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Posts from Reports on online games and their confirmations (Winter 2009-10 season).
It happened. 2 roads to Dragon Utopia and in the metro 114 I lost 14 archers in the crypt:mad: 116 I take a Necro secondary, build a tavern, and realized Kyrre is 3 12 3 3 :eek: on the first 1,2,4,6, in the castle + 1000 in the secondary 122 I kill the noob with 2 horses for 90+ hobbits Roman gave auto, respect for that:smile41: 123 I upgrade shooters' ammo 125 Dwarf Cottage mini 127 Necklace at (3) 131 2 Imp dwellings of 20 and 40 137 Pandora's Box 10k exp Around 142 Kyrre hits the Dragon Utopia with 6 Fairy Dragons, which I didn't expect and wasn't ready for. Takes Valeska with 3 Angels for 1, buys back, and blocks the passage to the castle, while the army is on the other side (cut off the last hope):smile11:
A long game, I don't remember everything exactly. Around 114 I took a secondary 126 another one on week 3 + 2 Angels + 6 Wyverns on week 4 3 Dragon Utopias + 5 Angels + 54 Wyverns in the end I arrived on month 2 loaded with artifacts and Wyverns + explosion 1000 chances to defend in Kyrre's castle were slim!
FireToSky (blue, Kunfluks, Monere, Moner) def Kash (red, Castle, Valeska, Grindan), 2m4d(3), 134 Moner dropped, not bad! The air elementals weren't built, only 5 arrived... sad... but I immediately take the external dwelling for air elementals. I scout the Griffin Conservatory 113 - external dwelling for necromancy 114 - Moner gets archery (thought long and hard about whether to take it or not) - but decided to take it, since storms >> Griffin Conservatory 116 - Moner gets Earth Magic! End of week 1-6 at the citadel 121 - external dwelling for Jungle 121-123 a couple of crypts, gnoll huts with 20 each Griffin Conservatory 3-4, basic Earth Magic, I don't dare attack Then unexpectedly Kash tries to break through the GO horde of death knights : palevo : 2 thoughts immediately swirled in my head: 1) While I was absent from the forum, Kash acquired monster skill! 2) Kash has gone crazy With a 50-50 probability, Kash still crashed against the GO, only a mob remained from the horde, didn't ask for auto, and I couldn't even determine for sure whether he attacked with his main stack or if it was magic preparation for a subsequent strike... So I still decided to be on standby. But a couple of days later, through the Tree of Vision, I saw that he was pushing through to the secondary hero Taver without a proper army, and my doubts vanished... 124-126 - another couple of gnoll huts with 20 each, medusa huts with 8 each, Moner frantically visits 2 old trees, hoping to get expert Earth Magic... I build birds 127 - finally, by beating zombies, imps, medusas, he gets expert Earth Magic and breaks through the Griffin Conservatory to level 3 without any problems. 131 - speed boost on birds before the GO, another couple of crypts (week +5 birds :intriga: ) 132 - I burst in, don't reach the capital 133 - I attack the capital (defended by 1 fairy) 134 - I catch up to Grindan in Taver, weekly Castle army stats 11-8-8-5 Moner 12-4-3-4 with 11 birds, 3 angels, 48 air elementals, 7 psychos and the rest leave no chance! A pity that Kash crashed against the GO, if that hadn't happened, the game could have taken a completely different turn! Thanks for the game!
