Skip to content

Posts from Do you know how to play?

No ratings yet — be the first to rate!
User Avatar
16 years ago
Auto-translated
Solmyr is Solmyr...
1. The mage's dependence on mana. More precisely, on the availability of mana wells and their quantity. Because if you have to run to the Castle every evening, the game's pace will be significantly reduced.
2. Goblins have 8 shots. With a not-so-stellar skill level (and something tells me that's the case), with 0 attack and no shooting skill, things will be quite difficult.
3. Using Chain Lightning in special buildings requires a certain level of preparation. In particular, how do you effectively use Chain Lightning in the Hive?
4. Using Chain Lightning in the Dwarven Treasury can cause certain difficulties.
5. If the strength parameters are not very high, taking Utopia can become quite a challenging task. Of course, this is somewhat compensated by the possibility of taking Pandora early (with expert wisdom), and they might even help with Utopia (either with magic or by consuming it).

Overall, Solmyr seems to depend more on the map layout than Nela, although there are certainly maps where he is preferable (an air elemental hut near the Castle, magic and knowledge boosters, external purchase of special equipment like a box of ammunition, many mana wells, etc.).

PS. And the topic of scouting is quite interesting...
In reply to Qwerty
User Avatar
16 years ago
Auto-translated
Qwerty
Solmir is Solmir...
1. A mage's dependence on mana. More precisely, on the availability of mana wells and their quantity. Because if you have to run to the castle every evening, the game's pace will be significantly reduced.
:rolleyes: but you won't be developing with just one hero, will you?
In reply to Qwerty
User Avatar
16 years ago
Auto-translated
Qwerty
Handling Chain Lightning in special buildings requires a certain level of skill.
That's exactly it! The effectiveness of using it in battle depends on how the enemy stacks are positioned and how many there are. "One clumsy move" :) - and you'll "fry" your own troops. :( Not to mention that on the second turn, when you engage in melee combat, you won't be able to use the lightning anymore. :( One, but very powerful strike - it depends on the magic power and the total health of the enemy. Therefore, lightning is more often useful against a not very large group of neutral creatures or when storming a castle without a hero defender.
In reply to Marmot
User Avatar
16 years ago
Auto-translated
Marmot
That's exactly it! Its usefulness in battle depends on how the enemy stacks are positioned and how many there are. "One wrong move" :) - and you'll "fry" your own troops. :( Not to mention that on the second turn, when you engage in melee, you won't be able to use the lightning spell anymore. :( One, but very powerful strike - it depends on the strength of the magic and the total health of the enemy. Therefore, lightning is more often useful against a not very large group of neutrals or when storming a castle without a hero defender.
It's as if there's no other magic besides chain lightning. Neutrals are scattered in stacks, differently depending on your army. At the beginning, chain lightning is effective. And even later, if you develop the mage properly, find the Expert Air Magic and Celestial Sphere, and increase your spell power :) - that's my opinion...
In reply to orio*rabbit
User Avatar
16 years ago
Auto-translated
orio*rabbit
at the beginning, the chain is effective.
How effective is the chain at the beginning? What do we do at the very beginning? Apparently, we break through the guards at the passages and take over buildings like crypts, etc. There isn't much of a feeling that the chain is stronger than, for example, Blessing when playing as Fortress in the first week... And there is other magic, of course, but then what does Solmyr have to do with it...?
User Avatar
14 years ago
Auto-translated
Remembered LOL. Opened Max's game; to be fair, I got stuck on the first mission, "Artyukh's Problems." Surprisingly, that's a fact.
14 years ago
Auto-translated
If we're talking about long battles and monsters in Might and Magic VII, with over 100 in a single stack, then taking Salmir is a bad idea. The question was posed incorrectly from the start. Here, you need someone like Kreg Heck, because mages are mainly effective on smaller maps.
User Avatar
14 years ago
Auto-translated
No, mages are actually effective on large maps, especially if they are hand-drawn maps with large armies. Of course, if artifacts like the Sphere of Inhibition and the Cloak are taken into account, they simply won't appear on the map. Mages are the ones who dominate. The Chain Lightning spell is no longer effective, but spells like Explosion and others that affect a large area are. Also, spells like Berserk, Blindness, etc., are effective.

Statistics

Welcome our newest member: recijeb