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Posts from Карты - Maps для Heroes 3

4.1 (7 ratings)
In reply to Axis
16 years ago
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Approved map
!!!!
In reply to Axis
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16 years ago
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"Do you have a plan, Mr. Fix?!" "I have a plan, Mr. Fix!!" :smile34:
In reply to Сулейман
16 years ago
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I couldn't get around to working on the map for a while, but I finally did. I fixed numerous errors and adjusted the balance. Version 1.3.2 is now available in the thread header.
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16 years ago
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Could you please tell me where I can download the map called "Gift"? I've heard a lot about it, and I really want to play it.
In reply to Еник
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16 years ago
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Enik
Could you please tell me where I can download the map "Gift"? I've heard a lot about it and really want to play it.
I already sent you several links in ICQ (when you asked me). Didn't you click on them?:confused:
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
In reply to Ta Kotoraya...
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16 years ago
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The One...
I already sent you several links in ICQ (when you asked me). Did you not click on them?:confused:
Probably the anti-spam filter blocked the links; in any case, I didn't receive anything. If it's not too much trouble, could you send them again? :)
In reply to ANGELzz
16 years ago
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ANGELzz
Excellent map!
!!!!
I wholeheartedly agree! I just finished playing it, and it's an absolutely amazing map. A week ago, I completed "Vegneance is Mine," and I was very impressed, thinking that it couldn't get any better or more challenging. But it turns out it can... :)
P.S.
I was just reading a discussion about this map on heroescommunity.com, and people are saying that it's realistically possible to complete it in around 11 months. In my opinion, that's impossible; in that time, you simply won't have enough troops to defeat the
Dragonmaster.
P.P.S.
However, even these two maps don't come close to the difficulty of some of the maps from the campaigns by maxuta-phoenix... :)
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16 years ago
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Name: Angord
Size: 108*108
Description: The essence of the map is in the joint defense of the city, which the computer-controlled heroes are trying to capture. The main game mode is single-player, but if desired, you can play in pairs against a computer opponent in multiplayer mode. The map is designed for an experienced player, although at first, the abundance of gold may seem strange. The map contains many quests that can significantly help in completing the map.
Author: Andryusha
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16 years ago
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Here is my map, it was tested...
I would be interested to hear your comments.
Title: Territorial Division.
Size: XL (please don't be scared by the size - about half of the space is used, because a large size was chosen to draw the continent)
Description: The end of the 19th - beginning of the 20th century. European countries turned their attention to the lands of Africa, which at that time still had a poorly developed civilization. But while Europeans were deciding who gets what and for how much, the local population in Africa had already made a choice about who would win. Although, perhaps, you can still change everything.

Note: It is quite easy to build up on this map, so it is a map for those who like to fight with a large number of units.
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In reply to Tension
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16 years ago
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Yesterday, out of boredom, I spent a couple of hours and drew this simple map for a game.


Map Name: "Element" 1.1
Map Size: 36x36 (Small)
Map Version: Heroes 3: WOG
Game Type: Multiplayer
Creator: KeyWalker
Description: "There is a legend about the mysterious city of Element. "Whoever becomes the ruler of Element will become the ruler of the world," it says. You, of course, want to conquer the city for yourself. But your "favorite" neighbors are also not sleeping and are already sending their armies on a campaign. So, conquer Element first!"

Today, I slightly adjusted the balance and presented it to you. Don't judge too harshly ;)
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16 years ago
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Greetings everyone!

I present for your consideration some simple but interesting maps of my own creation:

[XL] "Clouds" Goal of creation: choosing a path in youth is fateful!
http://corksink.narod.ru/all/02game/rargame/corksink00007.rar
Last map update 14.08.2008г.

[XL] "Order of CHAOS" Thoroughness and cold calculation - that is all that is required of you!
http://corksink.narod.ru/all/02game/rargame/corksink00008.rar
Last map update 16.08.2008г.

