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In reply to Alex_R
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Alex_R
to Pradromalo what is that "handshake" on the screenshot above, next to the sword slot? Is that the interface from In the Wake of Gods?

Yes! You guessed it!
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Captain (red, Rampart, Ivor, Ivor) def Franiu (blue, Swamp, Tazar, Tazar), Jebus Cross, 131

In the first two turns, he placed two cavalry units, an elf unit, and a wooden unit. Plus, he captured a shield +12.
He used a Growth of Order spell with a hundred griffin units. And, unfortunately, they don't let me take the land... I'm already level 20, it's the middle of the second week, and then he uses this tactic. I break through with the Growth of Order spell, and the opponent surrenders.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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Pit for LM (blue, Stronghold, Gretchen, Gretchen) def Radclif (red, Fortress, Tazar, Tazar), Jebus Cross, 131.
Decided to try playing as Barbarians. It turned out decently, got lucky with the layout.
As in the last game, for some reason I always started with 3 stacks of troops (there were 2 mandatory restarts). Total came to 90+ Goblins, 3 Serpents, Lizardmen and Gnolls, a Ballista, a Crystal specialist. Big respawn and pretty nice, fast roads.
111 - I see 3 Pandora's Boxes behind fairly strong guards, 2 external dwellings of birds, a Beehive. In the Skeleton I get the Surcoat of Wonder, from the start - a luck artifact, from the Crypt I pulled out a morale artifact.
112 - not yet clear where to go, I take another Crypt with 5 Vampires. I pick up a Centaur's Axe, scouted another external dwelling of birds, a Dragon Utopia, a Conservatory, a Pandora's Box and a Library. GO is weak - Beholders or Black Knights.
113 - took a secondary hero, scouted another Dragon Utopia, a Library, a Pandora's Box and a Beehive. I run to that external dwelling where the guard is really weak - Pikemen.
114 - took the external dwelling of birds, checked the number of Basilisk gr. behind the Pandora's Box - 30+, fine.
115 - in the Pandora's Box there are 45 Orcs, excellent. Nearby I took a Imp's Warehouse.
116 - Crypt and Medusa Warehouse, external dwelling of Firebirds behind almost 40 gr. Pegasi (also a Sword +2+2 and a cart with wood were guarded).
117 - captured the Arms of Legion and placed them in the castle, broke into a secondary hero, bought a spellbook and attacked the Nomads behind the Pandora's Box. And there are 81 of them, and they stood, the bastards, in 3 stacks. Beholders and 20+ Goblins were lost. But they gave 15000 experience, Gretchen - Expert Attack, Defense, Pathfinding, Logistics, Advanced Earth Magic. Built Beholders and Orcs in the castle.
121 - behind 20+ Archmages in the Pandora's Box they give another 45 Orcs. Excellent.
122 - after long deliberation I decide to spend a day on the Naga Bank and leveling up Earth Magic to Expert. The Naga Bank turned out to be minimal...
123 - Conservatory on 3 Angels, behind 50+ Mages in the Pandora's Box I get 80 Goblins and +2 all in the Library. I transfer troops to Dessa and take a second town. On the way there I saw a Fountain of Magic and a Stable, I decide to break there and take the Dragon Utopia.
124 - double mana, enter the Stable and Medusa Warehouse of 8, stand not far from the Dragon Utopia. Dessa gets 8 Wyverns from the Beehive, Luna takes the external dwelling of birds and a Pandora's Box with level 1 magic, Gervulf takes a Beehive with 6 Wyverns and captures an Earth spellbook from the Cyclopes.
125 - with Resurrection the level-2 Dragon Utopia is taken without difficulty and losses, they give Sandals of the Saints and a Tome of Water, I break to the capital, need to go to the center, because the opponent, it seems, already went there this turn.
126 - indeed, the red hero ran near my GO. I hit the Beholders, chase away the scout, free a level 10 Witch from the prison, take a Shield +5, a Hat of 5 Magic and a Beehive with 8 Wyverns. Then I also hit the Black Knights, stand near a gr. of Liches guarding a Hat +4+4. Nearby - Dessa with 4 Ogres and Bog Warriors from the prisoner.
127 - the opponent chases away Ciele, attacks Dessa with 4 Crusaders and 1 Serpent, but fails (Dessa has 50 archers). Dessa runs to the swamp, occupies the swamp town. There Tant is bought, goes along the road for scouting. For some reason a minimum-level Conservatory stands on the road untaken... In the capital sits Kairi with 1 Serpent. Tant is 1 hex short, so I buy Pyre, give her the Ogres, Gnolls, Lizardmen and Skeletons of Tant, buy a spellbook and take the red capital. There it turned out possible to buy 12 Basilisks. I buy another hero in the town, go to the Dragon Utopia. It also turns out to be untaken, level 3. Gretchen breaks against the Liches, the army goes to the town, I redeem there and take the Dragon Utopia. They give everything needed - Sword of Justice, Lion's Shield of Courage, Golden Bow and Red Sphere. I take the Angel, sit in the town to replenish mana. In the opponent's capital I buy Tant, he on 3 Skeletons runs to the last town on the swamp, occupies it and buys Archers and Pikemen. I buy another hero in the enemy capital, give him 3 Gnolls, capture the enemy's external dwelling of Lizardmen and chase away a hero from it.
131 - after taking the enemy's Dragon Utopia, depriving the Bog Warriors of growth, and bringing new troops to Gretchen, the armies and hero parameters became incomparable, I attack Tazar in the desert and easily win.
Thank you for the game.
In reply to Pit for LM
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As I understand it, "advanced" Heroes of Might and Magic players are actively using the WBN ladder in games... but are their opponents using it too? Because, as I recently heard from one player, when asked if he uses the ladder in SOD, he said "yes," and when asked if his opponents always use the ladder, the answer was "I don't know." I understand that opinions on this can vary, from, for example, "I always offer my opponent to play with the ladder" to "that's the opponent's problem," or simply "what, does anyone still play without it?" I'm not sure how things are in this tournament with international players... But if one person uses it and the other doesn't, IMHO, it seems a bit unfair.
In reply to Samurai
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Samurai
As I understand it, "advanced" Heroes players are actively using the WBN lighter in games...
I don't use it myself, but can someone explain why it shouldn't be used? :confused: Maybe it's to warn opponents that I'm looking at castles with the right mouse button during their turn?
But if one person uses it and the other doesn't, IMHO, it seems unfair.
And what's unfair about it? That we have WBN, and they don't? :D
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Well, in terms of effect, it's like doping in sports. Some have it, some don't.

