Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Yes, you forgot about the inferno's fire attack? And what about the berserker's enthrall ability? And archers can quite effectively take down cyclops, that's already been tested. The centaurs won't take out all the temptresses at once, and they'll be enthralled. Centaurs definitely don't help much at the start; you're always waiting for them to grow in numbers. Building a castle requires a lot of resources and gold, so there's a chance you'll get bogged down right at the start, but Deleb won't. If there's no Castle of the Undead, you can say goodbye to Fury. You don't know the details well because you can calculate the total hit points of the Inferno and Orcs and see that they are approximately equal. Orcs may have a higher growth rate, but only due to these ineffective goblins (although magic resistance is a good thing). By the third week, I'll already have temptresses, and your warmongers will defeat themselves. Do you still want to try to defeat Deleb with an Orc rush? It's a pity that I have version 3.1; otherwise, the demons would show you who the real healers are. You should at least play a duel, like Marbas against Haghesh; Haghesh loses, like a little one.