Everything was fine until this quirk with the GO. 113 Grindan with armor and mass slow for 10 rounds 114 killed 22 Dragon Fly Hive Minotaurs, becoming 5-7-7-4, a drugged-up beast.. etc., everything was falling into place, only there were no conservatories/dragon fly hives/dwarf cottages, but on the snow I didn't have enough speed and intelligence to break through with the Archmagi. That was the only available and undiscovered Griffin Conservatory there 123 lacks the power to break through the GO, was left with 16 Gogs and 5 Griffins and no money Didn't want to surrender, finally broke through to the snow, plugged the Efreetis on a secondary hero, on 131 a max-Dwarf Cottage, 132 a double-Griffin Conservatory and tried to scratch away. But Monere on 11 birds on the third week - that's a beast that's hard to kill even without a dump
Thanks for the game
P.S. Definitely must forbid buying back higher-level extra monsters
FireToSky (blue, Rampart, Kyrre, Kyrre) def Simple (red, Dungeon, Tazar, Tazar), 2sm4d(3), 141 I get Ivor — that's 17 elves total, I take a crypt with 5 vamps, an external dwelling of pegasi, scout an external dwelling of dragons, a unicorn, well, basically — it's playable :) 112 — I break through a group of pegasi in the swamp, the road is blocked by a crowd of mages behind a +5 attack item. 113 — dwarf stacks of 15 114 — external dwelling of unicorns, Kyrre — expert archery, logistics 115 — I go into the snow, a crypt, a +6 shield behind a crowd of basilisks 117 — I immediately capture 2 secondary towns — a Dungeon and a Tavern 1-6 without dwarves in the castle 121-122 — 2 Naga banks, a necklace of +1 speed 123 — club of +5 attack, external dwelling of Dungeon 125 — I burst into the treasure zones, I see the Book of Earth for a small amount of Gold (forget it!) I take a Naga bank 126 — Griffin Conservatory on 2 131 — Griffin Conservatory on 2, a cloak of +2 speed (good!) 133 — in the winter I take a Naga bank, a Pandora's Box with 35 Obsidian Gargoyles (Kyrre expert. pathfinding) trying to catch up to Tazar, who took a Griffin Conservatory at the junction of the swamp and winter 134 — Tazar gets defeated, I don't chase, I go into the treasure zone behind the winter, there I see 3 beehives, a couple of Pandora's Boxes 135 - 137 — Pandora's Boxes 10k+5k gold, 3 beehives=18 Wyverns, I level up expert water. I build dragons in the town I mess up the chain through the snow, so Kyrre ends up not in the capital but in the Tavern, to close the chain and break through the external dwelling of dragons 141 — Tazar breaks through ГО with a hundred Pits and a horde of Nagas He doesn't make it to the capital in a few turns... Suspense! I first split into the Dungeon, double my mana, then into the capital, buy what I can, and decide to attack because I realize this isn't Tazar's whole army... Fight! Kyrre lvl 17 (12-19-3-3) vs Tazar lvl 17 (10-19-12-9) Kyrre — Logistics, Pathfinding, Archery, Armorer, Wisdom, Water — all expert Tazar — Armorer, Mysticism, Tactics, Earth, Logistics, Scouting — all expert Army (there might be inaccuracies because I didn't make a save before the battle) 6 green dragons, 3 angels (1 stayed in the noob's fast army), 59 Grand Elves, 27 upgraded Dendroid Guards, 51 Pegasi, 18 Wyverns, 12 Dendroid Guards vs 31 upgraded Wyverns, 3 Hydras, 18 Manticores, 17 Basilisks, 20 Lizardmen, 6 Angels, 20+ Scorpicores
Round 1 — With Tactics, Tazar moves forward, I blunder a bit by not covering my Grand Elves, so in round 1 a couple dozen of them fall, but I kill almost all the Manticores... Round 2 — I finish off the Manticores, I manage to cover my Grand Elves nicely using a small hill, the Dendroid Guards befriend the Angels (for several rounds) Well, then the battle's flow went such that first I dealt with the Hydras and Basilisks, shot the Wyverns with the elves, then killed the Angels, then moved on to the Wyverns, and only when about 5 of them remained, the opponent was able to surrender Damn, this Tazar is really armored... P.S. +3 speed from artifacts + native terrain really helped a lot! Remaining: 1 angel, 3 dragons (they were lucky the Gorgon only glared once!), 18 Wyverns, 12 Dendroid Guards, 47 Pegasi, 1 GRAND ELF !!! After that, Mr. Simple decides not to continue! Thanks for an interesting game and an exciting FB!
The map generator gave me 1 secondary resource, while my opponent had 3. Therefore, I constantly struggled with money. I also didn't have many buildings that generate money.
The game dragged on because I couldn't buy out all the mines. I arrived at my opponent's base without a weekly income boost because I had no money to buy them out, and I was also getting tired.
