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Posts from Inferno tactics.

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In reply to Avern
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#407
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I use 4 tactics for Inferno: 1. Demonology 2. Devils on week 1 3. Feast, ifrits, and castle 4. Fiona, hounds, castle on week 1 (if the game is set to 200%)
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#408
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And what difficulty level are the devils on in the first scenario? Is it 160? And if so, what percentage do you set it to?
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#409
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Difficulty: 160%. If you play 10 games (with resets on days 111 and 113), you will definitely summon Devils in 4 of them... Octavia is a must-have starting hero, and if you also get a weak hero who focuses on money, then you're set for success!
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#410
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:rolleyes: A serious guy. Join the online game! Go to /forum/section/62/ and boost this Castle's rating; it seems like its stats are being unfairly treated
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to IamInTheTank
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#411
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IamInTheTank
Difficulty is 160% if you play 10 games (with rests on days 111 and 113); in 4 games, I definitely summoned devils... Octavia is a must-have starting hero, and if you also get a weak money-maker, then you're set for success :)
4 out of 10 is a lot!!!! We had one guy who summoned devils in 33% of his games :D
But really, the question isn't about the difficulty, but about the template! There's still a small difference between playing Jebus and, for example, Panic.
In reply to Dirty_Player
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#412
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Template 2sm4d, version - Platinum. In TE, everything is much simpler with this, I agree. Platinum (SOD) and TE are completely different games. Building up to 117 devils is a good start, but the real problems with buying start on 121. I tried to form a fast army (devils, ifrits, and cerberi) back then, just in case I needed to build. If I couldn't build, I would set up a stronghold or even a castle, and it became very easy to get devils by week 2... On 2sm4d, it's generally easier to play as Inferno than on 2sm4d(3).
In reply to IamInTheTank
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#413
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IamInTheTank
It's actually easier to play as Inferno on 2sm4d than on 2sm4d(3)...
On 2sm4d, the secondary guards are weaker (3000 value instead of 6000), so it's easier for everyone. Shakti or Kirr won't even notice such weak guards.
In reply to Avern
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#414
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To be honest, I wouldn't try to place Devils on week 1 on the 2sm4d(3) map. I remember trying twice, and it didn't work.
But on 2sm4d, it's quite easy, in my opinion.
It's better to use Pirates, Cerberuses, and Imps with a Stronghold on week 1; they'll consistently succeed, rather than trying to place Devils on this map in week 1.
Моя аська 593154205.
Кто хочет партейку,пишите :)
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#415
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Let's revisit this topic. In general, I rarely play as Inferno; it doesn't appear often in random games, and there are more worthwhile Castles to choose from. I decided to play a game at 160% difficulty against 6 AI opponents (not allies), and I won after about 3 months. My tactic was as follows: I chose Octavia, with the bonus of gaining money. As someone mentioned before, Octavia is a decent starting hero because she can be developed very well. Day 1: Demons (Goghs were already built). Day 2: Guild of Mages. Day 3: Efreet. Then, I eliminated all the neutral creatures (I got a Calphay in the tavern, so I didn't have any problems with ranged units). On day 4, I recruited Gnomish Goblins and a minimum-level Consul. I maxed out Octavia's Offense, Earth Magic, Tactics (which is very helpful when using Efreet against neutral creatures, especially if you don't have Mass Haste), Logistics, and Intelligence (it turned out that I couldn't build magic beyond level 3 due to the poor resources on the map, so the mana, given the low cost of spells, was enough for a long journey). I didn't focus on Demonology because I was able to survive without it, but in online games, there's no other option (I lost to Rampart in the third month playing as Inferno on an XL map). By the way, the map had an Efreet dwelling, so the reinforcement also included unupgraded Efreet, which, with this tactic, allows you to reach the battlefield from the first turn. Since Inferno is an offensive Castle, I believe that Tactics is an ESSENTIAL skill because without it, even the Dogs can only stand on the battlefield. In the beginning of the third week, with a squad of 8 upgraded Efreet, 26 Demons, 20 Cerberus, and 100 Imps, I defeated 80 upgraded Monk neutral creatures guarding the Celestial Helm (+6 to everything), and after that, it was just a matter of technique.
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#416
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Well, in my opinion, Inferno is one of the strongest towns! I always play as Inferno! I usually choose Ignat as my hero there!
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#417
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I'm afraid I might shatter your fragile inner world, but Inferno is the weakest Castle in the game, and there's no point in arguing.
In reply to RiMpel2
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#418
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RiMpel2
I'm afraid I'll break your fragile inner world, but Inferno is the weakest Castle in Conflux, and there's no point in arguing.
It depends on what criteria you use to compare.
In reply to Dirty_Player
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#419
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Dirty_Player
It depends on what criteria you use for comparison.
Overall, it still sets him back.
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#420
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You can't make sweeping statements like "a bad/good town." It all depends on the map, the heroes, random artifacts (and other random factors), and also on the player's skill. Thinking back on all the maps I've played, I'd say that, personally, Inferno is a "good" town – both in terms of development and in battles.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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#421
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I mean playing on a racing simulator :D
Inferno has a very weak starting army; there's hardly anyone to fight with. And considering the fast pace of the matches and, as a rule, the poor respawn points, or the chance of spawning underground, it's even worse...
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того

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