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BA/IEHOK (Red, Swamp, Tazar, Tazar) def Fidail (Blue, Castle, Valya, Valya) 2см4д3 211.
To describe this game, it is necessary to introduce several new terms into the hero lexicon.
In addition to the term patented by Siberian heroists, "babskie movy" (unjustified actions in combat or movement in a fit of imitation of the Batki and other mighty heroes, leading to colossal losses and/or a throw: for example, miscalculation of neutral unit movement squares, attacking crypts without accounting for native terrain, and so on… ) the following have been introduced:
"khrenoresp" - a type of generated spawn where there is nowhere to go except to detour 6 days through the swamp and nothing can be done, and you are doomed to a slow but certain death;
"sranogeneratsiya" - a subtype of khrenoresp, mainly applies to roads that cannot be reached to a secondary hero, mines that are cut off by terrain, and treasure zones that contain only one Dragon Fly Hive with a Captain's Hat lying under Archangels;
"shnyagomagozavr" - a hero initially trained in might or magic skills who suddenly has to change specializations and do what he is fundamentally not supposed to do. There are also "Solmirolokhofight" and "Kragomagonub".
113 - I understand they dealt a real khrenoresp… most of it is either cut off or takes about five days to reach… it's immediately obvious there are no money-generating buildings at all, except for the Naga Bank, and Hydras simply won't be built, so I go into the secondary hero.
From 114, the babskie movy begin, which lasted until the end of the second week: Tazar without a good damage stack with 38 Gnolls, 20 Lizardmen, and a Fly takes on 20-49 Ghosts, nearly a hundred Gnoll Marauders, twice around 50-99 Demons, slightly fewer Troglodytes, then with a delivery of 2 Wyverns takes on about a hundred Skeletons and Zombies, a near-max Crypt (all on native terrain), and finally more Ghosts… another delivery of a couple of Wyverns and two more Crypts. At the end of the second week, finally 1234567 in the castle. Tazar of a sad 7th level, laughable…
137: The treasure zone is naturally sranogenerirovana )) Pandora for experience, one Dragon Fly Hive, and a couple of artifacts… splitting into the castle and the secondary Tower, 3 Naga Banks for 4,3,3, a Medusa Hovel 6, a Library, a Helm.
143 Dragon Utopia - a two-stack one that "Tazar the Warrior" entered and "Shnyagomagozavr" came out: Tome of Air, Cuirass +10-2, which combined with the Helm +5 Knowledge, Ring and Collar of the Magi gave the Door and Mana Bond for 650. By the way, they finally gave the Log…better late than never…
146 Magozavr on the run-up before GO, 147 we sit down in the enemy's castle where there are lots of troops and Archangels are built.
211 Finale. Expertise of Earth and Mass Slow, Mass Shield (don't forget the Magi's bangles), Mana Bond, 2 Archangels, 5 Hydras, 14 Wyverns, Wasps, Boots, Cows, lots of Lizardmen, all upgraded vs 3 Archangels, 5 regular, Cavaliers, about 30 Sharpshooters and 25 Swordsmen. All of the opponent's meat was sitting unclaimed in the castle.
Thanks for the game!