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#406
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BA/IEHOK
BA/IEHOK (Red, Swamp, Tazar, Tazar) def Fidail (Blue, Castle, Valya, Valya) 2wk4d3 211.
To describe this game, it is necessary to introduce several new terms into the hero lexicon.
In addition to the term patented by Siberian heroes players, "babskie muvi" (unjustified actions in combat or movement in a fit of imitation of the Fathers and other mighty figures of the hero world, leading to colossal losses and/or a throw: for example, miscalculating the movement cells of neutrals, attacking crypts without accounting for native terrain, and so on…), the following have been introduced:
"khrenoresp" — a type of generated respawn where you can't go anywhere except around the swamp for 6 days and can't do anything, and you are doomed to a slow but certain death;
"sranogeneration" — a subtype of khrenoresp, mostly related to roads that you can't reach a secondary hero by, mines cut off by terrain, and treasure zones in which there is one Dragon Fly Hive and a Captain's Hat lying behind Archangels;
"shnyagomagozaur" — a hero initially trained in fighter or magic skills who suddenly has to change specialty and do something they are fundamentally not supposed to do. "Solmirolohofight" and "Cragomagonub" are also encountered.
113— I understand we were dealt a real khrenoresp… most of it is either cut off or takes about five days to get to… it's immediately obvious there are no income-generating buildings at all, except for a Naga Bank, and Hydras are absolutely not affordable, so I go into the secondary.
From 114, babskie muvi begin, which lasted until the end of the second week: Tazar, without a good damage stack, with 38 Gnolls, 20 Lizardmen, and a Fly, fights 20-49 Ghosts, nearly a hundred Gnoll Marauders, twice 50-99 Demons, slightly fewer Troglodytes, then with a delivery of 2 Wyverns, about a hundred Skeletons and Zombies, a pre-max Crypt (all on native terrain), and finally more Ghosts… plus a delivery of a couple more Wyverns and two more Crypts. At the end of the second week, 1234567 in the castle. Taz, a sad level 7, laughable…
137: The treasure zone is naturally sranogenerated )) a Pandora's Box for experience, one Dragon Fly Hive, and a couple of artifacts… the breakthrough into the castle and secondary Tower, 3 Naga Banks at 4,3,3, a Medusa hive at 6, a library, a helmet.
143 Dragon Utopia — a two-stack one that "Tazar the Warrior" entered and "Shnyagomagozaur" came out: Tome of Air, Cuirass +10/-2, which combined with the Helmet +5 to Knowledge, Ring, and Collar of the Conjurer gave Town Portal and Berserker at 650. By the way, finally got Log… better late than never…
146 The Magozaur on the run before GO, 147 we siege the opponent's castle where there are a lot of troops and Archangels are built.
211 Finale. Expert Earth and Mass Slow, Mass Shield (don't forget the Conjurer's bling), Berserker, 2 Archangels, 5 Hydras, 14 Wyverns, Basiliks, Snakes, Cows, a bunch of Lizardmen, all upgraded vs 3 Archangels, 5 normal ones, Cavaliers, about 30 Sharpshooters and 25 Swordsmen. All of the opponent's meat sat unrecruited in the castle.
Thanks for the game!
I confirm... the opponent came to the right place at the right time... just before the breakthrough into the castle.
Thanks for the game!

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