[XL] "Labyrinths" A special challenge.
http://corksink.narod.ru/all/02game/rargame/corksink00009.rar
Last map update 15.09.2008г.

"WALL-E & EVE" A program?
http://corksink.narod.ru/all/02game/rargame/corksink00010.rar
Last map update 20.12.2008г.

[L] "Confrontation"
http://corksink.narod.ru/all/02game/rargame/corksink00019.rar
Last map update 04.12.2009г.

"Speed" Is your Hero ready to be sudden?
http://corksink.narod.ru/all/02game/rargame/corksink00020.rar
Last map update 12.12.2009г.

"Admiral's Hat" An exploration map.
http://corksink.narod.ru/all/02game/rargame/corksink00021.rar
Last map update 03.03.2010г.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If anyone has seen my maps before under the name ZeleNg, that is my old internet nickname...
nwcfollowthewhiterabbit
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16 years ago
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Hello everyone! I must admit, I'm not a very good Heroes player, but I love creating maps... I'd like to hear some constructive criticism and feedback! :) Here's one of them:
Map name: Bubbling Swamp
Map size: 72x72 (M)
Map version: Heroes 3: SOD
Game type: Single
Creator: Teri
Description: The master and lord of beasts, the beastmaster Tazar, went hunting as usual at this time of year, leaving his cities of Bolotinsk and Kvakushinsk under the care of his sister, Mephala, who came to visit for a while from the southern, once warm, but now snow-covered Zlatodrakonsk. While visiting her brother, Mephala was overcome with malice and envy that her brother's cities were thriving in the swamp and desert, while her once flourishing Zlatodrakonsk had turned into a village. Taking advantage of his absence, she seized his castles. Returning from the forest after an unexpectedly unsuccessful hunt, Tazar learns about the betrayal... Will he be able to reclaim his cities and control the scattered army?
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Гоняю коныка :smile13:

Осень 2010.
16 years ago
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TERI, your map is very good conceptually. My only serious criticism is the linearity of the path... Taz takes everything along the way to the city, and the main thing when playing is to generate a save so that Taz gets Fire and Earth in the skill tree, and of course Berserk (the main problem, it's rare in Castle) in Castle at GM4, in addition to the preset Town Portal. In the end, we'll have Mass Slow and Town Portal, and of course Mass Berserk and unreturnable Blind (also already given in the city), although with the right play, you can do without Fire and just use simple Berserk. (However, Clone is also not a bad help; it's common in Castle, but for cloning level 6+ soldiers you need Water, and it's better to have Expert to clone Archangels immediately)

Gathering Angels and Dragons isn't difficult; roughly, if you take 6 Conservatories and 6 Dragon Caves, then taking the average size as "two" (since the maximum has a lower chance than the others, and we get an average size not of 2.5 but less, i.e., a "two"), we'll get 12 Angels and 36 Dragons, besides the Angel external dwelling!!!, the presence of Hill Fort allows upgrading all of this, there are enough resources, Pandora's Boxes for gold and Gold Mines with Nagas are available. Total: GM4 is built with Berserk/Clone (Armageddon can't happen, but even with Chain Lightning or Meteor Shower, you can train about 5 Mages for suicidal raids on the 250 final Dragons, and with one Gold Dragon they'll kill a lot of level-up creatures, especially with Mass Slow)

The main bug, of course, is the crooked placement of the Quest Guard for the final level-up creatures; you can not touch it and kill the level-up creatures without killing Mephala, as a result of which the map can be completed in 3 weeks...or even less, because taking all Conservatories and Dragon Caves with a leveled Taz is no problem, plus the Dragon Utopia - and you can head to the level-ups, they'll chew each other up, oiled and under Berserk (an alternative - Clones of Archangels or unreturnable Blind and hitting with the Archangels themselves and the rest), not to mention the poisoning of Wyverns by each other.

