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By this point: 3 castles (secondary Necropolis on 113 + Swamp on 121), Gurnisson level 6 (9 2 1 2) in the starting castle 1-5,7, I managed to set all this up in the first week in the Castle. The situation is good. On day 124, the opponent surrendered on the Medusa map.
By this point: 3 castles (secondary Necropolis on 113 + Swamp on 121), Gurnisson level 6 (9 2 1 2) in the starting castle 1-5,7, I managed to set all this up in the first week in the Castle. The situation is good. On day 124, the opponent surrendered on the Medusa map.
Serg™ (Blue, Castle, Valeska, Valeska) def marajan (Red, Swamp, Tazar, Tazar) 2s4m3w 117 In Castle, Citadel 1,2,4,6, Valya lvl 5 (4 5 2 2), external dwelling of archers, didn't make it to the secondary in time. On turn 117, the opponent surrendered. Thanks for the game!
I confirm, accidentally pressed the wrong button — my hand slipped)) unfortunately( and I folded, thanks to this mistake the hydras didn't get placed in the citadel, decided not to continue thanks for the game
On 111 I spread out in all directions, nothing special really, but I found Boots of Speed and take them immediately (with 20+ hounds behind me), we play :). On the first two secondary skills Rampart and Necro, no dungeon towns, 1-6 in Citadel at home, in Rampart elves, + hives and rings in it and I stuffed Necro in, took a Dwarf Cottage 20, gave Earth. I see a hive, a Griffin Conservatory.
On 121 I break home, buy a spell book, there's a full Earth magic set, I bash 15 Wyverns for the hive. I take the Dwarf Cottage 20. 122 the hive itself on 8, I take the Shield +3 from the snipers. Then I kill a horde of Storm elementals for the arena and Breastplate +3, minimal Nagas. I broke into Rampart, there's a level 3 Griffin Conservatory. I messed up pretty badly. I gathered a bunch of army from Dungeon +14 upgraded elves, took the Griffin Conservatory with a loss of 3 elves and 2 Medusas. And there's nowhere to put the Angels! Immediately the newly bought elves and I dismissed them :smile35:. I broke into Necro, I run into the treasure zone and there I revealed a Lich town. On 127 I freed a level 10 hero, with him a hive on 6, Shakti ate an experience box for 5k and took the town (placed it with a portal and in Necro with a Citadel), another box for 15k experience. 1-6 in Castle at home.
On 131 without troop delivery I attack 20+ bears, there are 25 of them, 5 of them upgraded, for a Pandora's Box (what was I thinking, I dunno :confused:). Well, I think, we're done for! But the stats are already decent and Mass Earth solved it, but I had to sacrifice Troglodytes and Medusas. In the box 20k experience :mad: (I thought it would give either level 5 or a hefty army). On 132 Titan's Gladius from 10+ Hydras, I sit down in a Dragon Utopia, it's maximum. On 133 I don't dare attack, I stash money for a full army purchase. On 134, having prayed, I go in with the full Dungeon weekly growth (except Medusas), 3 Angels, and 13 Dwarves. Stats are already 22 12, level 20 (I also brought Dwarves and Centaurs from Rampart, but was afraid the main stacks would crap out at the wrong time). From the Dungeon growth, only 2 Minotaurs remained :D, the Dwarves and Angels are intact. But we piled it on, you bet! Tome of Earth, Sword +5 to all, Shield +12 :smile41:. I set up Dragons, on 141 I plan to double mana and head to the opponent. But I check the stats and a surrender follows.
Scribbled myself a bit of a... Chose my own rests, played with what I got... roads are fast, secondary is familiar, but everything is stretched out in a line diagonally across the map, with sandy treasure zones on both sides... there was no passfight.. ran around collecting, a couple of cons, only one mini hive.. at 135 I see Shakti in the tavern parameters 12 29 12 9 and Tazik has 4 10 4 3, only Dragon Utopia in sight, I take her at 137 she is mini, they gave a golden bow and a lollipop... decided to save time and surrendered, all that was left was to run through the sand without passfight in search of happiness.. which didn't exist, as I confirmed after the game by looking at the whole map...
The leaderboard has been updated. Almost everyone finished on time, well done. We'll know the last result within 24 hours. Congratulations to everyone who advanced, keep it up!
