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Inferno’s main forces.

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#124
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Archdevils rank last in terms of value for money among level 7 creatures. They offer less benefit than Cave Lords and Nightmares, and their primary role is as support for the main army, along with Fire Demons. Recently, I've found that it's better to include the first tier of demons in the final army composition rather than the second. Why? Because after they strike, they quickly eliminate a few units, but they won't get a second chance to attack. As a result, we don't have a strong unit left to protect the Succubi and Imps (in my opinion). Also, in terms of stats, they are stronger than the higher-tier demons. While they have only 1 defense, which is more than the Militia, their ability is effective but one-time, leading to death. The explosion, if used wisely, can cause just as much damage.

Added 1 minute ago
And in terms of spell power, the Inferno faction will never be comparable to the Necropolis faction; their spell power is too low.

Added 8 minutes ago
Well, you're saying that Orcs are the weakest? Never! They may have a complete vulnerability to the Inferno faction, but they have Rage, a massive growth bonus, and decent heroes compared to the Inferno faction. Study the game better! Look, Rage blocks damage, while the Inferno faction has no special defense against attacks. The growth bonus is excellent, and the army will be quite good by weeks 2-3! Heroes: The starting skills of the demons are ridiculous. Three or four of them have decent skills, and one has a truly great skill, Deleb. But Grol, Jezebeth, Alastor, and Nibros are complete nonsense. With such a starting lineup, it's very difficult to avoid losses

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