Skip to content

Posts from Round table

5.0 (2 ratings)
User Avatar
#1357
Auto-translated
Let’s just fucking ban fleeing altogether, it’s not how real bros do it :D, and anyone who gets a resistance proc should immediately get a medal under their avatar :D
P.S. They’d better introduce a mandatory rest in the Tavern for a scout hero without road, because I’ve already agreed on it with many people but I don’t remember exactly who =)
P.P.S. If the Rules are amended according to Dubrovin’s version, I’ll most likely refuse to play with those who insist on strict enforcement of that rule — accidentally losing your main hero with an Angel, for example, when attacking a scout hero with a Pixie, is nonsense IMHO.
Всем удачи ! И Морали !
User Avatar
#1358
Auto-translated
accidentally losing your main hero with an angel, for example, when attacking a scout hero with a pixie is nonsense IMHO

I’ve always believed that a hit-and-run is an attack on a stronger opponent with the goal of reducing his army and mana. What’s described above, I can’t bring myself to call a hit-and-run.
In reply to AlexSpl
User Avatar
#1359
Auto-translated
AlexSpl
I've always believed that a hit-and-run tactic is an attack on a stronger opponent with the goal of reducing their army and mana. What was described here can hardly be called a hit-and-run.
According to the rules, this will be considered a hit-and-run. Which is what I don't like. I also don't like, for example, that after the resistance triggers in the first round, there might not be enough troops left in the second round to execute the escape plan.
Всем удачи ! И Морали !
User Avatar
#1360
Auto-translated
Have you considered solving the problem radically – by allowing hit-and-run tactics? You complain that it's difficult to play as mages, and yet you reduce their powerful spells. In Chaos rules, hit-and-run is allowed, and this is taken into account in the game strategy. For example, players try not to stay overnight near an opponent's castle without protection. If you really want to prohibit it, you should choose the simplest, clearest, and most unambiguous interpretation. For example, "cast any spell – you can't run away." Or "cast a combat spell – you can't run away." Quibbling about direct and indirect damage only distracts from the game itself.
In reply to Wicc
User Avatar
#1361
Auto-translated
Wicc


Quibbling about direct and indirect damage only distracts from the game itself.
I'm tired of repeating myself, there are no arguments about indirect damage; the question is whether resisted spells can be considered damage.
Всем удачи ! И Морали !
In reply to Wlk777
User Avatar
#1362
Auto-translated
Why reinvent the wheel? The rules should have as few words as possible. If you use **any** magic, just wait for the second round of the battle.
Regarding resistance, it follows from the previous point. If a spell was cast, just wait. The opponent wasn't wasting points on resistance for nothing. ;)
In reply to Dirty_Player
User Avatar
#1363
Auto-translated
Dirty_Player

Regarding resistance, it stems from the previous point. A spell was cast – wait. The opponent wasn't wasting points on resistance for nothing. ;)
Resistance, in my opinion, is one of the most significant flaws in the third installment of Heroes. Giving advantages to the winner of this idiotic lottery is absurd. IMHO.
Всем удачи ! И Морали !
In reply to Wlk777
User Avatar
#1364
Auto-translated
Wlk777
Resistance is, in my opinion, one of the most significant flaws in the third installment of Heroes. Giving advantages to the winner of this idiotic lottery is absurd. IMHO.[/QUOTE]
If you consider this type of resistance to be a lottery (an idiotic one), then consider how many battles were won thanks to it. A flaw exists when you cast it on a single unit. When using area-of-effect spells, resistance works perfectly, for example, with Death Wave.
Ушел с героев, пока пряники)
In reply to SEM_56
User Avatar
#1365
Auto-translated
SEM_56
If you think this kind of resistance is a lottery (and idiotic), then consider how many players have benefited from it. And there is a flaw when casting on 1 unit. When using mass magic, resistance works perfectly, for example, with Wave of Death.
Rom, I've played Heroes many times and I know perfectly well what resistance is. It's just a stupid lottery. There's no system; 20% might not work 11 times in a row, while 5% might work 3 times in a row. I've seen all this myself, and that's why I consider resistance a real flaw in the game.
Всем удачи ! И Морали !
In reply to SEM_56
User Avatar
#1366
Auto-translated
Resist is a tricky thing, but not that many battles are won because of it. I agree, its effect can throw anyone off, especially when some Armageddon spell flies by :D. I've always been curious how many insults would be hurled if they added a feature to Heroes where physical attacks could miss... I remember how annoying those things were in Disciples and Age of Wonders, but that's just a side note.
http://www.twitch.tv/mikevalentine/
User Avatar
#1368
Auto-translated
A huge request to vbn – kind person (or other kind people), please create such a program (I’ve even come up with a name – Hmm3_Pauser) – in the game, when a certain button is pressed, the gameplay freezes (if not in battle), and the turn time stops. IMHO, it would be a very useful and in-demand program in reality.
Всем удачи ! И Морали !
In reply to Wlk777
User Avatar
#1369
Auto-translated
Wlk777
A huge request to vbn – kind person (or other kind people), please create such a program (I’ve even come up with a name – Hmm3_Pauser) – in the game, when a certain button is pressed, the gameplay freezes (if not in battle) – and the turn time stops. IMHO, it would be a very useful and in-demand program in reality.
Such a program has already been written. It’s called “play on unlimited time” :D
User Avatar
#1370
Auto-translated
I don't know where to ask, but there are these nice badges in the signatures for the best players for a specific faction – how are they awarded? Is it for a season, or a year, or how? Because there's a badge for city rankings for the fall, but there isn't one for experts.
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
In reply to Dirty_Player
User Avatar
#1371
Auto-translated
Dirty_Player
Such a program has already been written. It's called playing without limits :D
Unfortunately, not everyone agrees to play without limits, and you can't escape reality... I don't know about others, but I really need this program....
Всем удачи ! И Морали !
In reply to Wlk777
User Avatar
#1372
Auto-translated
Wlk777
Unfortunately, not everyone agrees to play with unlimited turns, and you can't escape reality... I don't know about others, but I really need this program.
You save the game, explain the situation, and then load the save once the problem is resolved. If you introduce such a button, what will be the difference between it and unlimited turns? You click, think, and make the optimal move.

Statistics

Welcome our newest member: Emil