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I'll try to write reports on my games from memory. In the first round, the draw was blind and matched me against Dirty Player. I hadn't played with Kostya before; after all, we play on different resources, I didn't know his strength, but according to other participants, I immediately got the main competitor in the tournament.
Deep Mike (blue, swamp, Tazar) def Dirty Player (red, tower, Nella), 2sm4d(3), 2-2-4
The color choice immediately surprised me; I had previously encountered few people wanting to play Tower against Swamp. The first round was played at the club on TE-light with chess clocks on a 1800+300 limit. It was my first time playing at a club, somewhat unusual. We chose restarts. A difficult layout was generated. On the road less than a day's travel from the castle, a scout hero scouted a block of 20 Evil Eyes. I didn't want to attack them right away without Wyverns, and gathering the necessary sum to build and buy them in the available free corner was unrealistic. It was lucky that at least both mines were generated in that accessible corner of my respawn. Also, near my castle in the swamp, there were 2 crypts; I decided to take them first, and then with Wyverns, attack the block. I entered the first crypt on the second day, and it turned out to be the maximum one, Tazar only level 1. Good thing the second hero was a specialist in shooters, so I had over 20 Lizardmen. I barely took the crypt, left with only 18 Lizardmen from the entire army. But I was able to build a Wyvern Nest and, having bought them, entered the second crypt; it had 5 Vampires and gave an artifact +1 to morale. On 1-1-4, I bought more Lizardmen and a couple of unupgraded Dragonflies and finally killed the Evil Eyes and broke out into open space. And there everything turned out to be much more fun than the start had promised. In the remaining days, I managed to collect a lot of money and find Sulfur, and on 1-1-6, I took a completely unexpected nearby native secondary town. Moreover, I had enough money not only for Hydras in the castle at home but also for Wyverns in the secondary town. Additionally, due to the tough battles and difficult situation at the start, I fell into time trouble and later failed to finish a turn properly a couple of times. Later, I didn't really develop it much; later I built Dragonflies there and built a Citadel, but had no funds for more. On the second week, behind the secondary town, I took the only single Griffin Conservatory. Tazar leveled up well, quickly becoming an expert in Logistics and Earth Magic. I had to return to the native respawn to learn Slow in the mage guild; in the secondary town where I bought him a spell book, there was no Slow. At the same time, I transferred an army to a scout hero to take the Naga Bank, losing as many as 3 Wyverns in the process. But I managed to buy out the main army and on the third week go into the underground treasure zone behind the secondary town. There, I took 2 hives with 12 and 8 Wyverns using Hydras, a library, and some other minor things, and scouted a Dragon Utopia. I attacked it on 1-4-1, since there were still things to visit nearby, no need to rush with it. In particular, I took another 8 Wyverns from a hive. Bringing up troops almost without losses, I took the minimal Dragon Utopia, which gave a Chalice of Life +6 all. Then I split into the secondary town, went to a Griffin Conservatory of 100+ Azure Dragons. I broke through them with the loss of some Lizardmen, and at the same time, for experience, a second Griffin Conservatory of Chaos Hydras. Around 1-4-5, I took the opponent's capital without resistance; Nella was in the treasure zone. Moreover, the treasure zone was a Guinness Book of Records one, in the surface about a third of the map, which my expert View Earth was showing. So Nella went there in earnest and for a long time. Since there was no control at all, there was no point in searching for her who knows where, and I went to capture the 2 Inferno secondary towns of the red player; one was taken for free by a scout hero in the underground, and for the second I had to fight personally with Tazar. From there, he went into an unexplored underground area, which the opponent hadn't gotten around to due to the vast expanses on the surface. And there was plenty to take there, and quite compactly. Right behind the entrance was a Dragon Utopia Triad, which gave a Spell Book of Earth, and I finally got Town Portal; nearby, I captured a Titan's Gladius and a Shield +5 Armor; previously I had neither a shield nor a sword, not even weak ones. A day later, I took another 2 hives, mini and maxi; another one was visible, but running into a corner for it alone with a day lost wasn't appealing, as I already had a lot. Nella, with Flight from the blackness in the underground, recaptured one Inferno, so I got another 7 days to continue clearing the surface. In the farthest corner of the secondary respawn, I had long ago spotted the Gauntlets behind Hell Hounds; I finally got around to sending a scout hero for them, who, after fighting, gave them to Tazar. Nella, significantly inferior in army (though she had as many as 50 Snipers), flew back into the surface, and through View Earth, I saw her visiting another Dragon Utopia there. Tazar, not catching her again, returned to the underground treasure zone near the Inferno, hoping that one of the 3 Pandora's Boxes there would give Flight, but they gave 20 Minotaurs, with which a scout hero went to another exit from the underground, behind which was the respawn of the 6th, previously inaccessible, secondary Swamp town. Tazar again sat in the Tower, since not far from it, beyond the mountain, Nella was visible. She, of course, didn't attack, and a day later, after descending into the underground somewhere, she captured Inferno and sat there. But this time, with the Gauntlets, Tazar could reach her, and the final battle took place. Tazar had Expert Attack, Defense, Earth Magic, Resistance, a Cloak of Magic Restriction to level 2, and a Lightning Bolt dealing 650 damage. Attack, Defense, and Spell Power were all around 25-27. Nella had the same total of primary stats, Defense at 36 to the detriment of Attack, but Magic only around 16. Tazar had more meat, a main stack of 78 upgraded Wyverns, 11 Chaos Hydras, and the rest. Nella had 43 Wyverns, 50 Snipers, about 30 Mages, 1 Archangel, and the rest, but with as many as two combined artifacts: Elixir of Life (Wyverns with 91 HP each) and Bow of the Sharpshooter. Despite having only basic Ballistics, it gave me the first turn; Tazar killed 30 Snipers with Lightning Bolt, received Mass Slow in return, but Resistance didn't work on anyone. Still, the advantage in meat told, and I won the final battle. It turned out to be a fairly tense and interesting game. But it took a long time to play, and it became clear that the initial plans for everyone to play 5 games were unrealistic.
