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Posts from Favorites into Battle - 2 Auto-translated

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#503
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Want a balanced game? Play 8mm6 on slow roads in SOD ;)

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
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#508
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Unfortunately, I don't have any tournament games on Panic, but the template structure clearly suggests a Necropolis strategy. After all, the only exit always leads to a Necropolis, size L without an underground, with quite a few level 1 guards. In general, it's a paradise for skeletons. And on the other hand, someone might immediately get a Necropolis with skeletons, while someone else won't be able to find it in the tavern.
Panic is quite limited in terms of strategic diversity. That's my opinion.
In reply to Avern
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#509
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Avern
Unfortunately, I don't have a single tournament game on Panic, but the template structure clearly pushes towards Necromancer. After all, the only exit always leads to the necro-village, size L without underground, and quite numerous level 1 guards. In general, it's a paradise for bones. On the other hand, some will get a necro with skeletons right away, while others might not dig one up in the tavern at all.
Panic is quite limited in the variety of strategic techniques. That's just my IMHO.
Mark Necromancer on Panic immediately. On SM, strategic techniques mostly boil down to finding more cans and Hives; whoever gets more and fatter ones becomes that "pepper" who breaks Dragon Utopia (where they also give different amounts, to put it mildly). On Panic, everything must be done carefully and precisely; you can't do what you do on SM—staying without troops on the second or third turn, going into a treasure zone, and emerging on the fourth as a super-pepper with 50 ducks, great stats, and an explosion of about 2000. In short, there is simply very little one-freebie stuff on Panic, which makes it more interesting. IMHO=\
Всем удачи ! И Морали !
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#510
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Just a reminder:
3. Deadlines. The tournament starts on September 1, 2009. Each game has a 2-week deadline. The planned end of the group stage is October 26. The planned end of the tournament is December 21...
That is, the round of 16: October 27 - November 9, quarterfinals: November 10-23, semifinals: November 24 - December 7, final: December 8-21.

From today, the time allotted for the final has already begun. And we haven't even finished the quarterfinals yet.
The organizers held the draw on time, the medals and prize are ready. The "Favorites" tournament is an official one. It is linked to other tournaments - Best and Selection for Best.
A request to AliaSmehova and KobRa_RR to show respect for the tournament deadlines, the organizers, and other participants, and to urgently - by the weekend - finish the quarterfinals and submit the result by December 12.
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#511
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Javdet (red elves, Kirr) def KobRa_RR (blue Necropolis, Tant) 2sm4d3 113

Judging by the date, I acted like a jerk. Tema, sorry, but you also had a good setup.

Thanks for the attempt, you'll get your revenge soon;)
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#512
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I will no longer participate in tournaments where SM is declared as the main template. And if I want some randomness, I'd rather play poker, where at least something depends on you. P.S. An exception is made for interportal tournaments.
In reply to KobRa_RR
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#513
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Tournament Final
Javdet - Pit for LM

Match for 3rd place!
Medium_HP - KobRa_RR

Good luck!
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#514
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Please record replays of at least the final battles – they teach a lot. Honestly.
In reply to Pradromalo
#515
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Medium_HP (blue, conflux, Pasis, Pasis) def KobRa_RR (red, necro, Tant, Tant) 2sm4d3 135