Conclusion: either rework the final Quest Guard so that it can't be bypassed, and then you'll have to kill Mephala, and that means killing 100 Peasants for a Sword +5 (easy under Slow) and additional aid from the Swamp - the same Wyverns and Gorgons, and Hydras. (True, killing a level 18-20 Mephala is a problem; after all, Mass Slow and Mass Haste, plus Armorer with Offense, given her specialty in Armorer, Tactics+Resistance, and her power is huge)

Well, it would be good to remove Berserk from GM4 in Castle, because the ease multiplies!! better let people deal with kamikaze tactics and tricks ))

I won't claim to know for sure, but I think Derty would have cleared such a map in about 10 days (considering the bug with the Quest Guard; with that corrected, it would be harder). I myself think I could maybe clear it in about 15 days, especially since Taz's super speed allows for it (Expert Logistics on the very first day, plus Stables, well, and Watering Holes with Halberds, and Boots of Speed with Equestrian's Gloves, once Mass Slow is learned).

I want to note the correct removal of spells, elemental books, and other artifacts.

What remained unclear is the garrison of 5k Gold Dragons; it locks the city, although for inaccessibility you could have simply locked the city to the edge of the map... well, I'll chalk it up to the lore ))
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16 years ago
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pHOMM, thank you very much for testing and analyzing the map, you made very important observations and notes for me. I've edited the map, maybe it has become more interesting and someone else will run through it))
pHOMM
Its only serious complaint is the linear path... Taz takes everything along the way to the town, and the main thing when playing is to generate a save so that Taz gets Fire and Earth in the skill tree, and of course Berserker (the main problem, it's rare in Castle) in Castle at GM4, in addition to the given Town Portal. In the end, we'll have Mass Slow and Town Portal, and of course Mass Berserker and unresisting Blindness (also already given in the town), although with the right play, you can do without Fire and just use simple Berserker. (however, Clone would help just as well, it's common in Castle, but for cloning level 6+ soldiers you need Water, and it's better to have Expert to clone Archers directly)

I added a few quests, I think the linearity has become more complicated, but probably not by much.
pHOMM

The main glitch, of course, is the crooked placement of the quest guard for the final wyrms, you can not touch it and kill the wyrms without killing Mephala, as a result the map can be beaten in 3 weeks... or even less, because taking all the Cons and clues with a leveled-up Taz is no problem, plus a Dragon Utopia - and you can go to the wyrms, they will gnaw each other out, oiled and under Berserker (alternative - clones of Archers or unresisting Blindness and striking with the Archers themselves and the rest), not to mention the poisoning of the Wyverns by each other.

Conclusion: either redesign the final quest guard so it can't be bypassed, and in the end you'll have to kill Mephala,

Well, a glitch is a glitch :) Thank you for finding the error. I tested the map several times, but you don't notice your own stuff ))
pHOMM

... and that's killing 100 Wasps for a Sword +5 (easy under oil) ...

Added some Wasps :)
pHOMM

And it would be a good idea to remove Berserker from GM4 in Castle, because the ease is multiplied!! Better let people deal with kamikazes and tricks ))
Removed Berserker
pHOMM

I wouldn't claim it, but I think Dirty would go through such a map in about 10 days (considering the glitch with the quest guard, adjusted for it, it's more difficult, of course), I myself think I could go through it in about 15 days, fortunately Taz's superspeed allows for it (Expert Logistics on the first day, plus stables, and fountains with flags, and plus Boots and Gloves, as soon as Mass Slow is learned).
That's why he's Dirty, to run through maps in 2 days :D
Гоняю коныка :smile13:

Осень 2010.
16 years ago
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Name: Hard Times
Size: 36X36
Description: After the king died, his nephew became the ruler of this country, but he was completely uninterested in state affairs. The country split into provinces warring with each other. You are the ruler of the poorest and smallest of them.
Main hero: Andre.
Starting town: Tower.
P.S. For me, this map is very difficult; there is very little land, nothing is built in the town, and there are 0 resources, although there is at least a small army. If you complete it, let me know. By the way, don't lose your first town; all messages are sent there.
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