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Tournament "FB-2"
(Final Best or Final Battle, whichever you prefer)[/COLOR][/B]
(Final Best or Final Battle, whichever you prefer)[/COLOR][/B]
(spring 2010)
I. Tournament Participants:
1. Wlk777 - ICQ: 442018688
Playing time: by agreement, except at night.
2. numOne - ICQ: 305035002
Playing time: weekends in the morning or weekdays after 9 PM Moscow time, in several sessions.
3. LeBron - ICQ: 550279567
Playing time: on weekdays from 6 PM Moscow time to 11 PM - midnight, on weekends anytime, except late at night.
4. Mizrael - ICQ: 27384379
Playing time:
5. Aldegir - ICQ: 411833496
Playing time:
Weekends:
- Saturday: from 2 PM to 6-7 AM (the only day for games)
- Sunday – by arrangement in the evening until 2-3 AM....
Weekdays... almost impossible.. when there is an opportunity, I will write myself that there is an opportunity on such a day..
6. AliaSmehova - ICQ: 227227076
Playing time:
7. Piterius - ICQ: 407907277
Playing time: weekdays from 9 PM Moscow time to 2 AM, weekends by agreement.
8. Pit for LM - ICQ: 471401475
Playing time: by agreement, except at night.
9. Javdet - ICQ: 432146477
Playing time:
10. Medium_HP - ICQ: 498032090
Playing time: any day from 5 PM Moscow time to midnight+. It is desirable to agree in advance, as there are many tournaments.
Tournament Host: Dubrovin Pavel (ICQ: 482071082).
Disputes between players are resolved by the hosts; disputes of players with the hosts are resolved by AK.
II. Regulations.
1. The tournament starts on February 8th (you can play now), ends on June 13th. On June 14th, the results will be summed up and the Winner will be announced, who will be awarded a Cup for their avatar:smile49: :
2. The tournament is held according to a round-robin system. Each of the ten best plays against each other. There are 9 matches. Draw for rounds, dates, and colors in the next post.
The deadline for one game is 2 weeks. You can play in any order.
3. For each played match, participants must submit a report and confirmation. A strong request - attach save files of the matches to the reports. Save files of all matches must be saved until the end of the tournament and presented upon first request from the tournament hosts or any member of AK.
4. 1 point is awarded for a win, 0.5 for a draw (a draw will only be counted if there are reports from both participants), and 0 for a loss. The player with the most points will be our Winner. In case of a tie, the Winner will be determined by the Berger coefficient. To correctly calculate the Berger coefficient, the rule will be used: if a participant has played less than 50% of the matches (i.e., 4 or fewer), he will be disqualified and the results of his played matches will be annulled.
5. Information about the progress of the tournament will be updated once a week on Mondays.
6. All games of the tournament go into the seasonal rating. Information will be provided to the host of the seasonal rating on the 1st-2nd day of the month following the past one.
7. You need to arrange games in this thread. If you have difficulties arranging a game, immediately inform the host about it, and do not wait until the last week of the tournament. We will try to find a suitable option.
8. Players who have been banned are not allowed to participate in the tournament. If any of the players is given a ban during the tournament, he will be disqualified and his results will be annulled. The issue of participation in the tournament of players listed in the Black List is decided by the Organizers individually.
9. If you cannot play for some time (more than one week) during the tournament for any reason, notify the host about it.
III. Rules and Templates.
1. The tournament is held according to Rules for organizing, conducting, and participating in tournaments. All changes that will be introduced there during the tournament will also be adopted here.
2. Game version SoD 3.2 (4.0) or by mutual agreement TE 1.03q or TE Lite, turn time 6 minutes, can be changed by mutual agreement.
3. First, the players choose a template.
The choice of template is made by selecting from a list of 5 templates: 2SM4d(3), Balance, Mini-Nostalgia, Panic, 8mm6а. Blue starts choosing.
/Example:
Pit :
1. panic
Dirty_Player :
2. 8mm6а
Pit :
3. balance
Dirty_Player :
4. 2SM4d(3)
We play on Mini-Nostalgia./
After that, the players select a castle. The blue player starts as usual.
Rules for 2SM4d(3) are completely identical to seasonal rules
Differences for Panic and Balance:
Map settings - L without dungeon, two players, difficulty 130% (queen).
Description of Panic - /topic/at/328119/
Description of Balance - /topic/at/331800/
Differences for Mini-Nostalgia:
- Players choose computers in turn, one at a time. Blue player starts choosing. There should be no repetitions or coincidences with the castles of the players. Before the start of the game, the host assigns the selected castles to the computers.
Reason – to avoid double builds.
- It is allowed to run to neighboring respawn points, bypassing shifted guards (except for ГО).
Reason – computers ignore shifted guards, so it is also possible for players to avoid all sorts of tricks. In addition, it is much easier to break through to the computer than to take its castle from it, so there is no point in this restriction.
Description of Mini-Nostalgia - /topic/at/291820/
Differences for 8mm6а:
- Map settings XL+U, 2 people + 6 computers, difficulty 160%.
- Restart on slow roads. A restart is taken if at least one of the opponents wants it immediately after generating the map.
- It is allowed to go from respawn to respawn, without breaking through the shifted guard.
- If a level 1, 6, 7 upgrade is made in the Conflux or a level 4 upgrade in the Necropolis in the computer's castle, then upgrading your troops of these levels and hiring an upgraded version of creatures is prohibited. If a Necromancer Amplifier is built, then vampire upgrades are prohibited, and additional skeletons do not need to be disbanded.
- Restart at the request of the player whose only road leads to the treasure zone guard. Taken on the day this fact is discovered, but no later than turn 114.
- Restart at the request of the player who has a strong block that cannot be bypassed. The strength of the block is determined by mutual agreement between the players or judges. Taken on the day this fact is discovered, but no later than turn 113.
- Restart at the request of the player whose castle does not have a road leading out (castle in the middle of nowhere, a rare case). Taken immediately after generating the map.
Description of 8mm6 - /topic/at/338057/
Request to participants: indicate convenient game times.
Good luck to everyone! And may the strongest win!