My opponent had plenty of money and bought out all the mines. The advantage in resources made itself felt in the battle.
Then I decided not to continue - I was too lazy, and I didn't see any particular chances.
LeBron (red, Castle, Valeska, Crag Hack) def wariator (blue, Fortress, Tazar, Tazar) 221 2sm4d(3) the whole point of the game was that it was a live stream, which was quite interesting, I must say :) 111 after the rest, I got a decent layout with 4 roads, archers built, Crag Hack in the tavern, though the 3rd hero has no archers — but this is fully compensated by an external dwelling that Christian captures on the very first turn, also revealing the passage to the rocks behind the orc dwelling, the 2nd passage was to the grass behind a horde of archers and a pack of demons; with slow roads, there wasn't much room to spread out 112 Christian buys archers from the external dwelling and, after gathering some gold for an upgrade, brings them home, from where they fly to Valeska. She, in turn, kills a pack of Centaur dwellings for a chest (which allows building a blacksmith), Crag Hack with Centaurs and archers stops at the crossroads and sees the overview that 113 Valeska visits: we see a GO stack of skeletons and 2 crypts, to which Crag Hack flies and takes both — one max, the other nearly max, which is certainly pleasing 114 we run into a horde of archers guarding the passage to the snow; Crag Hack has nothing else to do until the Griffin Conservatory appears, so he calmly goes for upgrades while the army moves to Ivor, who diligently collects gold 115 Griffins are built and upgraded, Ivor went far through the wasteland without finding anything worthwhile, while Crag Hack runs toward the grass secondary 116 Ivor clears the native respawn, and Crag Hack hits dendroids for an unknown artifact (turned out to be junk) and hits the horde of archers, then sets up at the chokepoint before the respawn guard; no more money left, had to build Griffins to maintain the building pace 117 Crag Hack breaks nearly a hundred archers, which also had Haste, and on the grass we find much-needed gold and build the Citadel at home 121 we are one tile short of reaching the Conflux (or rather, we capture it but cannot set up at the chokepoint) then as planned, we pass the army to Ivor so he can head to the rocks and clear everything there, while Crag Hack pushes toward the Griffin Conservatory Ivor runs into a block of a horde of orcs guarding the Cartographer, while Crag Hack is already at the Griffin Conservatory 123 we take the Griffin Conservatory — minimal outcome :( and immediately break into the underground treasure zone — there's a block of a horde of genies; fighting them without Mass Slow is not an option — we go to the next treasure zone 124 there, immediately a Dragon Fly Hive — again minimal, a Nag Bank — minimal!!! :mad: the plan is to go to the external horse dwelling, but it's disrupted by tough and unclear guards, and the scout hero reveals another external horse dwelling behind a Pegasus dwelling; we head there, taking down everything alive along the way 125-127 we took the external dwelling, a crate for 5k experience, freed a level 10 hero 131 max Nag Bank where creatures get morale and hit the archers with a full stack then clearing the treasure zone where nothing remarkable happened — we took 3 Dragon Fly Hives, one of which was guarded by 40!!!! cyclops who, with morale, took out such an important angel (just nonsense — it was because of this that the game dragged on severely) ate a Pandora's Box with some magic — there was a Dimension Door scroll, but I don't even know if it could be used in that situation; I mowed down 25 Wyverns and decided to break back home and go for a showdown with Tazar around 135 I went out to the snow where I took down several scouts and, with air scouting, saw all the opponent's moves, perfectly understanding what he wanted in the treasure zone; I try to isolate the main hero from the gold, but my brain is barely functioning (5 AM) and I start making many mistakes; as a result, I let Tazar get the КЗ and gave myself a headache then followed a chase and tactical skirmishes with a couple of unpleasant and difficult moments, but I managed to pull it off thanks to a very well-played first 2 weeks thank you for the game! P.S. with an upload speed of 2MB, the stream was watched normally(???) by 6-7 people, so it's a very cool thing; if there are any comments/remarks on the game, write them — it's very interesting to discuss
"Это нам идеально подходит!" [Новосибирск, 2013] "Красавчик! Если только не читер.." [Киев, 2014] "Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015] Сам ты фиш (с) :D
LeBron (red, castle, Veleska, Kreg) def wariator (blue, swamp, Tazar, Tazar) 221 2sm4d(3) Yes everything is true!! It was interesting and exciting! Kreg was literally breathing down my neck and that was certainly the right move on his part, otherwise you're just letting Taza into the cabbage patch! The Dragon Utopia was literally snatched from Tazar's greedy claws! Throughout the game I suffered a lack of money and couldn't buy enough units properly! As a result: I found another Dragon Utopia which turned out to be level 3, but Kreg standing behind me didn't allow me to transfer about a hundred gnolls—everything I could manage to buy up to that moment; in the end Tazik with 2 angels, 9 vivas and 20 cows suddenly passed away!! thanks for the game and the stream!!
