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I'm also for Sylvan. And the strength of Dungeon is irresistible magic, a wave of Arcane (1.5 times boost), and high-quality (but fewest in number) troops. Yesterday I played as Sylvan against Dungeon on the Peninsula... If it weren't for a fortunate turn of events for me (I captured his castle before he had time to buy out troops, while he took mine 2 turns later; he also didn't have time to fully build the Mages Guild—at level 15 he had 16 spell power and only 3 knowledge), I would have lost... I had to attack him in the castle, so my unicorns and dancers acted as one-hit wonders. Only 50 dryads and 3 green dragons reached the castle walls (they caused a commotion and died with dignity). What saved me was that my army was larger than his; since only 20 of my 64 hunters remained, he hit them with a simple Ice Bolt for about 500 hits. If he had more mana and stronger spells.....