Erdem - PReDS 1:0...
During the first game, we agreed: rests for 3 days, use them as you wish, after each rest we swap colors. Rest on encounter - until 116 on fast.
PReDS (red, swamp, random, Andra, undecided) def Erdem (blue, Tower, random, Tan, Tan/Torossar), 2sm4d(3), 112. We restarted many times, including the encounter 2 or 3 times. In the end, left without restarts, the magic heroes fell into a difficult position and surrendered.
PReDS (blue, Castle, random, Loins, Jabarkas) def (red, Barbarian, random, Terek, Monere), 2sm4d(3), 127.
I immediately crossed out the swamp — I was tired of it myself and didn't want to leave it to my opponent.
Here we started without restarts. Roads are slow, archers aren't worth it, but right next to the Castle there's their external dwelling and a couple of crypts, one of which I take on 111 with Brissa; with Haste I could have barely managed it, but it turned out to be 2000. On 112, it becomes clear that both secondary towns are on grass — there's hope for a native town, GO — green dragons, there's a minimal Griffin Conservatory. Two candidates for main hero appeared: Marius and Jabarkas. Marius with advanced Armor moved toward the group of Gog's guarding the pass to the secondary hero; another group is nearby, but it's a group of flies — left it until the cavalry arrives. Jabarkas, while clearing creatures, immediately got Log — so he's the main. The secondary town is Rampart; from the lookout, I spot an external dwelling of swords behind the flies! The road is blocked by a group of orcs and a group of archers, but that's okay. In the end, at home the cavalry are in the Citadel; Jabarkas stopped directly beneath the native secondary town — movement points ran out. I placed Elves; Tamika, picking up freebies, revealed 2 external dwellings of Pegasi. On 121, I took the secondary town; everyone gathers freebies; the main is at a break in Rampart — there's a stable and a Pandora's Box with a horde of Air Elementals; meanwhile, Brissa found an off-road passage to another secondary town on grass, where there are likely red creatures, but the impending 60+ archers make me consider a visit; plus the main has Earth Magic, and in the hut along the road to the passage there's a Word. On 123, Jabarkas easily shoots the Air Elementals without Haste, collects 10K experience from the Pandora's Box, returns home, and runs to the Fire Elementals guarding the pass. The scout heroes clear some creatures; Loins with Prayer takes a minimal Haste, everything is delivered to the main, and on 124 he spends the night on an Angel near the Fire Elementals, having learned Word. On 125, he visits the lookout along the way and occupies an empty secondary town — another Castle — and speeds up on the Angel. The scouts reach a couple of the red player's scouts. On 126, leaving Loins with 30+ pokemons and 40 archers to guard the Citadel, Jabarkas runs toward the red player's starting area: from the lookout, a corner with a garrison of their Troglodytes and Horsemen is visible; 4 taverns report that our army is stronger. On 127, Monere jumps out of the elevator toward the lost secondary town; I take aim — the main reaches him, I check with a scout and attack. He has only 10 mana, enough for one regular Haste; I cast Mass Slow with Magic 3 and artifacts giving +1 and +2 to spell duration, after which the archers shot everyone down.
Thanks for the games.