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Posts from Reports on online games and their confirmations (Winter 2009-10 season).

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Looser (blue, Castle, Valeska, Valeska) def Sevan_80 (red, Stronghold, Gundula, Gundula) 2sm4d(3) 122

On the first, secondary Dungeon and horses in the Citadel. On the second, opponent reported a forfeit :(
Thanks for the game
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Looser
Looser (blue, Castle, Valeska, Valeska) def Sevan_80 (red, Stronghold, Gundula, Gundula) 2sm4d(3) 122

On the first, secondary Dungeon and horses in the Citadel. On the second, the opponent reported a concede :(
Thanks for the game


It happened, thanks for the game, we keep learning ;)
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Wiggle8509(red,necropolis,Galthran,Galthran)def GoD(blue,confl,Jelar,Grindan) 2sm4d(3) 221

Started playing only because of Galthran's three stacks of skeletons, on 111 broke through the gr demons, gr archers revealed the Griffin Conservatory
On 112 took the Griffin Conservatory(1) and as a result cleared the respawn
On 117 12456 at the Citadel,
on 127 take secondary Rampart
then clearing the secondary with Galthran and Tamika
wasn't worried about the opponent, ГО under a horde of gr Nagas, bypass under a horde of gr cats
going with only skeletons against the opponent made no sense, the respawn was cleared, nothing to do, went on 141 down
revealed first one Dragon Utopia with low-tier troops, then the second, all low-tier troops underground, pulled up the army
took one Dragon Utopia, got book of air and helm +6 to all, blue tore through Nagas and rushed to the capital, had to leave the second Dragon Utopia, hands and feet, and head towards the opponent, constantly hiding my hero's stats
on the way home captured a shield +6 to all, behind a horde of black knights
as a result met near my third castle on 221
stats
Galthran 25 18 20 19
Grindan 11 7 14 12
overall the stat advantage decided the outcome of the game, although blue had a significant troop advantage
Thanks for the game!)
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Wiggle8509(red,necropolis,Галтран,Галтран)def GoD(blue,confl,Джелар,Гриндан) 2sm4d(3) 221

yes it happened!!!
one Dragon Utopia decided everything...
...and still I should have gone a week earlier as planned...but 2 more cons appeared that I wanted to take...that's where I lost precious time!

thanks for the game!!!
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zloi_romantik (Blue. Dungeon, Miner. Miner) def wariator (Red, Castle, Turis, Turis) 143 2sm4d(3)
On the first 12345 in the citadel + secondary of necro, but with money and resources it's complete poverty, no money buildings, no caches... I tried to cram in Mage Guild 4 the whole game, since on 111 I took a portal scroll. I found a Griffin Conservatory stronghold, but there's nothing to go in with... On the 2nd I took a Pandora's box in the treasure zone with pegasi for 10 experience and a minotaur cache behind the wood. On the 3rd I took the almost empty capital of the red player through my secondary, then their last castle. On the 4th I took the max-level Griffin Conservatory, I see resources for level 4. But then the opponent surrenders, due to the complete absence of magic... As it turned out, there was КВ, but only a couple of points of mana...
Thanks for the game)
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zloi_romantik
zloi_romantik (Blue. Dungeon, Miner. Miner) def wariator (Red, Castle, Turis, Turis) 143 2sm4d(3)
On first week 12345 in Citadel + necro secondary, but with money and resources complete poverty, no money buildings, no pickups.. the whole game tried to build Mage Guild 4, since on 111 I took a portal scroll. Found a Trog Conservatory, but nothing to go in with... On 2nd took a Pandora's box in treasure zone for Pegasi giving 10 experience and a Minotaur pickup behind wood. On 3rd I take an almost empty capital of Red through secondary, then their castle afterwards. On 4th I take a maxed-out Conservatory, see the resources for level 4. But then the opponent surrenders, due to a complete lack of magic.. as it turned out there was KB, but only a couple of mana points...
Thanks for the game)
I treasure-zoned :) so that right there I also died without a home! thanks for the game!
Каждое поражение-навоз успеха!Герои как жизнь: непредсказуемы как городская маршрутка ,капризны как наши женщины,увлекательны как рыбалка в период нереста ,коварны и отвратительны если мышкой движет слюнявый читер! всё в них есть и это.......

409 640 559
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HeadHunter (blue, swamp, Tazar, Tazar) def GoD (red, tower, Nila, Torosar) 2sm4d(3) 135
My home secondary town on the first map, plus hiring basilisks, decided the game.
Thanks for the game.
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That was a close one!
I was going to take a rest on turn 113 after getting scouting from Torasaru at the Mage Guild, but another Mage with Log and a native secondary hero convinced me to stay.
As it turned out, it was a mistake - the opponent also had a native secondary hero, and it was much easier for him to build it up!

