Skip to content

Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.” Auto-translated

5.0 (1 rating)
In reply to Yakudza
User Avatar
#647
Auto-translated
The draft is largely influenced not only by the strength of the factions but also by personal preferences. For example, there are many players who simply don't know how to play as Necropolis or Fortress, so they ban them, both to avoid having to play them themselves and to prevent their opponents from playing them. So, the draft isn't very indicative in this regard. The solution is to generate factions randomly using a randomizer, and then allow players to trade for their preferred color and faction. In my opinion, this is the most important thing to add to the rules, rather than focusing on minor details.
In reply to Wicc
User Avatar
#648
Auto-translated
Wicc
The solution is to generate castles randomly + bidding for color and castle. This is, in my opinion, the most important thing to add to the rules, not to polish the details.
Suggest only how to implement bidding in SOD (don't suggest TE and other related things).
I only have one idea. Dismiss the first purchased hero, thereby giving a bonus of 2500, 5000, 7500, etc. But somehow it doesn't seem quite right...
In reply to Dirty_Player
User Avatar
#649
Auto-translated
Dirty_Player
Just suggest how to implement auctions on the SoD (don't suggest anything related to TE and other things).
I only have one idea. Dismiss the first purchased hero, thereby giving a bonus of 2500, 5000, 7500, etc. But somehow it doesn't seem quite right...
In principle, you could require the player who gets the "best" Castle on day 111 to build a market and transfer the required amount to their opponent. However, for some castles, losing one day is critical.
Всем удачи ! И Морали !
In reply to Wlk777
User Avatar
#650
Auto-translated
Wlk777
In principle, you could require the player who receives the "best" Castle on day 111 to build a Market and transfer the required amount to their opponent. Although, for some Castles, losing one day is critical.
By the way, here's another option. I read somewhere that the stronger player would give a one-day advantage. They would simply skip a day. Maybe we could also set a day advantage? (buildings can still be built, of course).
In reply to Yakudza
User Avatar
#651
Auto-translated
This is a very rough approach. Also, 1 day is too long. A more nuanced system is needed.

Ideally, you should give forum points as a reward. If you're too lazy to set up a "Lite" system, you can just ask vbn to create a similar feature for Soda.
In reply to Yakudza
User Avatar
#660
Auto-translated
I suggest adding a checkbox in the voting – a rule about using established map templates! :smile26: :) Those who want to will continue to play with them, but at least new players and experienced players won't get stuck on the same template for years. I think this would be very beneficial for broadening horizons!

Add: Panik, Balance, 8mm6, Jebus, and of course, let's not forget about CM! :)

Basically, things that have already been tested.

In principle, we could also add templates that Chaos League used to play with, 6LM10, 8XM12 (they've also been tested), or new ones like Skirmish, etc. – we need to discuss it!

What do you think?
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
User Avatar
#661
Auto-translated
Lider1
...
in principle, you could also add templates based on which Chaos League played, 6LM10, 8XM12 (which also passed the test in some way) or new ones like Skirmish and others; in general, we need to discuss it...

What do you think?
8XM12 in its original form definitely shouldn't be run at 160%.
In reply to PReDS
User Avatar
#662
Auto-translated
An idea came to me this morning. How can we balance the Mage and the Warrior? It's no secret that the Warrior is very mobile thanks to logistics (good chance), and there's no need to even talk about Specialists. I suggest:

Allow Mages to use the Dimension Door spell TWICE A DAY!

I believe this will add more excitement to the game, as well as make Mages more mobile, and they will be able to chase after Kirr, and we will see many more magical characters in the reports! :smile01: Let's discuss it?
In reply to Dirty_Player
User Avatar
#663
Auto-translated
Dirty_Player


Allow mages to use the Dimension Door spell TWICE A DAY!

Shall we discuss?

Kostya, that surprised me :D, I'm all for it :smile20:
In reply to Dirty_Player
User Avatar
#665
Auto-translated
Dirty_Player

Allow mages to use the Dimension Door spell TWICE A DAY!
And what about Dessa? :D
Всем удачи ! И Морали !
In reply to Dirty_Player
User Avatar
#666
Auto-translated
Dirty_Player
...
Allow mages to use the Dimension Door spell TWICE A DAY!

I think this would add more excitement to the game, as well as make mages more mobile, and they will be able to chase after Knights, and we will see many more magical characters in the reports! :smile01: Let's discuss it?
A weak mage will be able to capture cities with 2 damage dealers, and a farmer-warrior will emerge from the ruins, who will then only need one, or maybe even none at all.
In reply to PReDS
User Avatar
#667
Auto-translated
Wlk777
And Desse ? :D
I thought about that. There are 2 options. Either introduce names of mages who will be restricted, or allow all mages.
I considered placing restrictions on Elementalists, as well as Gundula and Desse.
PReDS
A noob mage will take cities with 2 Dimension Door, then the warrior boss will buy out from the breakdown, for whom one is enough going forward, or maybe it won't be needed at all.
Even if that's the case, what's wrong with it? Noob mages can be on both sides. This will even encourage developing several heroes, which should have a positive effect on the quality of the game. :smile01:
In TE everyone can have 2 Dimension Door. Did anyone complain?
In reply to Dirty_Player
#668
Auto-translated
Dirty_Player
I had an idea this morning. How can we balance the Mage and Warrior classes? It's no secret that the Warrior is very mobile thanks to logistics (good luck chance), and specialists are even more so. I suggest:

Allow Mages to use the Dimension Door spell TWICE A DAY!

I think this would add more excitement to the game, make Mages more mobile, and allow them to chase after Kirr, and we'll see many more magical characters in the reports! :smile01: Let's discuss it?

Wouldn't it be simpler to remove the existing restrictions on level 4 magic?
for starters
In reply to Dirty_Player
User Avatar
#669
Auto-translated
Dirty_Player
I had an idea this morning. How can we make mages and warriors more equal? It's no secret that warriors are very mobile thanks to logistics (good chance), and specialists are even more so. I suggest:

Allow mages to use the Dimension Door spell TWICE A DAY!

I think this will add more excitement to the game, make mages more mobile, and they will be able to chase after Kirr, and we will see many more magical characters in the reports! :smile01: Let's discuss it?

Good idea.
But Dimension Door can already be used twice with expert water magic.
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот