Posts from Heroes in Search of Truth [translations from other languages into Russian]
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Here you go, I'm too lazy to continue for now.
A Necropolis hero.
Kaspar was an excellent doctor and healer who could heal even the most terrible wounds.
As he delved deeper and deeper into the secrets of life and death, Kaspar attempted an extremely risky
experiment, during which something went wrong... and led him to the realm of the dead.
Although he now commands an army of the undead, he is still unmatched in his knowledge of anatomy and his ability to heal wounds.
The happy people are the ones who have a soul.
I'm complicated
and i celebrate it!
Markal
Student Markal, devoted to all things Necromancy, has reached unprecedented heights that only a Necromancer can achieve. Formerly a court astrologer and Fiona, the Griffin Queen's, favorite lawyer, Markal established a strong (but secret) base for the Cult of Death within the Holy Empire. However, the religious leaders of the Church of Light began to suspect him of unholy deeds, and when Fiona died, her advisor was exiled.
Realizing that he will no longer be able to move freely through the other kingdoms of Ashan, he one day receives the Kiss of the Spider Goddess. Now, Markal promotes the goals of Heresh through diplomacy and, of course, through deceit.
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Didre
Didre was an excessively fanatical Inquisitor of the Church of Light in the Holy Griffin Empire. She spent many years hunting down occult Demon cultists in the Free Cities of the East on the outskirts of the Empire. "Cleansing" the innocent and criminals, she seemed concerned that a loss of vigilance would unleash evil. But in the end, she was captured and tortured to death by her enemies, and her restless soul was stolen by Necromancers who craved her knowledge. Now, judging by the motivations of the Necromancers, it can be argued that no being, living or undead, knows more about the mortal screams than Didre.
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Orson
Lacking charisma and natural authority, Orson realized that he was ill-prepared to lead squads capable of independent thought. He spent years perfecting the process of creating obedient Zombie squads that do not ignore or question his orders. "Everything above the neck is useless," says this undead general.
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Vladimir
Vladimir believes that, with a few exceptions, undead squads are generally insane and enraged versions of their living counterparts. As a result, he prefers large, mass forces rather than planning more precise attacks. Therefore, his specialty lies in raising hordes of mindless undead that can crush their enemies with sheer numerical superiority.
Even the fantastical technology of HL2 didn't include wizards. Noticing this huge flaw, the developers at Arkane took the Source engine from under Gordon Freeman's feet and started improving it, adapting it to the world of Might & Magic:)
As a result, we got a stealth/shooter/mage simulator based on the M&M universe - and that's already a good thing :). And yet, ironically, we still don't have a wizard.
Even people unfamiliar with the M&M series (which reached unprecedented heights as both an RPG and a strategy game before disappearing a few years ago) shouldn't worry about not understanding what's going on.
Dark Messiah takes place in the world of Ashan, a world not well-known in the revived series, a world that is geared towards first-person action.
Even if you don't like chasing giant spiders in dark and damp dungeons, or the life of a wizard in general, you will be interested in the following. We assumed you like FPS games and made our game FPS-like.
Ashan is full of orcs, swords, and magic, but choosing Source as the engine means two things.
First, Arkane is focused on creating a game, not on reinventing the basics of 3D for the hundredth time. And second, all the great physics of HL2 can be used to the fullest, including magical gadgets.
The first thing that impresses is its scale: the interiors are as vast as caves, and the homes of the locals are built on colossal cliffs, not, say, on a beautiful and peaceful meadow.
The size of the cathedrals takes fun into account. High ceilings mean that high statues are also needed... and high statues are easy to knock over (especially if they are on wooden scaffolding) ... and if you're lucky (or smart), the statues will crush the enemies with their weight.
Of course, if you focus on magical skills, you can simply freeze the bad guys in place and watch them crumble at the touch. Then shrink the survivors to dwarf size and smear them on the floor. And those who remain alive, throw them out the window, and they will also face a quick death.
Freezing is useful in unreliable passages. Guards will slip, and a sincere comedy of death is always welcome... as an alternative, you can focus only on combat skills and go, blessing each person you meet with a blow to the head with a sword.
Hack and slash... Hey, if it's good for American foreign policy, it's good for us too.