My rest was left on 111, with heroes having 12 air elementals and 6 wasps from Bron, there's a stable and an external water dwelling, I forgot about the color change and decided to play.
On 112 it turns out that the respawn is quite poor, passages to the rocks through orcs and to the grass through the eye, on 113 ГО is revealed near the lift, 2 crypts are taken by Pasis, no more money at home, Ignissa is scouted ahead of the orcs, on 114 a barbarian secondary, on 115 Pasis with advanced tactics waits for the psychos near the eyes, on 116 some money is cleared on the rocks, +1 speed in the cart, troops +psychos from home to Pasis, secondary rampart, a Griffin Conservatory and three exits from the respawn are visible in the overview - lift, teleport, and into the treasure zone on the grass (there at the entrance for 5-9 phoenixes is a book of air), respectively to the opponent either lift or teleport. On 117 a crypt (the last money-generating building on three respawns), birds at home.
At the start of the second week, the last freebies are picked up and the final chests are cleared with noobs on birds, the lift on the rocks is checked - treasure zone, based on the location of this lift, ГО, the lift behind the mountain on the enemy's secondary, and the lift on the rampart I conclude that the teleport leads to the opponent, Pasis meanwhile has cleared a hat +4 near the rampart. By 124 with a full trade everything is upgraded and bought except earth and fire, Pasis takes 1 angel, approaches the teleport, on 125 behind the teleport is a 4-stack nagabank, gives logistics, Pasis reaches the road, a necro castle (more precisely a fort) is visible. No attack followed during the transition, upgrade and delivery of fire, on 126 Pasis settles in the blue capital, where griffins are built in the fort, everything is bought. The enemy has 2 secondaries - conflux and dungeon, a fork near the capital, where Tant is with his army is not yet clear. On 127 8 wyverns on the conflux secondary.
Then noob battles, by 132 both secondaries are revealed and Pasis reaches the conflux. On 133 scouting reveals movement of reds in the treasure zone not far from КВ, Pasis goes towards it so the enemy doesn't get it, Moner with advanced logistics positions himself on the way from the dungeon. On 134 КВ, army for Moner, secondary dungeon, Pasis breaks into it, a level 5 building with Dimension Door is built there, it's clear that Tant must be caught immediately. On 135 Tant enters his former conflux secondary, Pasis breaks into it using Dimension Door from the book (could also have broken in on foot, but would have had to buy another noob for the chain and couldn't have purchased and brought 5 energy elements from home), the chain delivers the army, a fight with no alternatives.
Thanks for the game.
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#516
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I played terribly strategically — I didn't break the teleport from my native spawn, even though I was two squares away from it, for some reason I thought it led to some backwater... and then the chain was already set up in the other direction, and in the end the main base was lost, along with any hope of uniting my army — there were two strong Necromancers with 250+ skeletons each... I built a 5th top-tier structure at the cost of wild trades for 131, luck was on my side — I got Dimension Door, but only 100 mana, not much room to jump around, and the opponent, though weak in stats, still refused to fall behind me. In the end, both my heroes fell one square short of reaching a secondary Conflux and I lost.
Congratulations to Media on a worthy game and winning bronze!
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#517
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Pit for LM (blue, Conflux, random Ignissa, Clavius) def. Javdet (red, Rampart, Kairi, Korvak), 143. We chose all restarts. The game generated an interesting scenario. In the tavern, Clavius arrived with skeletons, which is good. Air creatures were built - 14 in total, also good. There's not much money, but there's a stash of phoenixes. 112 - 3 secondary settlements on average paths - excellent. 5 heroes, and no more will appear until the end of the week. 113 - found a stable on the road. I'm not taking earth creatures - the Death Knight will always have time, I advanced necromancy. 114 - but I'm taking ranger skills, 2 secondary settlements - swamps, the third - through a portal, I thought there should be snow there (mages were guarding), later it turned out to be a swamp as well. I break through water elementals with acceptable losses and take the city. I immediately build bee hives there. 2 heroes collect money in the swamp, Clavius returns, takes the imp lair with 30 imps on 116 and 40 on 117. There was enough money for birds and a Stronghold. 121 - I exchange resources, buy 5 birds and Grindan, take the maximum gnome mine, break through to the swamp through a portal. 122 - shield +3, I see an observation tower - there's a bee hive. 123 - +6 wyverns, I break into the first secondary settlement with money buildings and another bee hive. I got logistics, and earth magic is already advanced. 124 - naga bank - maximum. 125 - 2 medusa mines and a bee hive for 8 wyverns, I break into the capital, Tunnar's army is a couple of squares away from the main city (group of cyclops through a portal). Here, Korvak broke into the main city from his side. It was quite scary, but the cyclops turned out to be a good defense. Tunnar with advanced tactics easily takes the bird lair, the army spends the night in the city just in case. 127 - a mini-bee hive near the capital, and Clavius spends the night with his army at home again. 131 - they didn't attack... Well, then I'll attack. I defeat 80 core cyclops, losing 1 bird and 22 fire elementals, on the other side, unicorns and dendroids were in the city. Moner arrives, I give him the army, he takes the city and spends the night there with the army. I left a bird for Clavius. Centaurs, pegasi, and gnomes of the new week were not bought. 132 - I leave the skeletons in the castle and go to the opponent's secondary settlement, because from the observation tower I saw Korvak with dead troops at the entrance to the desert treasure. 134 - I take the city, I go after Korvak. 136 - bee hive for 8 wyverns, Pandora for 5000 experience, realized the hopelessness of his campaign and broke into the capital, passing the troops along the chain. 137 - I run to the last neutral city. 141 - Korvak takes his capital back with several birds and 1 angel, kills the heroes in my chain - now he can't be killed (it was unexpected, so I placed Dess incorrectly). As a result, Korvak replenished his mana, visited the stable, and went back to the treasure. 142 - I returned the city, the growth killed, I'm heading to a rather distant utopia. On 144, Korvak decided to return for some reason, attacked Grindan in the castle, who had 6 dendroids, 20+ gnomes, 10 average pegasi, and some other creatures. As a result, he lost an angel, units, and 18 wyverns. And then the opponent attacked Intea with 1 fly hero with 7 centaurs without ranged attack. Intea survived, and they couldn't finish him off with another hero. As a result, Intea received troops and killed Korvak in the castle. Thank you for a very interesting and intense game. Congratulations to Roman on the silver medal, the prize - a disc by the band "Meldiss" - will go to Crimea))) We often play together in the final stages of tournaments... It's becoming more and more difficult to win... I wish you success and good luck!
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#518
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Mda, before this I was just unlucky in the finals (fixes don't count) — but this is the kind of thing that makes you want to quit Heroes and play poker)))
I'm to blame myself — I can't remember having this many blunders before.... There were 2, 3 mistakes per game before, but now I messed up so much..... and in the decisive moments, luck also turned its back on me.

