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Another question, which I haven't quite figured out yet, but I think I'm on the right track.
It shouldn't be possible to retreat from the sea (during a battle with monsters), and then, by buying
a hero in a tavern, gain more movement points on land if he has Navigation,
beacons, etc. That is, as I understand it, when retreating from the sea, the
movement points from the sea are simply transferred to land. And he has more movement points on the sea than on land.
It shouldn't be possible for him to have so many movement points on land.
In general, prohibiting retreating from the sea is pointless. Here's my situation:
I took something on the sea and need to retreat from the sea by attacking monsters
(I can't reach any other monsters, and I need to do it this turn).
I need to retreat so that I can then buy the hero in a tavern! More precisely, retreating
from the sea is necessary to transfer an artifact to a Castle with a tavern.
I don't need this hero's movement points anymore! What navigation
movement bonuses did I get on land? None. So, of course, it's okay to retreat.
But let's say, a small number of movement points for this hero is needed after buying him in the tavern.
Let's say, to move 1 space away from the Castle. There was 1 space left on the water, and after
buying the hero in the tavern, 1 space remains. If the hero moves to
that space, does he get navigation movement points beyond what is possible on land?
He made all these moves on the sea! Of course, you can force people to do
all sorts of complex calculations, say, if a hero can make
twice as many moves on the sea, then after retreating from the sea, on land, he is allowed to
make only twice as many moves as shown. Let's say we see
10 spaces, and he is allowed to make moves for 5 spaces. But this is very inconvenient -
forcing someone to do some calculations.
Therefore,
the most convenient way that can be proposed here is that after retreating
from the sea, it should not be possible to make more movement points on land than there were before embarking on the sea, and also
it should not be possible to have more movement points than there were on the sea at the moment of retreating.
Is that correct?
Added 18 minutes ago
I understand. If a hero has MORE speed on the sea than on land, then after retreating from the sea, can this hero MOVE AT ALL? Even if he has 20 movement points left on the sea, can he not even take a single step on land? Because all these 20 movement points may be from 4 beacons, and this should not apply to land. Because this hero is faster on the sea than on land, and that fact is enough?
Well, that's also logical, of course.