Skip to content

Posts from Balance-2009

5.0 (1 rating)
In reply to Mizrael
User Avatar
Auto-translated
Mizrael
Mizrael(red, Tower, Aine, Dessa) def КостяN (Castle, Tyris, Tyris) 144
Thanks for the game.

:( .

There were no rests.

1st week. Week of wood.

111. 5 heroes, with built archers for the heroes 5+7 arrived = total 21, there is a stable at the doorstep and various treasure chests, and Gurni showed up, and Caitlin with +350, oh! also Verdish with a tent - decided there were enough reasons not to take a rest on slow roads.

112. 6 heroes, I light the Conservatory, Naga bank, Medusa shed, Gurni takes a crypt for 2000, plenty of gold tossed in, I didn't buy the 7th-8th only because there's nowhere to send them yet :).

113. mercury mine, I see an external dwelling of Swords, "vague doubts begin to gnaw" - where's the wood??:smile32: because overall the respawn is very, very decent for Balance, Eh, what the hell, there won't be a rest:smile17:! I start frantically building a chain to break through a passable area into the unexplored part of the respawn, to the detriment of capturing the likely native town:smile50:.

114. Successfully broke through with Tyris against 40 wolves with half gremlins without losses and without a single one (guard of the Sword external dwelling), still stunned about both the wood and the leveling of the probable "tough guys": Tyris or Gurni:confused:

115. I looked around a bit in the part of the respawn beyond those wolves and the external dwelling - dead again, but at the opposite end there is 1 pile behind white Centaurs:smile03:, although it won't be enough for cavalry no matter what, I'm already starting to brace for griffins:mad::smile18: and a secondary dwelling with a guard too, no freebies, damn - I have to feverishly think how to take it in time and meanwhile search the corners of the respawn for a sawmill: all the roaches are thrown into the "relay" instead of the usual vacuuming for week 1...

116. Verdish, without leaving the chain, takes the pile behind the Centaurs, Katya takes the native town on the last square without even the "right" to accelerate, and Adele, correctly placed on a griffin(!) and not on 4th speed, as one undeniably strong player taught (without irony) - like, you need to save griffins ;) , in short, Adele, correctly placed on a griffin, barely sees the very edge of the sawmill, which she wouldn't have seen on a pokemon :) - again in a completely different direction, through 5-6 heroes along the road at some distance:D. We think, we think, we calculate, we seem to reach it, phew:) !...

117. There will be cavalry!:smile03::smile03::smile03: The chain reached it. In general, such a chain maneuvering, as on Jebus Cross on week 1, doesn't always happen for me:D. But regarding the leveling of the workers, I'll modestly keep quiet for now - there simply wasn't any:rolleyes:. And the gold suddenly ran out sharply, although it seemed there was plenty:smile32:...

2nd week. Week of noobism.

121. Tyris grabbed Loga, runs to the free passage from under 100 zombies.

122. Tyris is just running to the stables, and Gurni is sent into the passage and not accelerated:smile18:, still only 6 heroes! because gold is already hard to find in broad daylight....:smile50:

123. Gurni killed about 40 water elementals with half gremlins at the cost of several archers:(, runs to the most interesting building on this template - the Warrior's Tomb:p, what I wanted to say about Tyris's "maneuver" - I don't understand from the save:o, some nonsense...

124. in the tomb just a sword +3:mad:, although it has been worse:rolleyes: and finally the 7th hero:D:D:D.

125. show-off Tyris attacks the Conservatory head-on without checking (beer-beer:rolleyes:) and sufficient trumps against, say, 150-200 feathery ones, luckily it was level 2 - got off with a light fright:), stats were 8-3, without combat skills, 19 Crusaders were in charge, well and banners with horses:cool:, though regarding banners as usual - they applied in the 1st round and not without their nasty moral spells the battle was... we run to the gold and ore in the native banks:).

126. Medusa shed 6, Naga - 3 with guards, with total losses in them - 3 pokemon:smile40:

127. Rampart town, folder of 10th level with basic Offense and Water, basically got going:), there's a monolith and griffins at home, but no castle - turned out kind of stupid:smile32:...

3rd week. Week of teleport treasure zone.

131. Necro secondary dwelling with a fort, the worker has Expert Offense, some bug with the passage to the treasure zone, fought about 40 Diamond Golems, but at the teleport, next to the passage, there were no other guards for the treasure zone:smile32::smile32::smile32:::confused::confused::confused:, a sword +2/2 taken off.

132. Black market, and there are BOOTS:eek::(:mad:, but no gold:smile18:(15,000...), I run to the Conservatory.

133. Conservatory, damn, mini:smile18: and I trudged through the sand for it:smile10:, I'd kill those griffins.... (twice:D), I'm also planning to trudge, judging by the save - for a shield +4.

134. Didn't decide to take 10+ steps across the treacherous sands for dubious stats:D, but went to Hive-8, idiotically giving Gurnison all except the cavalry and angels - to take the helm +3 (forgot to take 2-3 single units) - resulting in minus a horse, almost cried:(, what a moron:smile18::smile18::smile18:.

