Having achieved total domination in restarts (3-0), I decided to generate some "chocolate" for myself, thanks to the same overview built from the start that allows one to immediately see the scale of the problem. However, it stubbornly gave me all sorts of junk—at most 1 external dwelling of gremlins and some mediocre pops like Nimus.
And when all the restarts finally ended, I got an above-average layout: 4 external dwellings of gremlins, a conservatory, shield+5, and Gunnar in the tavern.
I broke through the teleport and lift, entered the lift, cleared the way in the intermediate zone, and hit a corner treasure zone. Along the way, I see the Dragon Utopia and the library. There will be somewhere to go if I'm kicked out of the center.
Turning the horses around, Gunnar smashes his way home and prepares to take the conservatory on 121. All 4 external dwellings are painted; at home, there are nagas with a Castle, but it feels kind of bleak in terms of gold—I even regretted placing the Castle.
On 121, I buy up gremlins and golems (no money for nagas), break through great ogres using shield+5 and anti-dispel, and enter the conservatory: Lots + Throng... moreover, on the ogres, they didn't push the water to advance, meaning bless won't be as effective.
I spend the night at the conservatory; I decided not to take it yet, but to go for a scouted cloak of speed—there's a horde of marksmen there, so no one except a pop can handle it (no other heroes with expert tactics).
On 122, I took the cloak, freed Moner from prison, and returned the troops home to take the naga bank—a three-stack with a stack.
On 123, with the cloak of speed, the naga bank falls successfully; nagas are upgraded and bought up, the pop breaks the conservatory—three-stack. At level 9, I'm offered a choice between scholar or diplomacy. I swear loudly; there was a pillar with passfight along the road. I take diplomacy.
The pop runs to the center, where another conservatory has been scouted, stopping by a hut with passfight on the way.
On 124, the maxi-conservatory falls, taking 1 naga (the griffins were afraid to touch golems under bless). They give good stuff—scout and offense. Moner on an angel and native air fairies runs down one path, the pop with the rest of the troops takes another and gets boots.
Moner hits a dead-end necro-village; there's a speed pendant nearby, but the chains are gone behind him.
On 126, I run for a long time along the only path, catching up to Grechkin on 6 great moves.
I don't manage to snag the opponent's main base by 131; in the end, the purse is hauled out from there, although in the process, about 25 wolves and several orcs are lost in battles of own "noobs" for castles.
I continue grabbing castles; the 3rd-week growth still hasn't been bought because 1) there's no money 2) there's nothing to carry them to the pop, as it's a week of running with noobs. But there are tons of castles, placed on every corner, and many more unscouted directions.
Terek's stats are growing, already overtaking Gunnar's stats, but the best monster is dread knights, which is encouraging. We stop somewhere around here, and now I see the report...