Later, we continued at an apartment on laptops. Van played with Dust, and I got the one from the pair Logistics and Valenok who was next in the color rotation. They couldn't finish immediately due to a save bug; we had to go for another save to the club the next day. As a result, when they finished their extremely drawn-out game on month 3, Valenok won. But at that time, this was unknown, and I sat down to play my second game with Logistics.
Deep Mike (red, swamp, Tazar) def Logistics (blue, dungeon, Shakti, Gunnar), 2sm4d(3), 1-3-7
I made a completely non-standard and highly dubious color choice for myself, for which I almost paid the price. We played on TE-light 1800+300. This time, there was no block, but the layout was significantly poorer, and the secondary town was very far away; I didn't even take it on the first week. I had to spend a lot of time gathering resources and money, which were clearly insufficient. I still wanted to try building Hydras in the castle, but at the end of the first week, to my not-so-good layout, problems I hadn't even imagined were added. On 1-1-6, from a heavily guarded passage into the underground, a leveled-up Gunnar burst out; although he had few Troglodytes, he had an upgraded Bear in his army. Bursting out, he immediately killed 2 of my scout heroes from the chain, thus cutting Tazar off from home, and on the next day, another one, after which I had only 2 heroes left, and there was no talk of any Hydras; instead, I built Beholders in the castle. Incidentally, we had agreed that restarts due to meeting would be taken no later than 1-1-5, so the opponent deliberately waited until day 6 to come out to me. I placed single Lizardmen and Beholders with castle towers in the capital for defense, but Gunnar didn't even attack it and soon disappeared back into the underground. Tazar took a poor secondary Castle town on 1-2-1. It was scary to go back on foot past the entrance directly on the road to the underground with the Logistics hero Gunnar wandering somewhere there, so Tazar spent several days gathering resources, hoping that Gunnar would go deep into his own underground. With the money gathered by him and a scout hero, I managed to hire a hero and buy him 3 Wyverns, with which he broke through weak neutral blocks on his respawn and collected a fairly decent sum, and on the second week built Hydras. To complete the picture, Tazar got a terrible skill tree; after Armorer, under the threat of Navigation, he had to train Expert Mysticism. Luckily, he still managed to slip past the underground entrance and get home, and at home he took a Naga Bank and, after buying Hydras and Wyverns, attacked a large Griffin Conservatory without a spell book; it turned out to be the maximum variant, which noticeably battered him, but it was worth it. Moreover, Tazar immediately got and trained Logistics to Expert. But there was absolutely nowhere to go; the only secondary town was far away, and from there, only one passage in the treasure zone was visible, leading into sand, and nothing special was observed from the edge. Therefore, there was no choice but to go into the opponent's underground; he had been combing the treasure zone for a long time, so staying home and waiting for him made no sense. A scout hero also took an external dwelling of Beholders, though losing 2 of his own in the guard, and, boldly rushing Tazar on Angels, went into the underground. There, he took the opponent's Necropolis secondary town and ran further towards his capital. By the end of the week, he reached it, but Gunnar was already there. The generator gifted him several wonders; not only had the refugee camp given him the aforementioned Gray Bear on the second day, with which he immediately started crushing everything and leveling up quickly, but in the treasure zone, he also took 2 external dwellings of Conflux Fire Birds, and another 2 of the same birds were given to him the following week in the same refugee camp as the Bear! And the Summoning Portal was built; I don't know what it gave there, I didn't see the saves. But from such extreme luck, the opponent seems to have lost some sense of measure and started engaging in completely unnecessary, very difficult battles in the treasure zone, where he not only lost the lion's share of his free army but also spent all his time, causing him to stop meeting the turn limits. In my case, due to practically skipping with a couple of heroes at the beginning of the second week, the accumulated time, on the contrary, exceeded 2000. When Tazar arrived, he had stats of 3-10-2-2 against Gunnar's 11-12-8-8, but Gunnar turned out to have surprisingly few troops—besides shooters, only 5 Manticores, 4 Minotaurs, and some small fry. Tazar's main stack was 4 Angels and 6 Wyverns. But I had no Ballistics, and the walls immediately started shooting not at the Lizardmen, but at the Angels, which was very unpleasant, as was the Mass Slow. Still, with healing, the Angels and Wyverns managed to significantly soften the army in the castle, killing almost all the shooters before they died. And then I just stood in place for many rounds and waited for the catapult to breach the gates. I was saved by the miracle that the opponent had no combat magic at all, not even basic spells. So my Beholders and Hydras survived until the walls fell, and in the end, the remains of the Beholders and 1 surviving Hydra finished off the enemy. Thus, I miraculously won a completely hopeless game. I'll write about the final later.