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#124
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Archdevils rank last in terms of value for money among level 7 creatures. They offer less benefit than Cave Lords and Nightmares, and their primary role is as support for the main army, along with Fire Demons. Recently, I've found that it's better to include the first tier of demons in the final army composition rather than the second. Why? Because after they strike, they quickly eliminate a few units, but they won't get a second chance to attack. As a result, we don't have a strong unit left to protect the Succubi and Imps (in my opinion). Also, in terms of stats, they are stronger than the higher-tier demons. While they have only 1 defense, which is more than the Militia, their ability is effective but one-time, leading to death. The explosion, if used wisely, can cause just as much damage.

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And in terms of spell power, the Inferno faction will never be comparable to the Necropolis faction; their spell power is too low.

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Well, you're saying that Orcs are the weakest? Never! They may have a complete vulnerability to the Inferno faction, but they have Rage, a massive growth bonus, and decent heroes compared to the Inferno faction. Study the game better! Look, Rage blocks damage, while the Inferno faction has no special defense against attacks. The growth bonus is excellent, and the army will be quite good by weeks 2-3! Heroes: The starting skills of the demons are ridiculous. Three or four of them have decent skills, and one has a truly great skill, Deleb. But Grol, Jezebeth, Alastor, and Nibros are complete nonsense. With such a starting lineup, it's very difficult to avoid losses

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#125
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Yeah, of course. You should study the game mechanics yourself; I know mine pretty well. So, what was I talking about? Ah, first, about the Archons. They can’t be the worst units, even considering their cost and quality. Which other faction has an ability to summon a large number of level 6 units at once? Maybe the Cyclops? I think they are the worst, except for the Phantom Dragons. And Imps steal mana; what kind of rage is that? (unless you're playing in Conquest of the Underworld). The starting position is the worst of all; those damn goblins scatter and betray you. Inferno has a decent growth rate, and its units are also good. And there's nothing to say about the Orc heroes – the only decent one there is Haggle. Magic can be boosted with artifacts, and there's plenty of mana for Berserk and Dominate... No, in weeks 2-3, demons will easily defeat the Orcs, especially Deleb, so don't even try.
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#126
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Let me explain everything point by point! 1. I know the game mechanics pretty well! The Archdevil's ability is decent, but he skips a turn, while the free Cyclops will rush to the center of the battlefield. Try to attack them! (The dog-like creatures are too weak to harm them). The Centaurs eliminate the Succubi due to their higher initiative. The Wolf Riders push the Cyclops forward, and the Shamans slow down the Nightmares! The outcome is usually disastrous for the Inferno faction. 2. Is Orcs the weakest starting faction? (Centaurs save the entire early game). The Inferno faction doesn't have a ranged unit for the first 3 levels of creatures! I can play without losses if the hero is Haghesh, but with others, I need to adjust my strategy a bit. Only an idiot would sacrifice Goblins. 3. The Spectres rely on numbers and fly well, so they are better and much cheaper. 4. Your first attacks are blocked by Fury. 5. Orc units are tougher than Inferno units, I'm sure (check out the topic about weak demons). 6. Have you even played Orcs? There's Shaq, Kurat; Tilseck; Krag; Keegan (because of the insane Goblin growth, they are simply unkillable). Arghat won't lose to Grok at all! What about the enhanced Executioners with Goshak? The Inferno faction only has Deleb as a strong hero; she's like Haghesh, a spellcaster! 7. Sure, boost your magic with artifacts. The Orc will have more attack power than you (1), and their defense will grow nicely (2), unlike the Demon. The Orc will do everything to find the Shield of the King of the Gnomes to protect against Berserkers! 8. If you want to play that way, just say so. I'll play as Tilseck, and Deleb (just tell me which version you have, 3.1 or 3.0, because for technical reasons, I can't play 3.1). Come to my game on the second or third week; I'll have a Ballista and cool Warmongers too!