Quarterfinals of the upper bracket
KillerVampire - Satyr Pradromalo - Deriel_Linch
You have exactly two weeks for these matches (until February 1st), but no more! Consider that you've earned this less hectic schedule with your good gameplay.
Guys, I understand that some of you have exams, others have other things to do, but we can't give you more than a week for the tournament, and I hope you understand. We can't stretch "Novichok-Zima" until summer! I have a huge request: as soon as any delays occur, please let me know immediately. Then, some concessions may be possible. But if I have to contact you on the last day of the tournament and find out that you agreed to play tomorrow/the day after tomorrow/sometime later, I'm sorry, there will be no concessions...
Tolikandro agreed yesterday to wait a little longer for the game result. maxlewis - Kaliostr If so, then I don't mind. Just make sure you finish it this week and the winner plays against him. You have until Monday. Tolikandro can play almost every day, but if you delay the first game, I'll give him the win without question.
BA/IEHOK (Red, Swamp, Tazar, Tazar) def Fidail (Blue, Castle, Valya, Valya) 2см4д3 211. To describe this game, it is necessary to introduce several new terms into the hero lexicon. In addition to the term patented by Siberian heroists, "babskie movy" (unjustified actions in combat or movement in a fit of imitation of the Batki and other mighty heroes, leading to colossal losses and/or a throw: for example, miscalculation of neutral unit movement squares, attacking crypts without accounting for native terrain, and so on… ) the following have been introduced: "khrenoresp" - a type of generated spawn where there is nowhere to go except to detour 6 days through the swamp and nothing can be done, and you are doomed to a slow but certain death; "sranogeneratsiya" - a subtype of khrenoresp, mainly applies to roads that cannot be reached to a secondary hero, mines that are cut off by terrain, and treasure zones that contain only one Dragon Fly Hive with a Captain's Hat lying under Archangels; "shnyagomagozavr" - a hero initially trained in might or magic skills who suddenly has to change specializations and do what he is fundamentally not supposed to do. There are also "Solmirolokhofight" and "Kragomagonub". 113 - I understand they dealt a real khrenoresp… most of it is either cut off or takes about five days to reach… it's immediately obvious there are no money-generating buildings at all, except for the Naga Bank, and Hydras simply won't be built, so I go into the secondary hero. From 114, the babskie movy begin, which lasted until the end of the second week: Tazar without a good damage stack with 38 Gnolls, 20 Lizardmen, and a Fly takes on 20-49 Ghosts, nearly a hundred Gnoll Marauders, twice around 50-99 Demons, slightly fewer Troglodytes, then with a delivery of 2 Wyverns takes on about a hundred Skeletons and Zombies, a near-max Crypt (all on native terrain), and finally more Ghosts… another delivery of a couple of Wyverns and two more Crypts. At the end of the second week, finally 1234567 in the castle. Tazar of a sad 7th level, laughable… 137: The treasure zone is naturally sranogenerirovana )) Pandora for experience, one Dragon Fly Hive, and a couple of artifacts… splitting into the castle and the secondary Tower, 3 Naga Banks for 4,3,3, a Medusa Hovel 6, a Library, a Helm. 143 Dragon Utopia - a two-stack one that "Tazar the Warrior" entered and "Shnyagomagozavr" came out: Tome of Air, Cuirass +10-2, which combined with the Helm +5 Knowledge, Ring and Collar of the Magi gave the Door and Mana Bond for 650. By the way, they finally gave the Log…better late than never… 146 Magozavr on the run-up before GO, 147 we sit down in the enemy's castle where there are lots of troops and Archangels are built. 211 Finale. Expertise of Earth and Mass Slow, Mass Shield (don't forget the Magi's bangles), Mana Bond, 2 Archangels, 5 Hydras, 14 Wyverns, Wasps, Boots, Cows, lots of Lizardmen, all upgraded vs 3 Archangels, 5 regular, Cavaliers, about 30 Sharpshooters and 25 Swordsmen. All of the opponent's meat was sitting unclaimed in the castle. Thanks for the game!