The draft was pretty poor — the only good thing was 5 Elves with Kyrre, and resource-wise I wasn't too poor. Only one secondary — Barbarians, an extremely unpleasant GO with Teleport, but both Rest guys bungled it, we play....
Blunder number one — in the lair, I thought I had given the army to Kyrre.... So minus 2500 and loss of tempo. And this is the only blunder I'm not upset about — Crag Hack as the 8th or 9th hero in the tavern, I made him main because there's nothing to catch without pathfinding nearby, and Kyrre also hit water.
Blunder #2 — I hesitated and didn't give a stack of Centaurs to break through the Hive guard — nearly a hundred Air Elementals with a big stack put down almost all the Just Greased Wood. Crag Hack already had Earth and everything else exp, got 25k in a free Pandora's Box + freed a level 5 mage (if I'd known this scumbag would betray his savior, I would've left him to rot in prison)))
3 Griffin Conservatories are visible, and despite the blunders, the tempo is very decent. Two mini-Conservatories and the third one far away is a 2.
Blunder #3 — again I was stingy about giving more troops from the troops — Griffins hit hard and twice... minus 8 Elves, an Angel, and I don't remember what else...
Moving on — Crag Hack, recalling home and learning Slow, breaks 2 Nagas, and the moment that decided the game:
On day 125, I hit a GO with non-Champions, had enough mana, but Strength was 1, so I took losses — remaining horses and some minor stuff. Petr later said that if I hadn't broken them, he wouldn't have come at me. Forget King Cyclops, I head for the stables and break into the treasure zone. Blunder #4 — I still don't understand why I rushed forward at the GO instead of killing the Medusas. And what happened there, I've only seen in reports)))) 3 units of Angels got stoned in the 1st round (no singles left), then 2 morals, and my super-stack of Grands, having lost 22 guys, was already worthless....((((((
Treasure zone. I commit blunder #5, on the time limit forgetting to deliver the Unicorns and Wood purchased at home. Naturally, the opponent sentenced them the same day by breaking the GO. And that's exactly what I needed to be short for full-fledged fights for artifacts and Hives.
Wings were obtained, then KZ too, many Wyverns, but I messed up again — a fat stack of Wyverns got...ed under the walls of my own castle, and I could have easily replenished mana and returned home without losses.
And the apotheosis — I buy a scout hero to drive away the blue chain hero, but upon attacking I found no arrow((( we're done... the second scout hero didn't make it by one cell...
It's a shame, of course, that I messed up like this in the final, I lacked concentration and each mistake decided the outcome... but it's all fair))) and of course congratulations to Pete on the cup)))
P.S. But still, I think the overall strategy was up to par, at least I'm not upset about that)))))

Thanks for the game and the tournament))))
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#519
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Congratulations, Petya! Roma, you fought well, just a little bit of luck was missing! It was a great tournament, thank you very much to the organizers!
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
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#521
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Leaderboard for the "Favorites Go!" - 2 Tournament.


The formula for calculating the rating is:
(LOG10(N/m))*33, where N is the number of participants in the tournament, and m is the participant's rank.
In cases where the rank was not determined, the best possible result is used.

The table was inserted on April 10, 2013, when summarizing the results of the "Favorites-5" tournament and the series of "Favorites Go!" tournaments.
Updated on May 13, 2014.
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