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Solmyr is Solmyr...
1. The mage's dependence on mana. More precisely, on the availability of mana wells and their quantity. Because if you have to run to the Castle every evening, the game's pace will be significantly reduced.
2. Goblins have 8 shots. With a not-so-stellar skill level (and something tells me that's the case), with 0 attack and no shooting skill, things will be quite difficult.
3. Using Chain Lightning in special buildings requires a certain level of preparation. In particular, how do you effectively use Chain Lightning in the Hive?
4. Using Chain Lightning in the Dwarven Treasury can cause certain difficulties.
5. If the strength parameters are not very high, taking Utopia can become quite a challenging task. Of course, this is somewhat compensated by the possibility of taking Pandora early (with expert wisdom), and they might even help with Utopia (either with magic or by consuming it).
Overall, Solmyr seems to depend more on the map layout than Nela, although there are certainly maps where he is preferable (an air elemental hut near the Castle, magic and knowledge boosters, external purchase of special equipment like a box of ammunition, many mana wells, etc.).
PS. And the topic of scouting is quite interesting...
1. The mage's dependence on mana. More precisely, on the availability of mana wells and their quantity. Because if you have to run to the Castle every evening, the game's pace will be significantly reduced.
2. Goblins have 8 shots. With a not-so-stellar skill level (and something tells me that's the case), with 0 attack and no shooting skill, things will be quite difficult.
3. Using Chain Lightning in special buildings requires a certain level of preparation. In particular, how do you effectively use Chain Lightning in the Hive?
4. Using Chain Lightning in the Dwarven Treasury can cause certain difficulties.
5. If the strength parameters are not very high, taking Utopia can become quite a challenging task. Of course, this is somewhat compensated by the possibility of taking Pandora early (with expert wisdom), and they might even help with Utopia (either with magic or by consuming it).
Overall, Solmyr seems to depend more on the map layout than Nela, although there are certainly maps where he is preferable (an air elemental hut near the Castle, magic and knowledge boosters, external purchase of special equipment like a box of ammunition, many mana wells, etc.).
PS. And the topic of scouting is quite interesting...