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Good luck on the road and Deadly Misfortune – again, for those who want to get a super ability.
Correct it there, it should be Soldier's Luck, not Good Luck on the Road.
C) Sylvan General – when you get this skill, you are given a small number of Dancers. It might work at the beginning of the game, but it's not very useful (they should give Hunters...). Usefulness: 6
The Sylvan hero also gives +2 to attack.
Overall, a very good overview.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
Snowball
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Alan, thanks – I’ll fix it right away. Feedback regarding inaccuracies and your personal opinion on which skills are more useful is welcome!
I completely don't understand – what makes the High Elves so appealing. I found one plus – Elven Archers are unmatched. Is there anyone stronger? WRITE WHO??????
4k skeletons with 4-4 damage :)
Почти все люди которые идут по велению звезд((( НО есть такие которые сами сотрясают небеса!
Werevolka
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I have repeatedly expressed my disapproval of the Sylvan faction. I publicly apologize to them. I had to play as them a couple of times, and all the other factions seem weak in comparison. They dealt with the demons in no time, and they also easily defeated the others. And what about their Druids? As long as there is at least one Ent in the army, the hero can defeat everyone with magic, and the Ents are practically invulnerable, starting with 10 of them. So, what am I getting at? How can we even talk about balance? Under equal conditions, the Sylvan faction wins.
Snowball
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Ol, try learning to play as Dungeon or Necropolis (they are the strongest with skillful play). Haven, with enough resources, can also perform well due to its training capabilities. Ents are only good as cover against melee units for archers and druids (but archers with their 14 hit points don't last long; they are the first to fall to magic and ranged attacks, followed by the druids). Under equal conditions, Sylvan has very little chance against Dungeon, Necropolis, and Haven (to my regret).
Ents are weak, and their initiative is low. When they are left alone, everyone attacks them, and they just stand there. You need to cast Divine Shield and Stone Skin on them; then they will be fine.
Snowball
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A stump is meant to be hit. It's not strong in attack (with only 10-20 damage and an attack stat of 19), but it's the most durable in defense.
When this tree buries itself in the ground, melee units should generally avoid attacking it, as they'll spend the entire battle "entangled," receiving counterattacks from the Ent (in its buried state, like Griffins and Golems, the Ent has infinite retaliation). Casting "Divine Might!" and "Stone Skin" on it is only worthwhile if you have these spells in large quantities; otherwise, there are more suitable targets. You can't turn an Ent into a decent damage dealer due to its low initiative and damage; its role is to absorb damage and block/entangle enemy units.
You can cast "Divine Power!" and "Stone Skin" on him only if you have nothing better to do, or if these spells are area-of-effect; otherwise, there will be more suitable targets for them.
Ol - try learning to play as Dungeon or Necropolis (the strongest factions when played well).
I'm not a very strong player, especially in battles. So, the whole point is that I also played as Dungeon and Necropolis, as best as I could. And the computer kept beating me. But the first time I won with the Elves, and it was quite easy. By the way, in Heroes of Might and Magic IV, if you win, you can add your name to the hall of fame. And in Heroes of Might and Magic V, there's just a simple message: "Tasks completed" - and that's it. It's disappointing.
Ol, try learning to play as Dungeon or Necropolis (the strongest factions when played well). Heaven, with enough resources, can also perform impressive feats with its training. Ents are only good as cover against melee units for archers and druids (but archers with their 14 hit points don't last long; they are the first to fall to magic and ranged attacks, followed by the druids). All things being equal, Sylvans have very little chance against Dungeon, Necropolis, and Heaven (much to my regret).
Sorry for butting into the conversation, but I agree with you, Snowball, about the Necropolis. I'm a fan of the forest factions – it's my favorite race. Out of curiosity, I tried playing as Necropolis – they are simply unbeatable with diplomacy and having several castles!!! Maybe this question isn't quite in the right section, but no matter how hard I try to play as Dungeon, nothing special happens:( I still can't understand why Dungeon is so popular and what its strength is:confused: This question really bothers me:D P.S. Sorry for being a little off-topic.
Added 3 minutes ago
Who knows when they will finally release patch 3???? They promised it in August, and it's already halfway through September, and nothing!!!
celt
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The Sylvan faction is perhaps the most balanced race in the game... without any particular weaknesses or strengths...
Скоро! Всем ждать! Они явятся!:smile20:
Snowball
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I'm also for Sylvan. And the strength of Dungeon is irresistible magic, a wave of Arcane (1.5 times boost), and high-quality (but fewest in number) troops. Yesterday I played as Sylvan against Dungeon on the Peninsula... If it weren't for a fortunate turn of events for me (I captured his castle before he had time to buy out troops, while he took mine 2 turns later; he also didn't have time to fully build the Mages Guild—at level 15 he had 16 spell power and only 3 knowledge), I would have lost... I had to attack him in the castle, so my unicorns and dancers acted as one-hit wonders. Only 50 dryads and 3 green dragons reached the castle walls (they caused a commotion and died with dignity). What saved me was that my army was larger than his; since only 20 of my 64 hunters remained, he hit them with a simple Ice Bolt for about 500 hits. If he had more mana and stronger spells.....
Белый и Пушистый! Иногда.....
celt
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Templates are only good for rush strategies, as they lose their effectiveness in prolonged confrontations... But the Sylvan faction, on the other hand... Hunters are the best ranged unit in the game!
Скоро! Всем ждать! Они явятся!:smile20:
Snowball
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IMHO:
1) The Dungeon is not very suitable for rushing because, at the beginning, it lacks strong spells and has a fragile army (few Hydras). It's best to attack with the Dark Elves in the early second week... when the guild is already decent and the troops are durable. But it's best to ask those who play Dungeon well about this.
2) Regarding Sylvan, I don't entirely agree with you either. If you build Druids at the end of the first week, you can start rushing as soon as you buy the following units: 20 Sprites, 20 Dancers, 14 Hunters, 8 Druids (divided into 2 groups of 4 or 4 groups of 2). However, it's not worth prolonging the game with the Wood Elves; Heaven and Necropolis benefit much more from this. The Dungeon builds a strong army and upgrades its guild to level 5. The Academy creates good artifacts; perhaps only Inferno doesn't benefit from this. In terms of unit production, Sylvan only wins against the Dungeon... so in the late game, it's definitely not Faidaen's kin that dominate.
P.S. The game's tactics largely depend on the map and the player. For example, I don't really like quick battles and don't see the point in finishing the game in the 2nd or 3rd week.
I don't know, I don't know. Sometimes I play for five months straight and don't achieve anything. I attack, and he attacks me twice. And I still win easily.