The third option is to play as a thief, using stealth. Each target takes into account diverse approaches, and a little exploration – perhaps combined with using a grappling hook (not an animal :)) – and you're already behind the unsuspecting guards. A great position for a quiet, stealthy kill.
And this is not a random stroke of luck; if you found the right route, if everything goes according to plan, it provides the player with the opportunity to fully see (and appreciate) every detail - a part of the ideal project.
So, Arkane is really focused on giving us the freedom to choose everything, from the appearance of your character (by the way, his name is Sareth) to information about the level and tailoring the skill tree to your style.
Specializing in one of the three main areas is key, but it's still far from a traditional RPG. And although you can't become a grandmaster in all areas at once, the game provides the opportunity to mix classes, but the emphasis is on action and stealth.
We are also working on improving the first-person view: modeling weapons is one thing, but modeling swords, and even wildly swinging fists, is something else entirely.
Still, here you can convince an enemy with a sword and watch the beautiful scene of a bloody battle :
But who wants to convince all the time? Sometimes you just want to throw a mage out of the church... through the window.
Dark Messiah of Might and Magic will not be released on PC in 2006 :
Is there anything else that needs to be translated?
Ranger
Strong in ranged combat, but weak in melee.
The Ranger deals heavy damage to single targets from a long distance.
Ranger skills:
Fast Reload
Zoom
Multiple Shots
Assassin
Strong in the art of stealth and melee combat,
but weak in face-to-face combat.
The Assassin prefers to hide in the shadows and strike quickly.
Assassin skills:
Stealth (Invisibility, silent movement)
Poisons
Traps
Warrior
Strong in face-to-face combat,
inherent strength.
The Warrior will overwhelm the enemy, using a shield and natural damage resistance.
Warrior skills:
Powerful Strike
Increased Speed
Increased Health
Priestess
Strong in both offensive and defensive magic,
but physically weak.
The Priestess supports her team by casting offensive spells along with support spells.
Priestess skills:
Point Attack
Restorative Spells
Status Change
Mage
Strong in offensive magic, but physically weak.
The Mage deals area-of-effect damage.
Mage skills:
Increased Spell Effect
Learning New Spells
Increased Magic Resistance.
I'm posting the articles described above in one file for ease of translation; the file wasn't created by me, but by Ubisoft, but it will still be useful.
Multiplayer consists of two factions, Humans and Undead, with the only difference being the appearance of the units. You will have the opportunity to choose from 5 classes, approximately 50 skills, some of which can be upgraded during the game.
Specifically, 5 multiplayer modes are planned: Deathmatch, Team Deathmatch, Conquest, and Crusade. More details:
Crusade:
In multiplayer, 5 maps are available, and when the "Crusade" mode is set, these maps are linked into one General region. The Undead and Humans fight for the land, clashing face-to-face on the battlefield. The overall battle is similar to a tug-of-war. If your team conquers the first map, the Border Guardian, you can continue your advance.
Each area consists of territories divided by flags, and it is quite simple to surround a flag and stand under it for a while to gain control of the territory. Once a team conquers all control points, it wins the game, or you can set a time limit, because otherwise the game could last indefinitely.
There are 5 maps. The Border Guardian is located on the ruins and belongs to a neutral territory. If, for example, you are playing as Humans and win the first map, the dynamic map loading system automatically loads the "Neshala Scar" map, an area that blocks access to the Undead's territory. If you are playing as Undead, you will move to the "Vantek Cross" map, which brings you closer to the Humans' base. This is really like a tug-of-war, as you move either backward or forward depending on whether you have an advantage or not on the battlefield.
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Other modes:
Anyone who has played 3D shooters online knows the well-known "Deathmatch," "Team Deathmatch," and "Capture the Flag" modes. If you haven't played before, let us explain: Deathmatch tasks you with killing everyone, Team Deathmatch involves a battle with 16 people, team against team, and the team with the most enemy kills wins. And "Capture the Flag" is a game mode in which 2 teams compete, each with a flag; the task of each team is to capture the flag on the enemy base and bring it to their own.
The "Conquest" mode is similar to the mode of the same name in the Battlefield game; it is a battle for control. The main goal of the battle in this mode is to reduce the number of enemy "tickets," which represent the number of respawns remaining for the team. When the number of tickets for one team becomes zero, the other team wins. Teams can reduce the number of enemy respawns by capturing strategically important objects, marked with flags in the game.