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Posts from 10 Rules for Beginner Mapmakers

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In reply to Vanechka
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Vanechka;135129
:smile40: :smile40: :smile40: :smile40:
Amber, you nailed it!
He was asking how to attach a map to a message:smile52:
Hehe :D The topic is Mapmaking. And he fell for it. Just one letter, and it changes the whole meaning... Great and mighty, indeed... :) Well, no information is ever superfluous...

In essence: to attach a map, you need to zip it and use the paperclip icon to specify the path to the file. In edit mode, you need to enable "advanced mode" for this.
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

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I didn't understand the last point in the rules. Could you explain it in simple terms, if it's not too much trouble?
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10. The most important rule is – DON'T STEAL, because there will always be someone who, in retaliation, will steal from you.
So, you want reputation and respect, but you don't want to create maps. You find some website, download a map, and post it here under your name, thinking that with thousands of maps, no one will notice. That's why point 10 exists – make your own maps...
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Ah, I see. But there's no point in doing it that way. For example, I'd like to hear praise for my maps, not just for downloaded ones. Moreover, my mistakes will be useful in future projects.
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We need to create maps for both beginners and experienced players!






Обажаю Герои Меча и Магии 3 :smile54:
И мне нравятся играть за эльфов :smile08:
In reply to CaMiKaDzE
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I disagree about the obstacle tool; on the contrary, it makes things look better!
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I don't entirely agree with the 4th rule. If you want to tell a story from the Heroes universe, please feel free to use an established and well-known world map and play on a separate section of it. But firstly, when you already know the map by heart, it can be frankly boring, and secondly, if you look at it more broadly: using the tools available in Heroes, you can show a different world and events in it. And, if you try, the result can be very good! Apart from the story campaigns, I have only seen one map that is directly dedicated to the world of Heroes and that I really liked: "The Shadow of Cape Tuan" (Capetuan.h3m).
To prevent maps created by a random generator from being passed off as original: be aware that random maps are actually PSEUDO-random, as they are created based on templates, of which there are only a few initially! (More details: http://heroes.ag.ru/h3/rmg/) Therefore, you will inevitably be exposed! And is it worth being embarrassed?
To avoid plagiarism (passing off other people's maps as your own), creators of collections should not chase quantity, but introduce a strict rule: a map without a name and the author's email address is not accepted! I would like to know the names of those whose maps I liked, but they did not sign them! :( Also, be sure to include a description in a standard format (see somewhere here). And each newly submitted map should be compared with existing ones to check for plagiarism or repetition.
I agree with Alicia that a beginner cartographer should first make maps "for themselves": play them themselves, let friends try them out, but only upload them to the Internet when the errors have been corrected, the plot has been developed, the objects have been carefully placed, the landscape has been tidied up, and most importantly: when at least some players (not counting the author!) were actually interested in playing it!
Another radical measure against cluttering the Internet with thousands of poor-quality maps: it is necessary to introduce a kind of pre-moderation of published maps. Do not upload them immediately, but let at least a few people test them, and if the map is at least "satisfactory", then provide it for everyone to try. And also introduce map rating on the forum by registered players: this will help to weed out obvious "failures".
As for the Market of Time. I read (http://heroes.ag.ru/h3/h3_places/) that it was originally introduced in Heroes 3, but not used (see the map "Winter of the Titan": it exists, but does nothing!). Meanwhile, this is perhaps one of those objects that was sorely lacking before WoG, in order to get rid of stupid and unnecessary skills imposed on the hero when leveling up!
And myths of Ancient Greece are also used in the map "Myths and Legends".
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4. When creating a map, consider the geographical location and its connection to the plot.
I don't entirely agree with the 4th rule.
:) Even like this? The topic author isn't urging people to create maps that are exact replicas of the world of Erathia. He's simply giving an example, saying that if you're going to base it on Erathia, you shouldn't, for instance, create deserts where they aren't supposed to be.
To prevent maps created by a random generator from being mistaken for original creations: remember that random maps are actually PSEUDO-random, as they are created based on a limited number of templates!
There's no need to reinvent the wheel. Everyone already knows this, which is why random maps are quite easy to recognize.
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In reply to SandroXXL
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SandroXXL
Everyone knows this, so random maps are quite easy to recognize.
Well, if EVERYONE knows, then who is trying to claim them as their own? Reasoning logically (and knowing people, especially player-schoolkids :)), I come to the conclusion that some people still don't know! :( But now they will definitely know! :)
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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Guys, great Heroes gurus :)
Help me figure out the map editor...
1) Is it possible to prevent creatures from ever doubling their population?
2) How can I turn "pyramids" (buildings that don't do anything, just stand there for decoration) into mines or something else... a teleport, etc.? :smile45:
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MonAmi, the answer is in the topic you created.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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While recently browsing the Heroes forums, I found the first post on this topic, posted by Sir Talarasha on 11/12/2005 at http://www.heroesportal.net/tavern/?id=131634&pagenum=1. Oh dear! If you're going to copy and paste, you should at least provide links to the sources!
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to MonAmi
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MonAmi
Guys, great Heroes gurus :)
Help me figure out the map editor...
1) Is it possible to make it so that creatures never double their population?
2) How can I turn "pyramids" (buildings that don't do anything, just stand there for decoration) into mines or something else... a teleport, etc.:smile45:
1. Yes, you can. To do this, you need to check the "population does not increase" box in the creature's properties on the "General" tab.
2. Only if you use WOG scripts (which, to be honest, I don't know much about =))

Marmot
Recently, while browsing the Heroes forums, I found the first post in this thread, posted by Sir Talarasha on 11/12/2005 at http://www.heroesportal.net/tavern/?id=131634&pagenum=1. Oh dear! If you're going to copy and paste, you should at least provide links to the sources!
Haha, you caught him =)))
In reply to KeyWalker
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Oh, that's not good...
Well, I can add that there are no universal tips, and situations can vary. The most important rule is that this is a creative process, and it's not necessary to do things the way others do:cool: Good luck!
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Where can I submit my map or campaign?

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