Thanks for the game!
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Wlk777(red, Ramp, Kirry, Kirry) def Loi(blue, Dungeon, Shakti, Shakti) 2smd4(3) 227
Distribution was own-spirited— 2 Griffin Conservatories not far from the Castle, lots of wood behind the guards, an external dwelling for grands, and one road other than ГО to the necro-castle. On the first, 1-6 in the citadel, found another 2 Griffin Conservatories but very far away. On the second, I take the first 2 "cans" (1+3), of skills only air and wisdom were given, plus tactics. 2(!) sandy treasure zones and one underground are spotted. Near the entrance to the underground there are stables—I plan to start on the third from them and scour the metro-treasure zone. In total, on the second I took a sword +6 behind a group of necro-horses, a Pandora's box for 10k exp behind thirty cows, and was left with tempo for one of the 2 "cans"—I chose the one slightly closer—on the 3rd, normal. Here they gave me a painful choice between basic search (this is with two sandy treasure zones!) and basic earth. I'll take earth after all. On the third, from the edge of the sandy treasure zone, I take boots +2 all and a shield +5 behind about 50 nags; attack/defense are already 17\19 (but there is neither defense nor offense). I go to the metro, there's a hive on 6, necklaces +3\3 CS\knowledge, Dragon Utopia 2-pack (armor +4 attack/defense, hat +4 cs/knowledge, cloak of speed)—it could be worse. Then a Pandora's box with level 4 behind an army of Vasya. I build dragons in the capital in the Castle. At 137 I start building up before ГО and, while relaxed with a FORMAL redrush, I take the opponent's capital. This was pure forgetfulness; it would have cost me nothing to break ГО without growth even with 7 angels (with resurrect and 150 mana) and then use town portal to bring in growth and double the mana again. Well, thanks to Valery here, he acted gentlemanly (though otherwise it would have been completely unsightly)—he gave me auto on condition not to attack him on 141. Then 3 weeks of control over all enemy castles, Miner flies on wings through sandy treasure zones, collecting Dragon Utopia and other goodies... At 227, an attack on Kirry in the castle with a red orb and exactly 100 "utkas" with elixir of life... But 7 golds, 12 angels, 18 gr. uniques, 160 grands, 30+ wood etc. fought them off. Thanks for the game.
Всем удачи ! И Морали !
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FireToSky (blue, Necro, Galtran) def Lider1 (Conf, Moner, Tazar), 8mm6a, 213
Slowly starting to get the hang of TE
111 - skeletons +120, art +1 spell
112 - max crypt
113 - another crypt, they give a choice between scouting and intelligence, but Gosh's stats 1-3-4-4 incline me towards intelligence (which later came in very handy).
114 - min Dwarf Cottage
115 - crypt
116 - break through the portal to the swamp, scout the Griffin Conservatory
117 - vampires with liches in the castle
121 - Griffin Conservatory 2-4, don't dare to go in yet, external dwelling of peasants (+50)
122 - crypt in the swamps
123 - take out 20-49 ogre mages with Tant, they give a pandora's box of 10k exp (wanted warriors)
124 - Tant takes shield +5 for 50-99 griffins, Galtran takes the Griffin Conservatory (3) with 12 greater draculas, 120+ skeletons and 45 walking dead (they all died yet again))) - left with 12 vamps and 80 skeletons
125 - Gosh takes a protection log, a minion medusa dwelling, maneuvers
126 - Griffin Conservatory(2) with minions, pandora's box with Gosh with 15 greater draculas :smile14: for 50-99 grand elves
127 - external dwelling of black horses, horses in the castle +municipality, get Gosh sorcery (!)
3rd week: Ran around a lot with Gosh to the green castle, in the castle 1-6, by the end of the week built angels, took Griffin Conservatory 1 not far from the castle with minion, Gosh found gloves of speed, shield +3\3, Crown +4 and by the end of the week went into the treasure zone.
142 - got earth, found sphere of earth 50%
143 - Griffin Conservatory in the treasure zone (1), sword +3, take Tower in the subway with minion, build Lookout Tower, scout 2 Dragon Utopias !!!
145 - break out of the treasure zone, because besides the sphere 50% there was nothing useful there. Learn Meteor and Animate Dead in the Capital, make Archangels in the Castle
146 - Ivan comes running, and takes the stashed Dragon Utopia and runs off into the darkness :( I convert resources to gold, make 9 Archangels, short by 1 stupidly of gold)))
147 - take the other Dragon Utopia - they give book of fire, earth, 40k and sword +5 all
211 - bring up the army, stay overnight in the Tower, mana with expert intelligence 360 (!)
213 - naturally I reveal the enemy capital's location through View Earth and choose the right path, but, a dozen cells short of the capital, Tazar gives battle! Tazar's stats are much higher than mine, but from battle spells he only had lightning, while I have implosion with expert sorcery and sphere of implosion at 1725, meteor at 731! True, 11 Archangels dealt a whole 357 dmg to water elementals in the first round :smile15:
But, overall, the advantage was on my side and the final battle was very interesting + tazar fled and attacked with double growth of Inferno 1-6, so there were two whole final battles ))) Mana thank God was enough, and with a small army, but still managed to win.
Thanks for the beautiful game and beautiful battles
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szopa666: ban JC win game Keepo
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Wlk777 (red, Rampart, Knight, Knight) def Loi (blue, Dungeon, Shaktar, Shaktar) 2smd4(3) 227
Something like that happened, yeah.
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
Правила онлайн игр
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Deriel_Linch
Deriel_Linch (blue, Stronghold, Kirr, Kirr) def Pradromalo (red, Castle, Valya, Valya) 2sm4d(3) 126
Starting situation - I see a golden bow and a +2+2 sword, plus 20+ Gorgons, which blocked half of my starting area. After looking at the remaining half, I saw a mine with wood and some gold. I decided to continue. I run further along the road to the secondary resource point and see another group of 10+ Cyclops for a +6 club. I didn't go around them; I turned off the road and started clearing out the crypts and the dwarven mine. Coronius found a market on the grass, which helped me to get horses in the Stronghold.
121 - with the resource increase, I defeat 30+6 Gorgons, then with silver creatures, I kill 8+4 Cyclops. Then I run to the secondary resource point dungeon, visit the stables, and head back home. On 126, I break into the metro and see an alchemist with a pouch and stats of 2232. With the bow and 20+ elves, the battle ended after the elves dealt 40 damage in the first round.
Thank you for the game.

