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Posts from - Resource editor for Heroes.

5.0 (1 rating)
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To avoid cluttering other threads, I'll post the resource editor for Heroes III here right away (it also works for 4 and 2, but it's primarily designed for the third game!):cool:

Use it and enjoy!:D

Feel free to ask me any questions.;)
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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Great program!
Before I found it, I had to put up with things like: the cost of individual spells not being displayed in the spellbook (Raise Dead, Summon Elemental, etc. – the list varies slightly depending on the version of Heroes 3.2, 4.0), and the amount of mana the opponent had not being displayed in SOD during battles...
But thanks to this program, I've corrected everything, and now I don't have these problems anymore! I also changed the way monsters are displayed in the armies of neutrals and opponents, which also varies from version to version... now, instead of "crowd," "horde," etc., I have (5-9), (10-19), (20-49), etc., which makes my life much easier and simplifies calculating the guard in various banks and storages!
If anyone wants to fix similar problems, feel free to contact me. To fix them, you'll only need to add a few text files to the Data folder...
Война фигня! Главное - маневры!!
А так играют Мастера! :smile13:
In reply to Geksorin
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What's the point of playing with cheats? You might as well post artmany...
In reply to orio*rabbit
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This program has one real issue... :smile39: The first .txt file, advevent.txt, cannot be replaced with another. There were no problems with other files.
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Hey everyone, if anyone is still here, can you tell me what the message in resedit means: "read beyond end of file"?
A direct translation doesn't make much sense – read past the end of the file... What does it want?
Because of this, I can't edit the hero portraits. Although I used to work with the program and everything was fine.
In reply to Veneloa
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Veneloa
what does the message in ResEdit "read beyond end of file" mean?
A direct translation doesn't make much sense - read past the end of the file.
I haven't actually delved into the resources of "Heroes" (although ResEdit was installed with the WoG localization as a bonus), but the meaning of the message is exactly that: an attempt to read data beyond the end of the file. It's like asking what letter is in the 10th position of a 7-letter word. As for why the error occurs, you should ask the experts, describing in detail what and how you are trying to do.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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It's awful and unclear. Post the readme file.
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The program is really good; it takes about 10 minutes to learn and understand, but who would that stop? :)

However, I have a question (Heroes 3, SoD - in case it's important):
How can I access the editing of specializations and secondary skills for specific heroes, and not just classes?
(That is, I want to change the specialization of a hero with a practically useless specialization like "Eagle Eye," Nimbus, to something like +350 gold, and not just on a specific map, but so that it applies to the entire game.)

P.S. Not for making fun of people in online tournaments, but for my own enjoyment in single-player and games with friends, with whom we've long wanted to do something like this with the game.
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LehaGlad, I'm not sure about changing the specialization by editing the resources, but there's another, simpler way: in the map editor, take a hero with the "+350 gold" specialization and edit his skills, portrait, name, and biography... For example, in your case, give Nimbus an Advanced/Expert skill in Estates.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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With a hero on a specific map, everything is straightforward, but I'm interested in having the hero change throughout the entire game, so that people don't criticize him in the tavern and when you rescue him from prison.
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The specialization is defined in the executable file of the heroes; in general, you can change the table of specializations in the binary code of the game, but you need the skills to do so. See here: http://forum.df2.ru/index.php?showtopic=6803&view=findpost&p=431051. Note: HE:X needs to be checked in the Heroes of Might and Magic reference guide; I recommend the one by Dracolich: http://dracolich.narod.ru/rus.htm.
Инфа о разных моих проектах, по большей части геройских, тут http://phomm.narod.ru
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pHOMM, thank you very much for the clear explanation. Although I'm not sure if I should delve into the .exe file, as that's a bit more complicated than just making a few minor adjustments to a couple of tables in a txt file.
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What can be used to unpack *.def files?
In reply to pHOMM
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pHOMM
Thank you!

Added after 11 hours and 24 minutes
Is there a program that can be used to dissect a map, like a custom map editor, so that you can extract, for example, the map's terrain, the locations of castles, mines, roads, and other elements?
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I have a program – a map landscape editor (on my website) – and I could continue developing it, but I don’t have the time (this can be compensated with money))). But in general, it depends on what it’s needed for.
Инфа о разных моих проектах, по большей части геройских, тут http://phomm.narod.ru

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