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Posts from Round table

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In reply to Alex_R
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#1411
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Alex_R
So, is it a single passage with doubled (+shifted) guards, or are there 2 separate entrances to the sand treasury?

The object generator places the generator near the cliffs on one side, and the guards on the other, so that it cannot be taken without a fight (not counting the bugged, shifted guards of the objects, where it is possible to take something without a fight). If we exclude the ZD (Zone of Death), I doubt that the generator intended to guard these two objects (Pandora and the Cloak) in this way; most likely, the reason for the lack of cliffs was the shifted Golden Dragons (this is a proven fact in the picture from VKL, where the gnomes created a passage to the treasury from their native spawn point - which is not possible on this template).

With 99.9% certainty, I assume that the Cavaliers and ZD guard the passage along the road (one passage), and the passage that appears behind the ZD is a bug.
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#1412
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Since the monsters are too close, this is definitely one of the entrances to the treasury. Even the European AI won't object.
L-U is more buggy because there isn't enough space for Jebus, it seems like it just can't fit all the objects.
In reply to KobRa_RR
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#1413
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Thank you for your responses. Yesterday, I was generating a lot of maps and confirmed that it quite often generates a treasury entrance of that width, which can accommodate from one Town to 5. Also, there can be 2-3 entrances via unpaved roads – it’s clearly visible that these are separate entrances. Sometimes even near a secondary resource. By the way, I noticed that L-U is drawn with bugs more often than XL-U, not to mention the higher percentage of imbalance in such generations.
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#1414
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1 In late 2007 - early 2008, an online community for Heroes III began to form, virtually from scratch. At the same time, popular HP and HL communities already existed. The question is — how did HeroesWorld still manage to gain popularity? I also registered around that time and remember roughly what it was like back then, but I cannot find an answer to this question.
2 What is the exact founding date of HeroesWorld?
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#1415
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Towards the end of 2007 and the beginning of 2008, an online community for the third game began to form, essentially from scratch.
The passion... it's starting to fade...
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
Правила онлайн игр
In reply to StickyFingaz
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#1416
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StickyFingaz
What is the exact founding date of ХВ?
Judging by this topic – June 10th. And judging by the inscription on the main page of the forum at the very bottom, it's the year 2002. :smile11: But has it really been since 2002???:confused:

Let's go another way. The founding date can be considered the registration of the first user on the forum, namely Creator, therefore this is 03.12.2005

In short, I don't know :D
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#1417
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I don't remember where, but there used to be information about which sites HW was created from, and those sites have been around for a while... so it's likely that yes, it started around 2002... =))
The first news item on HW was published on 10/27/05
http://www.heroesworld.ru/?news_id=1

I registered myself back in 2006 =)) My sister brought me here)) At first, I was only interested in the graphical work of designing the forum)) I can even still find my first post)) xD
But in general, it's better to take an interview directly with the Creator=)) ;) just make sure to think through the questions well... otherwise, it will be like after the topic "who is hiding behind the nickname Admin", after which he changed it to "Creator".
играю на уровне AI !!:smile32: ;)
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#1418
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Regarding the formation of the Community, everything is very simple: see here
The portal www.HeroesWorld.ru appeared on the internet on June 10, 2006 and became a continuation of the development of the HeroesV.net.ru website (since October 5, 2009, this domain no longer belongs to HeroesWorld), which is now located on a new hosting, achieved through cooperation with the Heroes.com.ru website.
On January 9, 2007, the official emblem of the HeroesWorld Community was adopted.
The authorship of the creation of the emblem belongs to the HeroesWorld user Werevolka
P.S. If we talk about online trios, then the first tournament was held by Adelaide "Seasons" (on fixes) on March 20, 2007. And the first suggestion to play obviously occurred at the beginning of the longest-running topic :) January 22, 2006, and it is much more difficult to establish the report of the first game, as suggestions to play appeared approximately once a month... naturally, there was no rating or season back then - so all this was a makeshift method. Well, I don't think it's necessary to remind you how seasons on the Community, rules, ranking calculation systems, etc., came about.
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#1419
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How about we organize a small tournament on an exotic map? It's a pity that Wicc is hosting the second "Unleashed" tournament on the Portal. This topic didn't inspire me, but I would play on mini-Nostalgy; I like this idea more. :smile20: Or on Jebus.
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#1422
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Situation: I'm playing Barbarians on Terex 6116 without a spell book — 28 wolves, 15 goblins, 13 orcs, 3 birdies on the secondary Conflux, external dwelling of fens for 10+ green dragons, is it actually possible to take it???
In reply to Van
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#1423
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Van
Situation: I'm playing Barbarians on Terex 6116 without a spell book - 28 Grand Wolves, 15 Goblins, 13 Orcs, 3 birds on a secondary Conflux external dwelling of Phoenixes for 10+ Green Dragons. Is it actually possible to take it???
And a spell book won't help)))
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Van
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#1424
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Van
Situation: I'm playing Barbarian on Tyrexe 6116 without the tome - 28 Grevolves, 15 Gobs, 13 Orcs, 3 Birds on the secondary Conflux, external dwelling of Phoenixes for 10+ Gredinorhogs — is it actually possible to take it???

Next time you want to know something like that more precisely, attach the save and you'll get more facts in response

External dwelling of Phoenixes on grass +1 to speed of horses 10!!! — speed decides it, no options, without the tome can't be taken, whether 10 or 19 pieces

On the Barbarian side, the dogs already have 10 and the horses 9!!! — there's a chance
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#1425
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Is there any way to influence the generation of random maps other than editing the rmg.txt template file? Let's look at the objects.txt file, which is taken from the same place as rmg.txt—that is, from the game resources. In this file, among other things, you can specify the correspondence between map objects and terrain types.

For example, let's consider how to prevent the generator from placing cartographers on the map.

We will be interested in the fourth column of this file.

AVXmapu0.def ... ... ... 001000000
AVXmaps0.def ... ... ... 010111111
AVXmapw0.def ... ... ... 100000000

The first column specifies the object's def name (AVXmapu0 - underground cartographer, AVXmaps0 - regular cartographer, AVXmapw0 - water cartographer), and the fourth contains nine digits, each of which can be zero or one. These numbers forbid or allow the generation of the object on a given terrain type. For example, the first digit corresponds to water (1 - allowed, 0 - forbidden), the third digit to underground, and the other seven to grass, snow, lava, etc. By setting zeros

AVXmapu0.def ... ... ... 000000000
AVXmaps0.def ... ... ... 000000000
AVXmapw0.def ... ... ... 000000000,

we will prevent cartographers from generating.

Similarly, you can forbid prisons or allow crypts on lava (quite a gift for the Inferno), or even remove several useless objects that consume Value, so that the RMG spends the freed-up Value on more "tasty" objects. Like rmg.txt, objects.txt is placed in the DATA folder.

Many other things can be done as well: for example, making sure Dragon Utopia only generates in certain zones, etc., and so on.
In reply to AlexSpl
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#1426
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AlexSpl
Is there a way to influence the generation of random maps besides editing the rmg.txt template file? Let's take a look at the objects.txt file, which is taken from the same place as rmg.txt, i.e., from the game's resources. In this file, among other things, you can specify the correspondence between objects on the map and soil types.

This method has been actively used in The Third Era for two years.
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
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#1427
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Why not do the same thing in the SoD? Move the restrictions from the Rules into the DATA folder?