BA/IEHOK (Red, Swamp, Tazar, Tazar) def Fidail (Blue, Castle, Valya, Valya) 2wk4d3 211. To describe this game, it is necessary to introduce several new terms into the hero lexicon. In addition to the term patented by Siberian heroes players, "babskie muvi" (unjustified actions in combat or movement in a fit of imitation of the Fathers and other mighty figures of the hero world, leading to colossal losses and/or a throw: for example, miscalculating the movement cells of neutrals, attacking crypts without accounting for native terrain, and so on…), the following have been introduced: "khrenoresp" — a type of generated respawn where you can't go anywhere except around the swamp for 6 days and can't do anything, and you are doomed to a slow but certain death; "sranogeneration" — a subtype of khrenoresp, mostly related to roads that you can't reach a secondary hero by, mines cut off by terrain, and treasure zones in which there is one Dragon Fly Hive and a Captain's Hat lying behind Archangels; "shnyagomagozaur" — a hero initially trained in fighter or magic skills who suddenly has to change specialty and do something they are fundamentally not supposed to do. "Solmirolohofight" and "Cragomagonub" are also encountered. 113— I understand we were dealt a real khrenoresp… most of it is either cut off or takes about five days to get to… it's immediately obvious there are no income-generating buildings at all, except for a Naga Bank, and Hydras are absolutely not affordable, so I go into the secondary. From 114, babskie muvi begin, which lasted until the end of the second week: Tazar, without a good damage stack, with 38 Gnolls, 20 Lizardmen, and a Fly, fights 20-49 Ghosts, nearly a hundred Gnoll Marauders, twice 50-99 Demons, slightly fewer Troglodytes, then with a delivery of 2 Wyverns, about a hundred Skeletons and Zombies, a pre-max Crypt (all on native terrain), and finally more Ghosts… plus a delivery of a couple more Wyverns and two more Crypts. At the end of the second week, 1234567 in the castle. Taz, a sad level 7, laughable… 137: The treasure zone is naturally sranogenerated )) a Pandora's Box for experience, one Dragon Fly Hive, and a couple of artifacts… the breakthrough into the castle and secondary Tower, 3 Naga Banks at 4,3,3, a Medusa hive at 6, a library, a helmet. 143 Dragon Utopia — a two-stack one that "Tazar the Warrior" entered and "Shnyagomagozaur" came out: Tome of Air, Cuirass +10/-2, which combined with the Helmet +5 to Knowledge, Ring, and Collar of the Conjurer gave Town Portal and Berserker at 650. By the way, finally got Log… better late than never… 146 The Magozaur on the run before GO, 147 we siege the opponent's castle where there are a lot of troops and Archangels are built. 211 Finale. Expert Earth and Mass Slow, Mass Shield (don't forget the Conjurer's bling), Berserker, 2 Archangels, 5 Hydras, 14 Wyverns, Basiliks, Snakes, Cows, a bunch of Lizardmen, all upgraded vs 3 Archangels, 5 normal ones, Cavaliers, about 30 Sharpshooters and 25 Swordsmen. All of the opponent's meat sat unrecruited in the castle. Thanks for the game!
I confirm... the opponent came to the right place at the right time... just before the breakthrough into the castle. Thanks for the game!
Besides the term “babskie movy” (literally “women’s moves”), patented by Siberian Heroes players, which refers to unjustified actions in battle or movements motivated by imitating the Fathers and other strong figures in the Heroes world, leading to colossal losses and/or defeat (for example, miscalculation of neutral creature movement ranges, attacking Necropolises without considering home territory advantages, etc.),
111 bought a lot of heroes, upgraded archers, freed the main hero (level 5, experience, resistance, and tactics) from a pack of dogs, and we ran off in different directions to scout. There was an ambush with monks near the castle, but I couldn't capture it. 112 scouted all the exits from the spawn. 113-117 took a secondary Conflux, scouted the passage to the opponent (a crowd of snipers), and immediately remembered Thorgrim)). 117: citadels, horses, swordsmen, griffins, great archers. 121 Thorgrim, after visiting the stables, approached the snipers closely, but since it was impossible to attack on turn 121, I had to wait(((, at that moment the opponent had 3 castles, 2 of them were their main castles. 122 I exchanged 80% of the resources for money, gathered everything I could afford (5 horses, 17 griffins, 13 archers, 56 pikemen, and went forward... The guards didn't even have time to squeak, and in an instant... I was in the opponent's castle, with a weekly increase in all creatures, including unicorns in the citadel. 123 I attack Ivor, kill 13 elves, 14 centaurs, 1 elf remains, and... the opponent left the game. Thank you for the game