135. Broke through to the other side of the teleport (the one with the Diamond Golems) - there's swamp, most likely enemy territory, indeed a scout hero on skeletons attacked, killing a few archers (I don't remember about hit-and-run:rolleyes::)).

136. Took the red Necro town, there I finally accelerated for the first time in several days (well, I was afraid, not that I forgot:) ) and restored mana.

137. Broke back home for the stables, because I ran all of week 3 without them!!:eek::smile18: visited the paid upgrade:) (already had a capitol).

4th week. Week of cap-tossing and disappointment in the power of stats and Tactics:).

141. Broke again closer to the treasure and grabbed 2 chests 5000+5000xp (I barely noticed 1 behind the terrain:D), for almost a week I'm ahead of the opponent in all tavern indicators, except number of heroes and towns:) - ego grows and growwwws:smile40:, I'm about to toss caps at him;). traded a quest artifact for 30 gremlin rags:eek: and sent them with the same scout to clear the entire area (but I should have built them and taken them to the final - as a counter against -2 mana from his mages, with Leadership:mad:, and a stack of almost 40 of them isn't that weak - definitely better than 1 pokemon, like I had:smile18:...)

142. Running. I still don't know where: either to the arena in the treasure zone, but there's quite a bit of sand, or to the GO, wanted to take those boots, but again didn't have enough gold, and I don't have that many resources for exchange, wouldn't have scraped together 5k without a complete drain:(

143. Broke the GO very stupidly with losses of both cavalry and wyverns in small numbers:mad:, then looked at Mikogo on how to beat them with a few pokemon and a couple of griffins with a tent, thanks to Mikhail, thanks for another video lesson:). Didn't reach the capital by a few steps, and the next day I messed up and decided not to continue (the final is described normally by Mizrael in the report), I bought back with who-knows-what, and there were another 30 Genies and 10 Queens and the treasure zone under control with at least 3 towns and an external dwelling of Firebirds - screw it... (I shouldn't have hit the GO, but instead gone for angels and possibly - Archangels:eek:, yes-yes, even on Balance, they could realistically appear around week 5 in my situation, and for someone stronger - maybe even earlier. and take and level Wisdom with building magic - there were 3 Cyclops spawning points)

Thanks.
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
User Avatar
Auto-translated
I have finalized the draw for the 2nd round (see the 1st post).
Players have until December 28, 2009, to complete two games.
User Avatar
Auto-translated
Snake, give the teapot back :). Enough with the scarf on you :)
User Avatar
Auto-translated
what a terrible sorry – it’s been like a month of bad luck
my laptop’s video card burned out at home (repair is a hassle, not like a desktop), and I don’t have a working computer because I’m temporarily unemployed – as a result, I suddenly had to drop out of all the tournaments(((((
please forgive me, exclude me, or let me play as an external participant ;)
in the future – I really hope – it won’t happen again
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
In reply to Dirty_Player
User Avatar
Auto-translated
Let's play against Vova now. Avern, remove me from the second round.
User Avatar
Auto-translated
Yama-Dharma! Buddy, I was already starting to wonder what happened! You were always available, and then you disappeared... :) Don't scare us like that again :)
Finish your games quickly with Kash, and I'll adjust the bracket if needed... ;)
In reply to Avern
User Avatar
Auto-translated
Avern
Yama-Dharma! Buddy, I was already starting to worry! You were always available, but then you disappeared... :) Don't scare us like that again :)
Finish your game quickly with Kash, and I'll adjust the bracket if necessary... ;)

We somehow managed to finish the game, although there's not much to describe :(
The opponent, due to an oversight, sent a weak unit into the neighboring zone, neglecting the guards, and then moved a stronger unit there... I noticed this a couple of turns later – an automatic win was impossible :(
The suggestion to consider this as an unused 113 also didn't work, unfortunately. Kash was upset and conceded...

...from my side – generation issues are possible, especially on maps where roads branch within a single zone (as is the case with the "Balance" map). When a guard moves onto a road leading to its own town, opening a path to a neighboring zone, and it's impossible to understand this until you reach the non-native town :(
In such cases, the rules should be clarified – what to do when this is noticed... For now, I don't have any suggestions, especially since the player is still at a disadvantage according to the same rules – the road to their own town, which should be unguarded, is effectively blocked... In general, I wouldn't want a repeat of this unfortunate situation in the future.
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
In reply to wowa
User Avatar
Auto-translated
Yeah, that was definitely my mistake.
They were impossible to miss...

Good luck, Mizrael is waiting for you :)
User Avatar
Auto-translated
Alright guys, the main thing is that the tournament is interesting and all participants enjoy playing and put their best effort into it.

PS If you want the match to be included in the ranking, please submit a report in the specified format. If there is no such report, I will consider it as a desire to keep this game as a friendly match and not include it in the ranking.
In reply to KobRa_RR
Auto-translated
KobRa_RR
RetroFM, write here, since I'm not on AIM... Only one day left. I'm ready to play.

