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to Pradromalo what is that "handshake" on the screenshot above, next to the sword slot? Is that the interface from In the Wake of Gods?
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to Pradromalo what is that "handshake" on the screenshot above, next to the sword slot? Is that the interface from In the Wake of Gods?
As I understand it, "advanced" Heroes players are actively using the WBN lighter in games...
But if one person uses it and the other doesn't, IMHO, it seems unfair.
But if one person uses it and the other doesn't, it seems a bit unfair, in my opinion.
As I understand it, "advanced" players are actively using the "lighter" from WBN in games... but are their opponents using it too? Because, as I recently heard from one player, when I asked him if he uses the "lighter" in SOD, he said "yes," and when I asked if his opponents always use the "lighter," the answer was "I don't know."
I understand that opinions on this can vary, from, for example, "I always offer to play with the 'lighter'" to "it's the opponent's problem," or simply "what, does anyone else play without it?" I don't know how things are in this tournament with the foreigners... But if one person uses it and the other doesn't, IMHO, it seems a bit unfair.
a normal cranim doesn't affect anything
I wonder where this information comes from? In your opinion, if you repeat the battle with the same intervals between turns (interesting to what degree of precision), will the morale be the same? I am absolutely not sure about this... There is some other system here, I think related to the random number generator, which sometimes behaves strangely; for example, sometimes after the same autosave in the mercenaries camp, spearmen always appear, and sometimes monsters start to change. Also, I remember that in the SoD Campaigns, Craig would sometimes always appear with an exp. attack, but after exiting and entering the game, various different skills started being given in the second slot and you could get a log :rolleyes:. In short, I still think it's a matter of the random number generator, and that the player's action time somehow affects it is far from a fact...
I wonder, where does this information come from? Do you think that if you repeat the fight with the same intervals between turns (I wonder to what degree of precision) the morale will be the same? I am absolutely not sure about that...
But the delays there depend on time in milliseconds... you won't catch it ;)
for some reason, it resets under certain circumstances.
I've seen many situations where certain events repeat in the game, and this definitely doesn't depend on time.
Yes, morale is generated pseudo-randomly, meaning that in certain situations it is strictly repeated. But we're completely off-topic here.