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Posts from fan - test - tournament "Goshan: Last One Standing..."
Previous: After grumbling and complaining about the attempts to "kill" the Necropolis of Goshana (Galtran, for those unfamiliar with the slang), I felt a bit ashamed (because it's always easier to criticize...) and decided to ask other Heroes players to participate together in solving the problem. Specifically, we are discussing:
Fan-Test-Tournament "Goshana: The Last One Standing..."
This topic is created for:
discussing ways to achieve the tournament goals (goals - see below)
discussing the tournament format (deadlines, what system, what to play on, etc.)
for preliminary applications
. I suggest that in this topic, we first write in the format of a brainstorming session (that is, first we offer everything that "comes to mind," we are not afraid to let our minds run wild, one head is good, but many are even better), and then we will start to filter, and I will try to lead the discussion...
So, Goals of the Goshana Fan-Test-Tournament...: 1. Developing changes and additions to the Heroes rules regarding the Necropolis (in particular, Goshana) - so that it is normal to play with it and against it, so that it remains in the game without "castration." 2. Testing the changes and additions from point 1 in real games. 3. Analyzing the results of the tournament, developing recommendations for those who make decisions on changes to the rules (this point, if possible).
What is given: 1. Heroes rules (with the exception of changes regarding the Necropolis) 2. The Smoka template (I understand everything, I know all the objections :) - but most games in the season are played on it, and we are collecting material specifically for the season rules...) 3. The duration of one round is no more than 10 days
The rest - we will discuss...
For a better understanding, I suggest an excerpt from my post:
although I would suggest (and I can suggest a lot) - to play only with the blue Goshana (and/or the player playing Goshana has only one resurrection and/or the player playing against Goshana can level up forbidden heroes and/or some other bonuses for the opponent).
To start the discussion, here are some options (I haven't thought about them much yet):
-if Player 1 chooses the Necropolis during the draft, then Player 2 chooses any castle and color (regardless of the draft results) and has resources 111 and 113, while Player 1 has only one resource 111
-I suggest playing two games in each round (for and against Goshana)
-allow playing against Goshana with Mullich (mages of level 4 without restrictions on building)
-who can offer more?))
RomarioGrom
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I don't like playing as Necropolis, and I don't let others play them either, because it's such an overpowered faction! Reducing the resurrection ability of Necromancers would be a good change, I think. Allowing players to choose any faction and hero without restrictions would be sufficient!
I don't know how the masses will react to this endeavor, but my personal opinion is that it's an overdoing. Why so many tournaments? Each one has only 6-10 participants. Tournaments without a large number of strong players are no longer the same. Regarding the SMK (presumably referring to a specific game mode or feature) – isn't it time to consider making it one of many, rather than the only and main one? It's time to move on and develop further!
I don't know how the masses will react to this endeavor, but my personal opinion is that it's an overkill. Why so many tournaments? Each one has only 6-10 participants. Tournaments without a large number of strong players are no longer the same!
Yeah. On Battle.net, all new features were usually implemented using the following method: 1) Think it through carefully, test it against the computer 2) If step 1 goes smoothly, discuss it with the community, test it in fan games 3) If step 2 goes smoothly, introduce it in regular tournaments 4) If it doesn't drown in public criticism even after step 3, then it becomes a new standard.
A bunch of small tournaments is definitely not the way to go. Discuss it with the community, coordinate with the organizers of the main tournaments – and the new idea is tested in real conditions.
I agree, that's the right approach. We just shouldn't consider the tournament in question as a regular one – it's closer to the second option... structured fan games, if you will. At a minimum, it's enough to gather 8-10 people, without bothering anyone or making any major claims... if the term "tournament" is confusing, we can replace it – no problem (although I've already added the words "test" and "fan" to emphasize its irregular, unofficial nature). A little tournament, a small tourney? :D
Avern
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In my opinion, Necropolis has two dangerous opponents: Rampart and Dungeon. I don't understand why they don't allow playing with Gosh; his stats aren't that impressive. I usually remove Flax first with my Warlock because of his overpowered Bird buff, and I don't even know how to play him well, even after watching Pit's videos. All of this applies to single-player mode, of course.
In my opinion, Necropolis has two dangerous opponents: Rampart and Dungeon.
That's a funny statement, because any castle is a dangerous weapon in skilled hands... And the fact that they stirred up all this trouble with Necropolis is just a joke. Better fight, gentlemen!!!!:smile10:
Ушел с героев, пока пряники)
Lider1
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Yeah, Romchig, but for some, it might be a chance for them to play here, as it's hard to get a spot in the seasonal league.
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In my opinion, Necropolis has two dangerous opponents: Rampart and Dungeon. I don't understand why they don't allow playing with Knight; his stats aren't that impressive. I delete Flax first with my Sorceress because of his cheating Bird growth, and I don't even know how to play him well, even after playing with Pit in the expansion. All of this is true for single-player, of course.
Knight is the second strongest in terms of starting army strength (+buying units from the castle on day 111), after the Шахтёр.
One game with a Necromancer or against him yields statistics of 0, and no conclusions can be drawn. Two opponents need to play as many games as possible against each other under the same conditions, switching sides.
The Necromancer's success depends on random spawns, just like the Miner. Alternatively, give the Necromancer to the player who knows how to play it (!) and give any other castle to the opponent, and then compare the statistics with the other castles.
I will sign up for the tournament under any circumstances (the most important thing is a stable connection).
Ready to participate in experiments, playing as Necropolis and against it....:smile51:
Loi
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1. I think we could divide it into two sides? Like, those who play Necromancer (those who want to learn or just play it) and others who like (want to practice) rushing with it.
2. By the way, I've noticed that many who initiate and strongly support the Necromancer ban don't really like playing it themselves (Pasha Dubrovin, Dirty, Vlk, etc.) – it seems strange, what does this have to do with the tournament? I think they've already forgotten the quiet crunch of the final blow of a skeleton stack – the upcoming tournament will give them a chance to remember. Or, conversely, when playing, for example, Red Castle against Necromancer, we mentally set a time limit for the game – no later than 127, taking this into account, we'll try to play with 111, the first hero purchased. And if we fine-tune the rules for Necromancer, we can improve the balance, making it more interesting to play against, without nerfing it.
3. We should think about it, not just based on the current rules (include parameters for adjusting and upgrading vampires, for example).
4. The main point (the main direction of the discussion), I think, is clear – without changing the fundamental essence of the game for Necromancer, give certain bonuses to the opponent in the rules.
One game as Necropolis or against it doesn't provide any statistics or conclusions. Two opponents need to play as many games against each other as possible under the same conditions, switching sides.
The success of Necropolis depends on random resource spawns, just like with the Fortress. Either give Necropolis to the player who knows how to play it, and give any other castle to the opponent, and then compare the statistics with the other castles.
I will sign up for the tournament under any circumstances (the most important thing is that the connection is stable).
If you pair me with this GREAT and POWERFUL player (for a few games, so that the statistics are collected), I will play:smile25:. The connection is stable; we have already checked.
If you pair me with this GREAT and POWERFUL player (for a few games, so the stats are recorded), I'll play:smile25:. The connection is good; we've already checked.
Please accept my refusal... I'm afraid I can't handle such a strong opponent; I'm still too weak. I'll practice on easier opponents for now:smile13:.