Well, of course, with that golden bow and 11 attack!!!! :eek:
Confirmed
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FireToSky (blue, Necro, Galtran) def Lider1 (Conf, Moner, Tazar), 8mm6a, 213, TEfull

Yeah, that happened.

All the rests were taken. The start of the game was disgusting: 4 heroes, psychos in the fort, no money; the only joy was Tazar. I was very unlucky with a block near the monolith in the treasure zone consisting of a group of horses (shifted guards), which really slowed down development.

The second week was the same—the game was rubbish. I even wanted to surrender for nothing. But through the snow via off-road, I saw a one-way path (and in TE they are patched and work like 4-ways) and went there with a single hope. I did colds in 2 minutes. No week left.

On the third, I finally started living! At least some interest!! Took the tavern village, took the Castle from brown, took 2 arenas, a hive; Tazik's stats were 3 17 3 4 without artifacts) but I saw the blue movements from the monolith. Eh... I pray you could have sat there for just one more week.

From the fourth week, I went into the treasure zone. Scraped together 26 wyverns. Tazar had expert logistics, scouting, navigation, and boots; he ran so fast Kiryukha would've been jealous b)
You could say I stole the Dragon Utopia, where they gave very good stuff: a kettle, shield +4 all, +1 speed.

The next week I took 2 more Dragon Utopias: blue hat, book of water, boots +2 all,

In FB, I started to fail. Instead of summoning water elementals (100 pieces), I started cloning birds (why the hell, one might ask); in battle, only magic really mattered. Then hitting with chain lightning for 800+. This seemed like too little, I retreated, and attacked again with Inferno growth, but I hadn't exchanged enough money for a buyout (fml!!!). The opponent had 10 horses and 5 wyverns left; I had 4 efreets and 12 guys with whips. If I had bought them out at that moment and sat in the Castle, I could have defended somehow. But teska :) started restoring his troops so fast that I couldn't kill them anymore. Rekshil retreated just like that, otherwise he would've killed the efreets, blinded the spawns, and fully restored the entire army (380 mana, horror). Well, after that, there was simply nothing left to fight with.

Generally, with two DD, flight, and those stats... you have to know how to lose.

Thanks for the game!
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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Forrest (red, random (Tower), random (Astral), Gunnar) def Lider1 (blue swamp Broghild) 1-3-7. 8mm6a, TE Full

We decided to have a practice game on TE
I used all my restarts, Broghild used 2.