Hi. I didn't have the opportunity... It was a busy time... Now it's the New Year... I signed up for dance lessons (salsa), and I'm celebrating New Year's... I can play during work hours (not always) :smile15:
Моя аська 564416799 . Зима ... Делать нечего ))) Надо и в героев поиграть ... :smile24:
С уважением , Евгений .
In reply to Kash
User Avatar
Auto-translated
Kash
Come on, it was clearly my mistake.
They shouldn't have been overlooked...

in this case, I might have simply missed it, but generally, such situations did occur – in particular, on the Vikov anarchy map, where there were also villages and forks leading to them on my starting area)))

so, here's a suggestion: if, while exploring the adjacent zone without a fight, you simply collected some easy resources, then it should be considered equivalent to solo resource nodes, which can already be taken from under a shifted starting zone – it's not a violation at all (at least on anarchy maps with balanced starting zones)))
but if you acquired something more significant – even after defending it – then that would be a violation :)
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
User Avatar
Auto-translated
numOne (blue, swamp, Vistan, Vistan) def Psyche_7 (red, Castle, Valeska, Valeska), balance, 141

Roads are fast, on day 112 I capture my native village, bring up and upgrade lizards, clear external dwellings of Wasps and Bulls, ГО is not on the road, Vistan got Earth magic, scout heroes are working - cleared the entire respawn in the first week. At home 1-6, without 4 in the Citadel, also took 2 external dwellings of Gnolls.
On day 121 I break the Medusa dwelling on 6, the Naga Bank on 4, upgrade Bulls, head to the neighboring village on the mud. Bought a book, have Mass Slow and View Earth. Come out onto the grass, there's a Necro castle and a red scout hero! I kill the scout and can't reach Val who is holed up in a Dungeon village. On the next turn I'm attacked, first by a scout hero with archery, who killed my serpents, then by Val: (8 7 5 4) Mass Slow, expert Tactics, with a weekly growth from the Citadel and 1 Angel.
Vistan 2 9 1 2 (has a Cloak of the duration of spells, which helped a lot), 60 upgraded lizards, 14 upgraded Bulls, 5 ducks, 89 Gnolls.
In the very first round, Mass Slow is cast on me, an Angel and moralized Horses take out more than half of my lizards - sadly, I in response cast Haste on the Bulls - minus 2 Horses. Next turn the Angels and Horses retreat, I cast Mass Slow through Wait, the Bulls take down an Angel and block the Marksmen, Haste on the Gnolls and the initiative is on my side. Wiped out everything except 20 Marksmen and 2 Monks. Then came the mopping up. Nikolai barricaded himself in the castle and stubbornly refused to surrender, but fending off the growth on day 141 was still beyond his strength.

Thanks for the game!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to numOne
User Avatar
Auto-translated
numOne
numOne (blue, swamp, Wistan, Wistan) def Psyche_7 (red, castle, Valeska, Valeska), balance, 141


That happened. I didn't expect to meet so early.
It was a pretty good map, with enough money. It's a pity that the reserve was minimal. The only way to counter the stack of Greater Gorgons was with magic, but I didn't build a Guildhall in the Dungeon secondary town before the encounter (although something told me I should have), and then I would have entered the battle with twice as much mana (Whirlwind). And that would have been a completely different scenario.
Sorry I didn't surrender after the first battle.
User Avatar
Auto-translated
bRitvo4kA (red, swamp, Vistan, Vistan) draw FAVorite (blue, Conflux, random Tunar, Tazar), Balance, 145




After two intense exchanges in the open field, I repel a new wave of elementals attacking the capital. We decided to end it peacefully.

bRitvo4kA (blue, Necropolis, Galtran, Galtran) def FAVorite (red, Conflux, random Brissa, Gunnar), Balance, 126


Gosha definitely dominates on Balance, even without a log.

1.5:0.5 To be continued...
В дикім полі
User Avatar
Auto-translated
numOne (red, Castle, Valessa, Clavius) def Psyche_7 (blue, Rampart, Ivor, Ivor), balance, 134

A decent respawn, I dig up Clavius, he quickly expertises necromancy, and off we go to farm skeletons. Result of the first: secondary hero, 160 skeletons, Clavius with expert Haste and given Tactics, at home - horses in the citadel.
On the second - 3 Medusa spawns (4+8+8), Cons (3), Naga bank (4), Dwarf dwelling (10), I recruited Angels with the Castle. On day 127 I stand before GO - (100+ Pits).
On day 131 I buy Angels and Mark of the Broken - 100 Pits and Minotaurs on both sides. I hit the sand, grab the +3 Sword, run around a bit, then Ivor pops out with Green Dragons and parks on a Medusa spawn... I bring up everything I have, engage, Mass Haste - victory.
Well, it's hard to lose with Necromancer on balance.

Thanks for the game!

Result 2:0
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.

Statistics