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#127
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Yes, you forgot about the inferno's fire attack? And what about the berserker's enthrall ability? And archers can quite effectively take down cyclops, that's already been tested. The centaurs won't take out all the temptresses at once, and they'll be enthralled. Centaurs definitely don't help much at the start; you're always waiting for them to grow in numbers. Building a castle requires a lot of resources and gold, so there's a chance you'll get bogged down right at the start, but Deleb won't. If there's no Castle of the Undead, you can say goodbye to Fury. You don't know the details well because you can calculate the total hit points of the Inferno and Orcs and see that they are approximately equal. Orcs may have a higher growth rate, but only due to these ineffective goblins (although magic resistance is a good thing). By the third week, I'll already have temptresses, and your warmongers will defeat themselves. Do you still want to try to defeat Deleb with an Orc rush? It's a pity that I have version 3.1; otherwise, the demons would show you who the real healers are. You should at least play a duel, like Marbas against Haghesh; Haghesh loses, like a little one.
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#128
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You know, I'm laughing at every sentence here. Do you even read what you write? Even if the total life points are equal, the quality is much better, and there will be at least some rage. How many seductresses will you train? Your guys will turn them into nothing in practice. I know there will be more guys, and: look, there are only 9 seductresses, while there are 10 guys, so the chance that yours will go first is small, and in the end, you won't have anything left, but you'll have strong barbarians. I'll take Krag, and your seductresses won't even go.

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#129
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Just laugh at yourself and stop bothering me in private messages. I'm not going to change my opinion because of someone like you (no offense). And there will still be enough tempting targets, besides, you're not taking into account the ganking and the fact that your buddies will probably get ambushed by someone. Your supposedly strong units move as slow as turtles and will likely just not make it in time. And if the demon also has resurrection, then you can just forget about rushing.
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#130
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Are you talking about the second or third week? And how will you manage to train a Berserker? All the skills from the Deleb will go into Machine Attack and Gating. Darkness probably won't have time to level up to a Berserker! You'll have around 20-30 Succubuses, while it will take over a hundred units to defeat them with Attack and Ranged Attack, and the units deal more than half or all the damage to the upgraded Succubuses! All that's left is to kill the demon dogs and imps. It's not that difficult for us; we have the Fury Ballista, and the Demon Ballista, and the units. I think Deleb has little chance, as Til'saek also easily gets a Ballista at the start.

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#131
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You’re talking about hundreds of Centaurs when their growth rate is only 14? Plus, the losses in battles against neutral creatures? And learning Berserk on week 3 is quite realistic. At worst, you can weaken them with Plague. What about Cave Lords? We shouldn’t forget about them either. At best, your Tilseck will have a bunch of Goblins, a dozen Shamans, and, say, 50 Centaurs, but no Battle Fury. And the Ballista will kill 3 Imps per turn. Meanwhile, Daleb will have Hellfire, Plague, and a powerful Ballista.
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#132
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You forgot about the Citadel and the Castle, so around the third week, you'll have a hundred or so of them))) plus, what if the map has a place where you can buy companions? Yes, the Lords are a problem, but we have a ballista for large monsters. And how many Lords will there be, 5-7 or more?

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#133
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Lords can be built starting from the second week, so by the third week, you'll have about 5-6 of them, which should be enough. The Castle and Stronghold for the Orcs are difficult to build because they require a lot of resources. Even if there's additional pressure, it's unlikely you'll have more than a hundred in three weeks, unless it's Haggeesh, but if you block the enemy units with gating, they won't be able to attack. And by that time, the Demons can even hire Devils. Also, we take a tent and fire arrows. The Orcs have an 8% chance of getting siege weapons, and it's doubtful they'll get them.
And we also hire Imps, so the Lords will continuously bombard with fireballs. This is a serious tactic; I fought against one Demon on a jubilee map, and I was playing as Necropolis, thinking victory was already in the bag, but he defeated me thanks to these Lords. It's a pity that there wasn't Plague at that time, but if the Demon also has Plague, then it's game over.
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#134
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Hagesh can appear as the second or third hero. And other heroes have a little bit too. A Citadel is enough to gather a hundred units, and it's not that difficult to defend against ballistae and get the necessary resources. Tilseck has them from the start.

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#135
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On Veteran difficulty, you simply won't have enough resources to build up, hire a large number of heroes, and buy all the available upgrades. And it's unlikely you'll be able to defend your resources without any losses, especially if there are any Mages or Druids involved. You'll also have to choose between Tilseck and Haghesh – you can only develop one of them. Meanwhile, Udaleb has an easy start with Chaos elementals, jumpers, hounds, and a ballista. Although, even there, it's unlikely you'll avoid losses.
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#136
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I think the chances are 50/50, but I still think the Orcs have the advantage because if there are mages and druids on the mines, you'll have to eliminate them anyway, as you can avoid losses if you're skilled. Personally, I stall for time if druids are stationed on the resource tiles. If everything goes well, they'll manage to cast one spell, which should be enough... or maybe even more. What kind of map is it? For example, like this one?

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#137
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Well, those are the lands of outcasts, I don't know...
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#138
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Both have equal chances; the main thing before the battle is to correctly position the warriors for the Orc. If it's the Outlands, there might be Wyverns.

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