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Mizrael(red, Tower, Aine, Dessa) def КостяN (Castle, Tyris, Tyris) 144
Thanks for the game.
:( .
There were no rests.
1st week. Week of wood.
111. 5 heroes, with built archers for the heroes 5+7 arrived = total 21, there is a stable at the doorstep and various treasure chests, and Gurni showed up, and Caitlin with +350, oh! also Verdish with a tent - decided there were enough reasons not to take a rest on slow roads.
112. 6 heroes, I light the Conservatory, Naga bank, Medusa shed, Gurni takes a crypt for 2000, plenty of gold tossed in, I didn't buy the 7th-8th only because there's nowhere to send them yet :).
113. mercury mine, I see an external dwelling of Swords, "vague doubts begin to gnaw" - where's the wood??:smile32: because overall the respawn is very, very decent for Balance, Eh, what the hell, there won't be a rest:smile17:! I start frantically building a chain to break through a passable area into the unexplored part of the respawn, to the detriment of capturing the likely native town:smile50:.
114. Successfully broke through with Tyris against 40 wolves with half gremlins without losses and without a single one (guard of the Sword external dwelling), still stunned about both the wood and the leveling of the probable "tough guys": Tyris or Gurni:confused:
115. I looked around a bit in the part of the respawn beyond those wolves and the external dwelling - dead again, but at the opposite end there is 1 pile behind white Centaurs:smile03:, although it won't be enough for cavalry no matter what, I'm already starting to brace for griffins:mad::smile18: and a secondary dwelling with a guard too, no freebies, damn - I have to feverishly think how to take it in time and meanwhile search the corners of the respawn for a sawmill: all the roaches are thrown into the "relay" instead of the usual vacuuming for week 1...
116. Verdish, without leaving the chain, takes the pile behind the Centaurs, Katya takes the native town on the last square without even the "right" to accelerate, and Adele, correctly placed on a griffin(!) and not on 4th speed, as one undeniably strong player taught (without irony) - like, you need to save griffins ;) , in short, Adele, correctly placed on a griffin, barely sees the very edge of the sawmill, which she wouldn't have seen on a pokemon :) - again in a completely different direction, through 5-6 heroes along the road at some distance:D. We think, we think, we calculate, we seem to reach it, phew:) !...
117. There will be cavalry!:smile03::smile03::smile03: The chain reached it. In general, such a chain maneuvering, as on Jebus Cross on week 1, doesn't always happen for me:D. But regarding the leveling of the workers, I'll modestly keep quiet for now - there simply wasn't any:rolleyes:. And the gold suddenly ran out sharply, although it seemed there was plenty:smile32:...
2nd week. Week of noobism.
121. Tyris grabbed Loga, runs to the free passage from under 100 zombies.
122. Tyris is just running to the stables, and Gurni is sent into the passage and not accelerated:smile18:, still only 6 heroes! because gold is already hard to find in broad daylight....:smile50:
123. Gurni killed about 40 water elementals with half gremlins at the cost of several archers:(, runs to the most interesting building on this template - the Warrior's Tomb:p, what I wanted to say about Tyris's "maneuver" - I don't understand from the save:o, some nonsense...
124. in the tomb just a sword +3:mad:, although it has been worse:rolleyes: and finally the 7th hero:D:D:D.
125. show-off Tyris attacks the Conservatory head-on without checking (beer-beer:rolleyes:) and sufficient trumps against, say, 150-200 feathery ones, luckily it was level 2 - got off with a light fright:), stats were 8-3, without combat skills, 19 Crusaders were in charge, well and banners with horses:cool:, though regarding banners as usual - they applied in the 1st round and not without their nasty moral spells the battle was... we run to the gold and ore in the native banks:).
126. Medusa shed 6, Naga - 3 with guards, with total losses in them - 3 pokemon:smile40:
127. Rampart town, folder of 10th level with basic Offense and Water, basically got going:), there's a monolith and griffins at home, but no castle - turned out kind of stupid:smile32:...
3rd week. Week of teleport treasure zone.
131. Necro secondary dwelling with a fort, the worker has Expert Offense, some bug with the passage to the treasure zone, fought about 40 Diamond Golems, but at the teleport, next to the passage, there were no other guards for the treasure zone:smile32::smile32::smile32:::confused::confused::confused:, a sword +2/2 taken off.
132. Black market, and there are BOOTS:eek::(:mad:, but no gold:smile18:(15,000...), I run to the Conservatory.
133. Conservatory, damn, mini:smile18: and I trudged through the sand for it:smile10:, I'd kill those griffins.... (twice:D), I'm also planning to trudge, judging by the save - for a shield +4.
134. Didn't decide to take 10+ steps across the treacherous sands for dubious stats:D, but went to Hive-8, idiotically giving Gurnison all except the cavalry and angels - to take the helm +3 (forgot to take 2-3 single units) - resulting in minus a horse, almost cried:(, what a moron:smile18::smile18::smile18:.
135. Broke through to the other side of the teleport (the one with the Diamond Golems) - there's swamp, most likely enemy territory, indeed a scout hero on skeletons attacked, killing a few archers (I don't remember about hit-and-run:rolleyes::)).
136. Took the red Necro town, there I finally accelerated for the first time in several days (well, I was afraid, not that I forgot:) ) and restored mana.
137. Broke back home for the stables, because I ran all of week 3 without them!!:eek::smile18: visited the paid upgrade:) (already had a capitol).
4th week. Week of cap-tossing and disappointment in the power of stats and Tactics:).
141. Broke again closer to the treasure and grabbed 2 chests 5000+5000xp (I barely noticed 1 behind the terrain:D), for almost a week I'm ahead of the opponent in all tavern indicators, except number of heroes and towns:) - ego grows and growwwws:smile40:, I'm about to toss caps at him;). traded a quest artifact for 30 gremlin rags:eek: and sent them with the same scout to clear the entire area (but I should have built them and taken them to the final - as a counter against -2 mana from his mages, with Leadership:mad:, and a stack of almost 40 of them isn't that weak - definitely better than 1 pokemon, like I had:smile18:...)
142. Running. I still don't know where: either to the arena in the treasure zone, but there's quite a bit of sand, or to the GO, wanted to take those boots, but again didn't have enough gold, and I don't have that many resources for exchange, wouldn't have scraped together 5k without a complete drain:(
143. Broke the GO very stupidly with losses of both cavalry and wyverns in small numbers:mad:, then looked at Mikogo on how to beat them with a few pokemon and a couple of griffins with a tent, thanks to Mikhail, thanks for another video lesson:). Didn't reach the capital by a few steps, and the next day I messed up and decided not to continue (the final is described normally by Mizrael in the report), I bought back with who-knows-what, and there were another 30 Genies and 10 Queens and the treasure zone under control with at least 3 towns and an external dwelling of Firebirds - screw it... (I shouldn't have hit the GO, but instead gone for angels and possibly - Archangels:eek:, yes-yes, even on Balance, they could realistically appear around week 5 in my situation, and for someone stronger - maybe even earlier. and take and level Wisdom with building magic - there were 3 Cyclops spawning points)
Thanks.
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)
Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
Кто к нам с пером придёт, тот от пера и погибнет!:smile51: