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PReDS (blue, Conflux, random, Pasys, Risa:D ) def Javdet (red, Rampart, random, Ufretin, Gunnar), balance, 136.
The first game on the balance, possibly the last. We played on 160%. I was hoping for Jebus Cross, but Roman removed it. I took both respawns, he took 113. The slow roads were dealt. For Pasys on the first 2 levels they offered garbage or advanced artillery, Risa immediately got offense, and mysticism wasn't unnecessary, since for building guilds in secondary skills there was neither ore nor gold for a long time. On 112 I ran with a scout hero into an empty village. Next to it a prison and a pile of ore behind a pack of artifacts (took on 121 by Luna: Inteus with 18 pixies and 5 ore) and an external dwelling of elementals behind a pack of gargoyles (never took it until the end of the game). Half the respawn with an external dwelling of fire, a Griffin Conservatory, and something else to run around the forest for 3 days, and the passage was blocked by a pack of gargoyles - so I never got there. Several shooter blocks helped to break through an overpopulation of gremlins from Risa. My GO - a pack of firebirds and a pack of champions visible on the teleport - apparently for the reds. I broke through a horde of Centaur on the passage, there's a swamp village on the grass. I captured it on 116, bought Tyrasik there, he cleared a crypt for only 2000:( . On 117 I returned everything to Risa, she scraped a pack of griffins for a treasure chest and a refugee camp: chest for 2000, artifacts in the camp. Markets everywhere, in the starting one 1-4 in the Castle. On the teleport a horde of artifacts, on the passage through rough terrain a pack of not upgraded pikes. On 122 Risa is ready to break them, nearby a couple of scout heroes for splitting, Tyrasik explores the respawn of the swamp village: another Griffin Conservatory, some free creatures, an external dwelling of minotaurs and 2 external dwellings of harpies - all this is far away, and there's nothing to break the conservatories with yet. On 123 Risa with 29 elementals and pixies hits 23 dendroids with a loss of 4 units, the scout heroes collect free creatures, she runs to the necro village. Here along the road a Griffin Conservatory behind a horde of flies (on the third already 107 units), a nagabank, necklace of swiftness - urgently need birds, but little ore and little gold. The road to the village is blocked by a pack of vampires guarding the camp - minus pixie and 6 elementals on 125, next to the village a stable. On 126 a scout hero captured the village, transferred skeletons to Risa, she used them to take a gnome dwelling with 75 dwarves. On 127 a chest for 2000 behind a pack of goblins and we camp at the stable - the birds arrived. All of the second week I was afraid that the reds would show up any moment, Gunnar is visible in the tavern with the best stats, and there's nothing much to meet them with. 131 - free creatures are gathered, a chain is built, Risa from the stables stands before the Griffin Conservatory. On 132 Ciel with birds takes a medusa dwelling with 6 next to the starting one, more elementals are bought and everything is transferred to Risa, she takes a level 2, on a scout hero without looking dives into the nagabank - naturally maximum, and I don't even have units split off, no mana. I gave away almost all elementals to save the chickens and angels. But the next day I completely buy out the psychos and fiery ones, the scout heroes clean up a bit, Risa breaks through 100+ golems, gets logistics and water magic to expert air magic, runs into a Flux village, hits around 50 orcs for a scroll (turned out to be Dimension Door). The zone turned out to be generous with experience, in a couple of days I got around 15K: 100+ golems at the entrance, a horde of ogres for a scroll, around 70 fire elementals for a box of 5K exp, around 70 mummies at the cyclops dwelling, and the cyclops themselves at 6 per stack. I leveled up to expert water magic, got armor, advanced logistics. In the guild there's haste. I'm heading towards the teleport for the champions - it's very close. After 135 Gunnar comes out, hits the champions, moves away not far. The scout heroes drive away a couple of red's scout heroes and reveal what's behind the teleport. Luna with birds, angels, and pixies for the turrets captures the reds' Castle and stays there on 1+1+1+1 pegasus and 1 gnoll with 6 speed and ice ring on 130, learned in the local guild. Gerwulf is bought, he carries everything back to Risa, the timer is barely holding, god knows what happened, but the angels didn't transfer after several attempts, on the last second I managed to transfer the birds to Risa: 2 angels, a tent, +1 speed remained on the scout hero. Gunnar attacks and after 2 rounds concedes defeat.
Thanks for the game.
1:0.