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Ban238 (blue, Stronghold, Kreg Hack, Kreg Hack) def Wolverine (red, Dungeon, Shakti, Shakti), 2SM4d(3), 242
New here? I'm Roha — want a quick tour?
Ban238 (blue, Stronghold, Kreg Hack, Kreg Hack) def Wolverine (red, Dungeon, Shakti, Shakti), 2SM4d(3), 242
Congratulations to our tournament player, Valentok, on his birthday! Best of luck to you, Artem!!! ;)
Unfortunately, this is impossible.
And in general: you have 2 legitimate restarts to understand the layout of G. Use them wisely. Of course, if you are looking for something easy, you risk getting into trouble. Plus, there is also restart 116, which can be reached in almost 50% of cases.
Correct behavior on Cherk and during restarts is also part of skill
Now I would like to bring another sad moment to attention. Yesterday, I was very unhappy with the act of one of the participants.
I will not name names, but keep in mind: so that there are no more such disgusting acts!
Roma, thank you :)
So far everything is fine, no reason to complain. There is a conscious part of the players that will apparently make it to the playoffs.
Now I'd like to bring up another sad point for discussion. Yesterday I really didn't like the action of one of the participants.
I won't name names, but keep in mind: let's have no more such disgusting actions!
The situation: Player A vs Player B.
They picked their restarts. Player A has a good layout, Player B has what you see in the pictures. Notice — he's on a tiny patch, no mines, no exits through rough terrain, and on the road there's a block of 50-99 upgraded Eyes guarding a Pandora's and an artifact. What to do there — unclear. In such cases, I tell my opponent that I have a block, and no one has ever argued. Well, if they suddenly refused a restart in a tournament game, I'd play it, put Griffins in the Citadel, feed all the experience to one hero to level him at least a bit, and I'd hit those Eyes on day 121. Most likely I'd lose if there are around 90 of them. Even if I got through, I'd lose most of the "army." On day 121 you should be breaking a tier-3 Griffin Conservatory, not trying to crawl out of a spawn while losing your entire army!
Player B writes to the opponent that he has a block and asks for a restart.
Gets refused. Insists. Then Player A sends me the save so I can look. I look, I say it's definitely a block. Player A seems to agree, then looks at the save himself, and starts PROVING to ME that it's not a block. I send him off politely and forget about it.
A bit later, Player C (not from the tournament) messages me and keeps trying to convince me that it wasn't a block, that he supposedly could break through on the second week, and the guy is to blame for picking restarts and getting unlucky, and he should do whatever he wants, etc. This infuriated me the most — for a while I, a reasonable person, could only swear. So, without going into details, I repeat for everyone: IT IS A BLOCK.
You can refuse a restart in such cases: a restart due to a strong block is not written in the rules, and formally, by the letter of the law, you would be right. But what pleasure would you get from beating an opponent who is stronger by trapping him in a dead-end bag?? Yes, it's a tournament game, tough, you don't have to give an auto-loss, but a restart for a block!
Learn to live broader, to be above petty victories, and then real victories will come to you, deserved ones. I hope this doesn't happen again.
You can also refuse a restart in such cases: a restart due to a strong block is not written in the rules, and formally, by the law, you would be right. But what pleasure will you get from defeating a stronger opponent by trapping them in a hopeless sack?? Yes, it's a tournament game, tough; you can refuse an auto-surrender, but a restart due to a block!
Judge fairly!!!
opponent A's draw is worse than B's and he loses.... offers a draw and gets refused!!!
The situations of "rest per block" and "one way to the Guardian Outpost" are not the same. They are, excuse me, as different as night and day... One way to the Guardian Outpost is a difficult situation, a strong block at the exit of the castle is insurmountable. So, there's no need to compare them. The fact that a strong block is not provided for in the rules is probably to prevent abuse.
I have nothing to add.
What's so insurmountable about it? I already said I beat them on the 3rd week!