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So, this is Demonology, which you denied in your previous post.
I didn't deny it. I just defined a different application for it, which, in my opinion, is more rational. That is, not to intentionally recycle as many of your own units as possible, but to replenish inevitable losses; the difference is obvious.
I'm not a master of demonology, but I think so. There is such a concept - a strike stack - one or two thick, powerful stacks decide battles in Fortress battles much more often than a balanced army.
As an option. But you can also experiment with a large number of stacks - it depends on the tactics. In general, if you recycle everything that moves into a strike stack, there are too few opportunities for maneuver, including on the global map. In my opinion, it is better to form several detachments for attack - one, the strongest, with the hero, and others, weaker ones, from the rabble - to annoy the enemy, distract attention, threaten weakly defended lands and castles. In addition, the psychological effect may play a bad joke. A "swarm of demons" looks so threatening that hardly anyone would dare to engage them in open combat, and most likely they will have to break through the wall:smile35:
And what, are there no ways to remove the spell, for example, with flies?
There are. But flies are not found everywhere, only in the Fortress. In addition, this is a rather weak unit to include in the hero's detachment. There is also the possibility of removing magic with an expert, which is also quite rare. + the opponent may cast a spell before you...
This is Luna :D For two-keos units, the wall of fire is twice as scary.
Well. She would be even better with ifrits...:)
The main problems of Avern: weak offensive power of the army at the start
This is indeed the case, but this can be partially compensated for by hiring another hero - the best one is from the Dungeon.
and the "paidness" of demonology, in contrast to free necromancy,
Demonology is a form of recovery:)
Avern
16 years ago
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to Gelimer, you simply haven't experienced the realities of online gaming.
This is good for dealing damage to neutral creatures with a powerful attack stack, but in Fortress battles, it's much better to have several powerful units. Otherwise, if they inflict Implosion on your stack, you can lose the battle immediately. A simple Blind spell can also cause a lot of problems.
If you're playing Inferno and want to specialize in Demonology, you usually eliminate all units from levels 1-4. It's best to have units with artifacts that increase HP, and include Eye, Medusa, Basilisk, and other similar creatures.
Земля нуля. Все в ней нулево и кукольно.
bugzy
16 years ago
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What are the most effective ways to quickly kill creatures to gain experience? For example, I've gathered 125 Medusas. Here are some options:
1. Send them into the thick of battle.
2. Use Meteor Shower (if available; Inferno and Fireball are not very effective).
What are some other more efficient and faster methods? (Until recently, I thought about using "Sacrifice," but I was disappointed because the corpse doesn't remain after casting this spell).
Avern
16 years ago
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I didn't say that the offensive stack had to be a single one; I said that an offensive stack should exist. Naturally, with the support of the rest of the army. In a recent game against Pasha Dubrovin, I managed to gather 8 Angels and 57 Imps, but I spent my entire native army, and a bare offensive stack of Imps didn't save me.
How can you most effectively kill creatures to gain experience? For example, you've gathered 125 medusas. Here are some options: 1. Send them into the thick of battle. 2. Use Meteor Shower.
125 medusas – against demons? =) Not bad. That's quite a powerful attack force! But you've already answered your own question. Do whatever is most convenient for you. It's good when you can use them to deal damage to demons – you kill two birds with one stone. For example, if you're fighting sultans and ifrits (a tough challenge for me), you can't avoid losses, so we try to feed them with expendable units. Just make sure you don't lose any valuable creatures in the process.
125 medusas is 89 demons! I don't even dare to claim, by the way, which would be cooler. Although, with such an excess of meat, you could create 1000+ demons and that would already be very, very painful!!! Necro can only be saved by Cloak of the Undead King :smile24:
Avern
16 years ago
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I noticed a strange peculiarity while playing as Inferno.
During the first week of the game, with the hero Kalh, we attack some neutral archers. The approximate army composition: 20+ Gogs, 10+10 Imps, and a few single Imps. So, enemy archers very often ignore the Gogs, focusing on the Imps, even though the stack of Gogs deals considerable damage, while the stacks of Imps deal almost no damage. In the case of a similar army from Castle, Swamp, or Rampart, the enemies will definitely attack the archers, at least once. It turns out that Inferno handles archer blocks quite successfully.
Probably, it's a combination of: fast (on their own territory) Imps and slow Gogs.
SpiriTT
16 years ago
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I don't know... in all my games, I've used various units as decoys, but I've never managed to do it without losing any heroes. I found a solution: 2 Efreet on level 113-114, and the heroes survive without losses. I only tried it with Calphurnius during training – in single-player mode.
I'm just practicing with Calh right now, and I like how he handles archers and two-hex neutral creatures.
Calh holds up well! He has ranged attacks, and that's good. He's not as good as Wistan, but he's quite viable. Gogs are awesome! And in The Restoration of Erathia, they're even better!
Skuns
16 years ago
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In my opinion, this castle is just not viable. It's still somewhat usable against the AI, but in online play, it's a disaster. It's a very weak castle, and I don't like it.
Вымирание динозавров:smile34: : бессмысленная авантюра или легкомысленная беспечность?
SpiriTT
16 years ago
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a very useful observation in the topic about tactics =)
In my opinion, you can't make anything worthwhile with this castle!
Don't you dare shoot at Baghdad, let's go mess around in Tbilisi together instead :D
Avern
16 years ago
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I think Inferno is an underrated faction. Any Demon hero, a welcome guest in Castle or Tower, and even in other factions, is quite good.
And there are so many excellent melee units: Ifrits, Cerberuses, etc. The starting army is a bit weak, that's true. But once you get the Ifrits, you're unstoppable. I recently played with Psyche in a balanced game (we didn't finish it, by the way), and the Ifrits were devastating in close combat, and no one dared to touch the ranged units. ;) So, Inferno will rise again!