Especially on Jebus, where the number of battles with different heroes and, consequently, the transfer of troops/artifacts is off the charts, and you also need to leave time to think.
In reply to Samurai
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Samurai
But if one person uses it and the other doesn't, it seems a bit unfair, in my opinion.
The time limit is 8 minutes... probably not just pulled out of thin air :smile01:
And raising the issue of fairness probably doesn't make sense, since the tournament has a rather friendly (not entirely competitive) atmosphere. For example, the rules state:
1. You can use additional files in the data folder and a modified executable to edit magic, units, objects, etc. - but judging by the reports, I don't see anyone doing that.
2. The starting hero is chosen randomly, and who gets to choose the faction first is not entirely clear - but there are cases where an opponent grabs the Swamp and puts in Tazar... even though Necropolis and Castle are banned, and all logistics heroes are banned - he still becomes a mega-cheater.

P.S. By the way, I don't use the "cranim.txt" file; I think it's an interference with the game's structure, because setting the "0" value for the unit animation delay leads to a cyclical repetition of various probabilistic indicators (morale, luck, unit abilities) - which is not good.
It's especially funny when you give your opponent an auto-win (due to morale against neutrals), and they sometimes still lose because they don't believe that morale can repeat.
Some people think that not using this file is disrespectful to the opponent because it wastes their time and your own.
And some people may not even know that this file exists.

