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I talked to Dust about forming a team from Dungeon.
It's possible to assemble a team, but there are difficulties with the rules – people aren't very eager to play with random elements.
An interesting idea emerged – to register a team from Dungeon, but not with the new champions from St. Petersburg, but with the old ones – the ones that are currently used in SoY. And as a bonus, allow the opposing team to arrange their own players on the maps.
With these rules, we might even be able to convince Uncle Horn to participate.
In voting-based selections, those who actively participated in tournaments (and showed reasonably good results) and those who are favored by the majority of voters, along with having average or high skill, will always be chosen first. There are other selection methods, such as the "best" player selection. However, many of the resource's strong players were simply not active when registration for the tournament was open, or they simply found the tournament uninteresting, or they didn't have enough time. But their skill level remains no worse than those who participate in the "best" player selection. Therefore, there will never be a universal method; instead, the most optimal method is chosen according to the majority's opinion. Regarding the tournament, I have always followed events of this kind and was eager to participate, or at least be a reserve player. I consider HW to be the only truly native resource on the internet (considering resources of any kind), so it is a great honor for me to be accepted by the resource's community as a possible candidate for the team that will defend HW's honor. I also wanted to vote, but when I started listing possible candidates in my memory, I realized there weren't enough 20 slots, definitely including those we've already forgotten, but from whom many, including myself, learned. For example, Rhox, Vbn, Uran, Dudge, and many others. Everyone who has been named here as a possible candidate for the team deserves it 100%. Regarding my participation, if I am chosen for the team, I can participate 110% (even if I have to buy a computer or play from an internet cafe or a friend's place). I guarantee 100% commitment in the games (I cannot guarantee 100% victories, though). I am following the topic with great interest
Homo Homini :smile03:
Острые копья мы воткнём в небо Полками затмим горизонты Знает уже враг не откупиться От казака ему золотом жёлтым.
Мы выступаем не за трофеев Ведёт нас вперёд великая вера Если погибнуть за землю родную Не побоиться тут каждый быть первым.
Лютая братия будет битва Сложат былины мудрые деды А коли останемся в поле навеки Что-ж, жить нам после - в легендах.
Yes, by the way, I myself wouldn't mind helping the HeroesWorld team; I see votes for me, but my current capabilities and the form itself don't allow me to count on anything more than a "benchwarmer" spot.
Since Alex_R doesn't have the time, well then let the winner of "Best of HeroesWorld" — Wlk777 play instead of him, and Alex_R can substitute for someone if needed.
Silence doesn't mean agreement with everything written, and to avoid regrets, I'll share my opinion.
The game version should be the one where all the factions match the standard ones; otherwise, you'll be playing a different game and become a novice in it!!! Because knowing all the nuances of the game allows you to build your strategy.
Full Tech Tree (TE) is unacceptable for a player accustomed to the standard factions, especially for a tournament of this magnitude, as they may not have even seen it!!! (It might be suitable for casual play, as well as playing against Necropolis or against two opponents.) Standard factions (SOD) and Light Tech Tree (TE) are suitable; you'll just need to get used to TE (the buttons), but at least everything will match the standard factions.
Template: Are there any differences between random and fixed maps? In fixed maps, there are pre-made layouts for each map, and deviating from them means you won't see victory!!! I've never played fixed maps and don't plan to; I don't want to play chess. (I didn't mean to offend fixed map players; it's just that random maps were initially planned here.)
For myself, I would play with any random template.
I accept any rules for myself, except for cartographers and various diplomacy options (not skill, but joining monsters), and possibly a lottery with scrolls (DD without building a Guildhall or having the right date).
... Is there a difference between random maps and fixed maps? On fixed maps, there are pre-made layouts for each map, and deviating from them means you won't win! I've never played fixed maps and don't plan to...
An exceptionally comprehensive analysis from someone who has never played fixed maps.
... “You are at the very lowest level of development,” Filipp Filippovich shouted, “you are still just a forming, intellectually weak being; all your actions are purely animalistic, and in the presence of two people with a university education, you allow yourself to behave with such intolerable insolence, offering some cosmic-scale and equally cosmic-stupid advice on how to divide everything… And at the same time, you’ve swallowed a lot of tooth powder…”
in my opinion, allowing HL to present fixes as their version of the game is absurd. The difference here is even greater than between SOD and TE. But if Heroes 3 offered to play in the Heroes of Might and Magic Online environment, would they accept it into the interportal?
In track and field, there are various disciplines such as long jump and sprint. It is not uncommon for athletes to switch from one discipline to another. The same applies to random events and fixes in Heroes. Why limit yourself?
In my opinion, allowing HL to present fixes as their version of the game is absurd. The difference is even greater than between SOD and TE. And if Heroes of Might and Magic offered to play In the Wake of Gods, would they be accepted into the interportal?
With two months for preparation, it's easy. They say that In the Wake of Gods has many interesting features, and I would gladly study it for such a project, and also train the team.
Moreover, the difference between In the Wake of Gods and The Shadow of Death is much greater than between SOD and TE fixes.
Have you ever observed the behavior of birds: those raised in a cage, in captivity, and those that flew free? Have you noticed a difference? After all, inner dignity and a free spirit are perhaps especially evident in flight... More accurately, birds from cages often don't fly at all. ....The feeling of flight is also manifested in dignity. Dignity is a person's respect for themselves. Not self-pity or arrogance, which stinks because of the desire to stand out by humiliating others. Dignity is evidence of a person's inner self-sufficiency, the presence of a core, an understanding of one's real worth and value. Dignity ennobles not only the person themselves but also those observing them; it has a special charm and attraction, although it does not immediately catch the eye, unlike arrogance. Arrogance introduces dissonance into universal harmony.
Wicc
With 2 months to prepare - easily. Given that the difference between WoG and TE is far greater than between SoD-SMka and TE-fixes.
So what's the issue? If the more complex option is acceptable, are you just showing stubbornness? In advance, I'll note that HeroesWorld did not ultimatively demand SoD + sm4d3(?).
And what, in your opinion, only kings are requested? May God be with you, I'm not playing against anyone, and I'll even say that I don't have a strong desire to play in the interportal; I don't like overly competitive matches. I said what I thought, and if you like to look for hidden meaning in everything and provoke someone (fortunately, in this case, it's not rude or offensive, but it has happened quite often), well, I guess you can't be changed anymore :(
Since the Hive is the initiator of this event, the default version will be SoD. Naturally, the rules will include a clause allowing any rule to be changed by mutual agreement between the players, including the game version. But that's not all. It is proposed that we jointly create a list of templates. For example, each team participating in the interportal declares 2 templates for the common list. Also, for more productive exchange of experience and consideration of the interests of invited teams, let us consider proposals for mandatory quota allocation for "favorite" versions. For example, 20% or every 5th match. The system uses round-robin matches. I propose determining the number of matches between teams individually with each resource. The minimum team size is 5 people, the maximum is 15. The default limit is 6 minutes. (program for quick transfer of troops without interfering with the structure of the game + description for it here)