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It started well. Two small outposts with Imps. I killed the brown player and built Lizards and Wyverns in the Citadel. I didn't have much money. Pirra arrived without a Ballista, so I decided to develop Clavius. I don't like developing Necromancers, but there was no one else to choose, and Pirra wouldn't have been very useful without a Ballista. :D Clavius learned the "Expert Earth Magic" skill, and the game froze when I had no money and no slow effect. The Conservatories were still standing. Finally, I found it, learned it, and at the beginning of turn 131, I built Conservatory 4 (it's good that I didn't go there without the slow effect). Then I built other Conservatories. They were all profitable – 16 Angels. Then I took a Hive and a Utopian out far in the Treasury, and a few more Hives and Pandoras in another one. Gunar leveled up to level 12, but then I deleted him in the tavern, but he still helped a lot. In the second round, I lost my Gogs, so the ranged stack was made up of Lizards. Then Kirr arrived, but I managed to retreat to my capital, although I had to retreat with all my dogs and Gogs, as there were no free slots. Kirr retreated and left, and I went to the opponent and captured his capital. Then I took his secondary town. Kirr appeared on my Swamp stronghold. I almost reached her with the Dimension Door spell and flight (wings), but I didn't quite make it. She captured my Fortress and settled nearby. On turn 221, I reached her and killed her. It turns out that Anti-Morale isn't always bad because the opponent cast Berserk on my Demons, and they would have been destroyed by over 800 Skeletons, but thanks to Anti-Morale, they skipped a turn and then skipped another turn and didn't even kill the Lizards. When the opponent had two stacks left, he cast a nasty Armageddon, but in the next turn, my Skeletons killed the Wyverns.
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Hermit (red, Inferno, Pirra, Clavius) def Erdem (blue, Swamp, Tazar, Kirr) 8mm6 221
Всё не так плохо как Вы думаете. Всё намного хуже!