Каждое поражение-навоз успеха!Герои как жизнь: непредсказуемы как городская маршрутка ,капризны как наши женщины,увлекательны как рыбалка в период нереста ,коварны и отвратительны если мышкой движет слюнявый читер! всё в них есть и это.......
Wlk777 (red, Castle, Valeska, Valeska) def злой романтик (blue, Dungeon, Shakti, Shakti) 2smd4(3) 134 A couple of interesting layouts were cut short by rests =(. Stables and an external dwelling near the castle were spawned, so we played. Roads are average, but as it turned out, the main road wasn't along the road. The respawn was generous, there's gold lying around, about 7 mills =). I got Kyr, but somehow didn't bother leveling her... The result was the first conflux in the citadel, the secondary Dungeon clearly leading to the opponent. On the second week, I took external dwellings of swords and bows; in the Dungeon, a portal with swords, a Griffin Conservatory (minimal), a Hive (maximal). On day 126, I got lucky — on a highly risky rush, I captured the empty enemy capital, waited for the end of the week. Scouts revealed two Griffin Conservatories within half a day's move (one unclaimed — strong). I waited for the end of the week, gathered more troops, and still managed to capture that Griffin Conservatory (maximal). I was one move short of re-sitting in the enemy capital, but the opponent also didn't make it. A dispirited Shakti [Shaxtyor] put up little fight. Thank you for the game.
Van (blue, Rampart, Kyrre, Kyrre) def Alessandro (red, Conflux, Random, Grindan), panic, 121 We have an XP log at 112, with the first Necro secondary, two external dwellings of Peasants, an external dwelling of Centaurs, an external marketplace, a Crypt, and 5 visitable locations for 1000 XP :smile28: , at 121 Kyrre trained to 5734 without artifacts at level 10, news arrives about the opponent’s wipe in a tier-3 Conservatory :eek: , auto wasn’t offered, I decided to shake off the loser aura myself :D, but as it turned out, they wouldn’t have taken it anyway. Thank you for the game.
Wlk777 (red, Castle, Valeska, Valeska) def Evil Romantic (blue, Dungeon, Shakti, Shakti) 2smd4(3) 134 Confirmed. The opponent arrived at a very opportune moment, as he was planning to take the golden bow and break into the castle, but... the capital fell too soon:smile35:. In the end, he was short by 1 move to settle in it, buy archers, and then the final battle would be in question. So, he ended up with the golden bow, but only Gogs among the archers :D Thanks for the game.
Van (blue, Rampart, Kyrre, Kyrre) def Alessandro (red, Conflux, Random, Grindan), panic, 121 At 112 we have an XP log, first week necro secondary, two external dwellings of buramas, an external dwelling of centaurs, and an external marketplace, a crypt, and 5 visited locations for 1000 XP each :smile28: , at 121 Kyrre trained to 5734 without artifacts at level 10, news arrives of opponent's defeat in a tier-3 Griffin Conservatory :eek: , didn't offer auto, decided to shed the loser aura myself :D, and as it turned out they wouldn't have accepted anyway, Thank you for the game.
I confirm. First week fae dragons in a fort and a secondary hero. For some reason returned to the native respawn near the Griffin Conservatory, having scouted that there were 30 minimum. Neither 4 fae dragons nor mass slow helped, got defeated. Thank you for the game.