut with passfight on the way.
On 124, the maxi-conservatory falls, taking 1 naga (the griffins were afraid to touch golems under bless). They give good stuff—scout and offense. Moner on an angel and native air fairies runs down one path, the pop with the rest of the troops takes another and gets boots.
Moner hits a dead-end necro-village; there's a speed pendant nearby, but the chains are gone behind him.
On 126, I run for a long time along the only path, catching up to Grechkin on 6 great moves.
I don't manage to snag the opponent's main base by 131; in the end, the purse is hauled out from there, although in the process, about 25 wolves and several orcs are lost in battles of own "noobs" for castles.
I continue grabbing castles; the 3rd-week growth still hasn't been bought because 1) there's no money 2) there's nothing to carry them to the pop, as it's a week of running with noobs. But there are tons of castles, placed on every corner, and many more unscouted directions.
Terek's stats are growing, already overtaking Gunnar's stats, but the best monster is dread knights, which is encouraging. We stop somewhere around here, and now I see the report...
Unfortunately, the game didn't work out, despite all my attempts.))
P.S. Dear PokerMatrosoff and KoshkaNeShaverma, are you going to play or should I just take 1st place without a fight? ;)
Sold Valya for 1200, bought the color for the same price.
After the restart at 111, I received a humanitarian aid for 113, thanks (we played with restarts for 3 days).
From 111 to 117, I just ran along the path with Ivor, got a +4 shield, an arena, and almost reached level 7. In the end, at 117, I barely made it to the teleport :eek:. I passed the turn, looked at the distances, the respawn is huge, but useless, I don't know what to do with it, there's no tempo, so I decided to save time for myself and my opponent.
Thank you for the "game"!
484800548
Flax on day 2, and a quick advance to the opponent with 4 birds.
Thank you for the game.
Logisti k (red, Sanya, Brissa, Torosar) def Looser (blue, Rampart, Ufretin, Ivor) 126 2sm4d(3)
Flax on day 2, and a quick advance to the opponent with 4 birds
Thanks for the game.
The opponent generated a glitched spawn, with a gatehouse near the cliffs leading nowhere and a secondary structure along a fast path, but after three hours of restarts, I didn't feel like recreating it, besides, the layout seemed decent. So, in the beginning of the second day, the opponent's mage arrives with birds and wipes out all my troops with an arrow and burns them with birds, and Ivor doesn't even have a spellbook yet :( and, the most annoying thing is, he runs away from the battlefield, practically losing the battle :( No money, no resources, all development plans ruined, life sucks :(
Anyway, thanks for the interesting game...
The most frustrating thing is that he runs away from the battlefield when he's already practically lost the battle.
From the start I found an external dwelling of Wyverns, Neela showed up - had to play her. End result of week one: Wyverns + Gorgons in the castle, an external dwelling of Wyverns and two Gnoll dwellings, took a Castle from the green computer. The second week started with stables, scouted several passages, found a Dragon Utopia and a potential passage to the opponent. Along the way I finished off my computer, Neela got Earth magic and after two Naga Banks at home, Hydras were built. Went into another corridor, where I also experted Earth magic, only had enough mana for the View spell, but immediately realized the corridor led to the town, and that teleporter to the Barbarian was the passage to the opponent. Neela hits a level 2 Griffin Conservatory without mana, gets wrecked in the Castle (there's a Dwarven Treasury-tier Griffin Conservatory above it), but gets the Treasury immediately. Leaving the main hero to replenish mana on Angels, quickly ran the Wyverns and Gorgons to the Crypt. +3 Angels and the question arose where to go: hit the Dragon Utopia or rush to the opponent, whose main hero was already boasting serious stats. Decided to conduct reconnaissance by combat, and on day 133 Neela stood with the Treasury a day's march from the Barbarian homeland. After some deliberation, Tiraksor attacks, but his magic is lackluster - an Arrow spell hits the Liches for 60 damage, without hesitation I cast Oil and carefully move forward, next turn Shield and Neela at level 14 is no longer afraid of the Barbarian's attack advantage. In the end, 3 Angels survived, a few Wyverns, and Liches. Thanks for the game.
What can I add? Experience won this time. My opponent turned out to be more experienced than me, which influenced the outcome, and the lack of mass slow also played a role. The start was not very good; my computer froze, which disrupted my pace, but the most important thing was, of course, my mistake – the attack. I should have just run away from the opponent, and everything would have been fine, but apparently, to overcome Mizrael, I needed to lose this game and realize my mistake. Thank you for the game and the gained experience!!!
Since Javdet said that they would recommend not including me in the Tournaments...