At the respawn, there was nothing at all. And an immediate block with Lizardmen by the Grail pillar (I kill them — minus 5 Gremlins and a Gargoyle). With credit, I buy Deesa in the folders. But on 112 I managed to buy Gunnar and run him out with a skillbook. I broke through the Metro and the Desert. In the Desert, the road splits in 5 directions. KMOP is far away, I decide to rotate without it. I took two villages on the first (Tower and Conflux), found 4 trees behind weak guards (except Archmages — Trampers). In the AS, I was threatened to be killed on the second, to which I noted that bragging is a bad omen).
At home, Nagas in the Citadel and a market. Deesa has expert Logistics. She takes the first tree on 122-6, with the loss of 6 Golems. Then almost every day, 1-2 trees. Near the Tower village, there were 8 trees total (scattered within 3 days' travel). I take all of them on the second with Deesa and Gunnar. Gunnar eventually gets Water and Armored. Deesa gets Offense and Scouting. No Dragon Utopia is visible, and on 131 I run into the Metro for Griffins, having 65 Wyverns already. No one got scouting (. In the Metro, I see a Library guarded by 50 Vampire Lords (haste hasn't been brought yet by the literate ones, I decide to wait for now). I find a Box guarded by 7 Angels — all fire spells without Wisdom( Nearby a village and a tree. I take the tree; minimal DU there. I go into a 3-stack Dragon Utopia — 34+33 Wyverns, 2 Nagas, and singles. I lost 2 Nagas and 5 Geese. It gave TO All 6 and Gladius with 'Buckler 3-3'.
The chain stands, I need to evacuate everything because I saw movement from my opponent beyond the mountains. Looks like Broghild camping in the castle on Angels. That key is there for the next day — Dimension Door and Fly, and my castle turned blue. Broghild 6-23-10-10, while I already have 30-17-15-16.
I shift to the center. The next day, Broghild dives into the Metro treasure zone. I break into the Conflux village and run there from it. I skip into the Metro with 65 Wyverns, 224 Gremlins, 21 Gargoyles, 4 Nagas, 20 Mages — all well upgraded. With bracers (knocked off by Deesa; she was going to a box for a horde of Eyes but preferred to take the bracers and not risk fighting the Eyes with Deesa). Broghild took the bait and for some reason attacks. 8 Angels, 19 Geese, 20 Vampire Lords, 7 Ores, 4 Hydras, 65 Lizard Warriors.
The Angels kill 100 Gremlins. I cast Mass Blindness; with luck, the Wyverns deal 2500 damage — the Angels fell on their backs. I closed off the Gremlins for decency, shot a bit.
From magic I had (Bless, Ice Bolt (got it from the 3rd rebuild), Cure, and Blind).
Broghild tried to retreat via the bracers about 5 times, but it didn't help :D
Thanks for the game. I got lucky with the trees, of course.)
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
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Hermit (red, Inferno, Pirra, Clavius) def Erdem (blue, Swamp, Tazar, Kirr) 8mm6 221

It started well. Two small outposts with Imps. I killed the brown player and built Lizards and Wyverns in the Citadel. I didn't have much money. Pirra arrived without a Ballista, so I decided to develop Clavius. I don't like developing Necromancers, but there was no one else to choose, and Pirra wouldn't have been very useful without a Ballista. :D Clavius learned the "Expert Earth Magic" skill, and the game froze when I had no money and no slow effect. The Conservatories were still standing. Finally, I found it, learned it, and at the beginning of turn 131, I built Conservatory 4 (it's good that I didn't go there without the slow effect). Then I built other Conservatories. They were all profitable – 16 Angels. Then I took a Hive and a Utopian out far in the Treasury, and a few more Hives and Pandoras in another one. Gunar leveled up to level 12, but then I deleted him in the tavern, but he still helped a lot. In the second round, I lost my Gogs, so the ranged stack was made up of Lizards. Then Kirr arrived, but I managed to retreat to my capital, although I had to retreat with all my dogs and Gogs, as there were no free slots. Kirr retreated and left, and I went to the opponent and captured his capital. Then I took his secondary town. Kirr appeared on my Swamp stronghold. I almost reached her with the Dimension Door spell and flight (wings), but I didn't quite make it. She captured my Fortress and settled nearby. On turn 221, I reached her and killed her. It turns out that Anti-Morale isn't always bad because the opponent cast Berserk on my Demons, and they would have been destroyed by over 800 Skeletons, but thanks to Anti-Morale, they skipped a turn and then skipped another turn and didn't even kill the Lizards. When the opponent had two stacks left, he cast a nasty Armageddon, but in the next turn, my Skeletons killed the Wyverns.

Thank you for the game.

Всё не так плохо как Вы думаете. Всё намного хуже!

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