Added after 12 minutes
to Dirty_Player
by the way, there are text files there that fix the "non-appearance" of certain objects on certain landscapes, such as crypts on lava :)
check it out here
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What should I do if my opponent doesn't respond?

to Pit for LM, please upload the save files.
In reply to Samurai
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Samurai
As I understand it, "advanced" players are actively using the "lighter" from WBN in games... but are their opponents using it too? Because, as I recently heard from one player, when I asked him if he uses the "lighter" in SOD, he said "yes," and when I asked if his opponents always use the "lighter," the answer was "I don't know."
I understand that opinions on this can vary, from, for example, "I always offer to play with the 'lighter'" to "it's the opponent's problem," or simply "what, does anyone else play without it?" I don't know how things are in this tournament with the foreigners... But if one person uses it and the other doesn't, IMHO, it seems a bit unfair.
I agree, it's a little unfair. But I played 2 games with Poles - it took me up to 4 minutes per turn on Jebus. I always passed the turn when there were 4 minutes left :) With their 8-minute rule...
For "advanced" players, I don't think the presence or absence of the "lighter" is a problem :)

This weekend, I played 2v2 with Spaniards. With 1 minute per turn. There, the "lighter" is really a cheat :)

P.S. The tournament bracket is interesting. Pitu will again have to play against one of the players he has already played against :)
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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a normal crimson doesn't affect anything.
In reply to AlexSpl
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AlexSpl
a normal cranim doesn't affect anything
I confirm. It only affects the pause time between the player's actions.
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Wlk777
I wonder where this information comes from? In your opinion, if you repeat the battle with the same intervals between turns (interesting to what degree of precision), will the morale be the same? I am absolutely not sure about this... There is some other system here, I think related to the random number generator, which sometimes behaves strangely; for example, sometimes after the same autosave in the mercenaries camp, spearmen always appear, and sometimes monsters start to change. Also, I remember that in the SoD Campaigns, Craig would sometimes always appear with an exp. attack, but after exiting and entering the game, various different skills started being given in the second slot and you could get a log :rolleyes:. In short, I still think it's a matter of the random number generator, and that the player's action time somehow affects it is far from a fact...
Wlk777, it's obvious you haven't played offline, because those are the real monsters :)
You don't know about the hero skill tree... or about the mercenaries camp...

And the delays there depend on time in milliseconds... you won't catch them ;)
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Captain
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Wlk777
I wonder, where does this information come from? Do you think that if you repeat the fight with the same intervals between turns (I wonder to what degree of precision) the morale will be the same? I am absolutely not sure about that...
Lol! :D I have no more questions (c)
There is a concrete example that will convince you. For example, a fight with Phoenixes. There are 4 stacks of them. You attack and the third stack gets morale. When replaying the fight, this morale will appear every time! And why? Because you didn't take a turn, and the time between the bot's actions is const = 0
A couple of offline tournaments for General development wouldn't hurt. ;)
Captain
But the delays there depend on time in milliseconds... you won't catch it ;)
I used to play with a stopwatch and it worked. Luck in this regard is much easier to catch.

P.S.: I think everyone knows about the Pikemen in the camp. I'll take a guess that the monster number is chosen randomly there (and not truly randomly, it depends on the week), and under certain factors it resets for some reason (Pikemen are known to have number 00, Halberdiers 01, Archers 02, etc.) while there might be 1, 2, or for example 16 of them — so the quantity is preserved, but the monster type resets. In other words, if you get 1 Pikeman, it means there was a level 7 monster there.

P.P.S: About Crag Hack. This company "Rubi and Kramsay" even played in the HeroesWorld tournament. I finished the first mission in 8 days. There, Crag Hack was given 1000 experience at the start, i.e., second level. Therefore, when reloading a save, a random skill was obtained. The hardest part there was timing Diplomacy correctly, because at the first level, Crag Hack has 1 tree for Diplomacy out of 255 possible. Most often it's Tactics or Logisitics (26 each, I think)
In reply to Dirty_Player
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Dirty_Player
for some reason, it resets under certain circumstances.
This factor is called "the presence of a guard touching the yellow cell."

It's funny to hear about the influence of craniums on morale :).

Yes, morale is generated pseudo-randomly, meaning that in certain situations, it repeats exactly. But craniums have nothing to do with it.
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Wlk777
I've seen many situations where certain events repeat in the game, and this definitely doesn't depend on time.
Saves! I'm absolutely sure. There was a whole discussion about this, spanning 100 pages. AlexSPL won't deny it. If this example didn't convince you, try it with auto-battle.

Added 2 minutes later
Wicc
Yes, morale is generated pseudo-randomly, meaning that in certain situations it is strictly repeated. But we're completely off-topic here.
That's not true. There is no randomness at all. It can be repeated if needed. And if you edit some other columns in the crane, they will definitely affect morale... Remember the scandalous story with vbn at the For Sale tournament.

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