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Yama-Dharma! Buddy, I was already starting to worry! You were always available, but then you disappeared... :) Don't scare us like that again :)
Finish your game quickly with Kash, and I'll adjust the bracket if necessary... ;)
We somehow managed to finish the game, although there's not much to describe :(
The opponent, due to an oversight, sent a weak unit into the neighboring zone, neglecting the guards, and then moved a stronger unit there... I noticed this a couple of turns later – an automatic win was impossible :(
The suggestion to consider this as an unused 113 also didn't work, unfortunately. Kash was upset and conceded...
...from my side – generation issues are possible, especially on maps where roads branch within a single zone (as is the case with the "Balance" map). When a guard moves onto a road leading to its own town, opening a path to a neighboring zone, and it's impossible to understand this until you reach the non-native town :(
In such cases, the rules should be clarified – what to do when this is noticed... For now, I don't have any suggestions, especially since the player is still at a disadvantage according to the same rules – the road to their own town, which should be unguarded, is effectively blocked... In general, I wouldn't want a repeat of this unfortunate situation in the future.
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"
(с) Roger Zelazny
(с) Roger Zelazny