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Posts from The 4th annual offline tournament, "Best of the best".

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In reply to SergeyY
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I would like to suggest a map to the participants. Many will simply give up on it. In my opinion, it's perfect for offline tournaments. The map is not mine; it's another one from Maxut-Phoenix's campaigns. It's a "zero" map, meaning that previous missions do not affect it.
My result was around 4 months, but I don't remember exactly how long ago that was.
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medstrax
Whose map is it?
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I am concerned about the following:

during a tournament game, one of the weeks started with the announcement "MONTH OF LIZARDS - LIZARD POPULATION IS DOUBLED".

Lizards appeared in many places on the map...

Replaying the beginning of the week did not change the result...

Is everything okay? Am I entitled to consider my game and final save as correct?
nwcfollowthewhiterabbit
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What don't you like about the lizards? Just one week of lizards, what's so bad about that?
In reply to corksink
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corksink
I am concerned about the following:

during a game on a tournament map, one of the weeks started with the announcement "MONTH OF LIZARDS - LIZARD POPULATION IS DOUBLED".

Lizards appeared in many places on the map...

Replaying the beginning of the week did not change the result...

Is everything okay? Am I entitled to consider my game and final save as correct?
Everything is fine, it's all within the rules. Moreover, you can generate a week that you like the most.
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Another question, which I haven't quite figured out yet, but I think I'm on the right track.
It shouldn't be possible to retreat from the sea (during a battle with monsters), and then, by buying
a hero in a tavern, gain more movement points on land if he has Navigation,
beacons, etc. That is, as I understand it, when retreating from the sea, the
movement points from the sea are simply transferred to land. And he has more movement points on the sea than on land.
It shouldn't be possible for him to have so many movement points on land.
In general, prohibiting retreating from the sea is pointless. Here's my situation:
I took something on the sea and need to retreat from the sea by attacking monsters
(I can't reach any other monsters, and I need to do it this turn).
I need to retreat so that I can then buy the hero in a tavern! More precisely, retreating
from the sea is necessary to transfer an artifact to a Castle with a tavern.
I don't need this hero's movement points anymore! What navigation
movement bonuses did I get on land? None. So, of course, it's okay to retreat.

But let's say, a small number of movement points for this hero is needed after buying him in the tavern.
Let's say, to move 1 space away from the Castle. There was 1 space left on the water, and after
buying the hero in the tavern, 1 space remains. If the hero moves to
that space, does he get navigation movement points beyond what is possible on land?
He made all these moves on the sea! Of course, you can force people to do
all sorts of complex calculations, say, if a hero can make
twice as many moves on the sea, then after retreating from the sea, on land, he is allowed to
make only twice as many moves as shown. Let's say we see
10 spaces, and he is allowed to make moves for 5 spaces. But this is very inconvenient -
forcing someone to do some calculations.

Therefore,
the most convenient way that can be proposed here is that after retreating
from the sea, it should not be possible to make more movement points on land than there were before embarking on the sea, and also
it should not be possible to have more movement points than there were on the sea at the moment of retreating.

Is that correct?

Added 18 minutes ago
I understand. If a hero has MORE speed on the sea than on land, then after retreating from the sea, can this hero MOVE AT ALL? Even if he has 20 movement points left on the sea, can he not even take a single step on land? Because all these 20 movement points may be from 4 beacons, and this should not apply to land. Because this hero is faster on the sea than on land, and that fact is enough?

Well, that's also logical, of course.
In reply to SergeyY
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No one will be walking around with a ruler, so walking around after escaping was also prohibited.
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Okay, I understand. So, if a hero has Sailing skill, navigation, or beacons (after receiving ANY navigation bonus), and he escapes a sea battle, he can no longer move. The most you can do is have another hero retrieve his artifacts by buying him out at the tavern. He can only move again on the next day. However, if he doesn't have any navigation bonuses, he can escape from the sea and continue moving on land after being bought out, on the SAME DAY.
In reply to SergeyY
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SergeyY
Okay, we've figured it out. So, if a hero has Seafaring, Navigation, or beacons (after receiving ANY navigation bonus), and he escapes a sea battle, he can no longer move. At most, another hero can buy him out at the tavern and take his artifacts. He will only be able to move again on the next day. If he doesn't have any navigation bonuses, then he can escape from the sea and continue moving on land after being bought out, on the SAME DAY.
That's correct!
In reply to medstrax
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Dear organizer! If possible, please announce the current number of save files submitted. It's very interesting to know.
:smile33:
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I sent the save file.
But I have vague doubts that it will be accepted!!!
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There are only 2 days left, and there's still a lot to do. I'm starting to get worried that I won't be able to finish the game optimally, and that would be terrible, as it would waste the effort of two weeks, when I meticulously planned everything with perfect precision, trying to win in every aspect – in terms of days, hero development, and everything else. Two days ago, I switched to a schedule of only 4 hours of sleep per day and 20 hours of full focus. I started playing too late. Next time, I'll either start from the beginning when I have a month ahead of me, or I won't start at all.
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I started playing a bit too late. Next time, I'll either start from the beginning when I have a whole month ahead...
Many people say that :D
ah... memories...
играю на уровне AI !!:smile32: ;)
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FINAL SAVE has been sent to the following email addresses:
HeroesPortal – Sub-Zero (sub-zero-mil@rambler.ru) - corksink_RP.GM1
HeroesWorld – Dirty Player (nmr@bk.ru) - corksink.GM1

Did I enter the email addresses correctly?

I have a problem: I still access the Internet via a telephone line (modem) using a card that costs 100 rubles. If the judges ask me to send all the game material, it will be about 10 MB. Can I put all the files into one archive on one of the online resources in advance? I will give the judges the link (if the situation arises), and they can download it... I'm very doubtful about sending such a large number of files via email...
nwcfollowthewhiterabbit
In reply to Barsik13
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Barsik13
Dear organizer,
If possible, please announce the number of save files received so far.
I'm very curious :)
Currently, 16 save files have been received. If anyone is missing from this list, please resend or replay and send it in: D


corksink
I have a problem: I still access the Internet via telephone line (modem) using a card for 100 rubles. If the judges ask me to send all the game material, that will be about 10 MB. Can I hide all the files in advance as one archive on one of the resources on the Internet? I can give the link to the judges (if the situation arises), and they can download it... I am very doubtful about sending such a large number of files by mail...
If anything is needed, you will be notified additionally. ;)<
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