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Best – around 40% on the skill-based queue, 60% on the draft queue, and in favorites – who knows, but there are even more, because a specific hero isn’t required. In the last ten pages of the seasonal queue, there are 2 games on the balanced queue, one on the Jebus queue, and the rest are on the skill-based queue.
Conclusion – in the seasonal queue, make a mandatory hero selection template.
....So I was just walking around the map already, everything devoured, can't kill Tazar... And Vova wasn't in a hurry to kill me :)
to kill, you have to catch ;) and chasing is pointless, you either need to intercept or hop over, DD was there, there was also Conflux -- during the opponent's turn I frantically tried to find mentions of the amount of DD in the Chinese rules, so as not to get a technical loss :D as for interception -- the topology of an already unfamiliar template was completely thrown off -- both of my paths to the pre-threes were off-road, the opponent's were on roads, moreover -- the entrance to the main three was behind a teleporter with ГО in both directions for me, while the opponent's was simply above the road, he even ran past it at first :eek: and to figure out the generator's bugs, you basically need to feel the template itself, which I was learning, revealing it as best I could, thinking there was a time buffer.... but if it's a draw, then it's a draw -- Pahan is killed, but I don't have time to run to the town, details later :)
Added after 16 minutes StickyFingaz
.... You're reasoning as if winning against the Chinese is the very purpose of founding HeroesWorld, and that's what we should strive for, and to do that we need to grind Balance.
no one is going to grind anything -- it's quite enough to play a couple of games on correct generations to later also understand the incorrect ones
To play decently against the Chinese/Eskimos/the whole world, you need to learn to play
even if you play very well, on a template unfamiliar to you that the opponent knows, they have an unconditional advantage -- through stronger play you can offset it, equalize it, etc., but forcing the game where it's not needed at all can be just as harmful as slowing down.... in short, the development pace, strategic tasks by time should be planned based not only on scouting, but also on the template's features............... however -- I already wrote -- you don't need a lot of grinding at all to get a feel for it :)
Conclusion – it would be a good idea to make certain templates mandatory for the season.
Wicc
You seem to be leaning towards military communism or something like that.
Considering this point in our rules:
Any changes to the rules are allowed with mutual consent of the players, except for item 6. That is, you can play according to mutually agreed upon rules and even without any rules at all (again, item 6 applies under all circumstances). If an agreement on changing (supplementing) any item of the rules cannot be reached through negotiations, the players follow these rules. (/topic/3515/)
moreover, I had an entrance to the main treasure guarded by a teleporter with Golden Objects on both sides, while my opponent simply had it above the road; he even ran past it at first :eek:
Yeah, the guards weren't very interesting :) I had a horde of uniques in the sand, and Vova had a teleporter (10-19 titans, which gave me a bit of trouble on the fifth day, and also a horde of uniques, but grayed out). From the sand, I went to the main treasure - hydras). I didn't make it through the entrance to the treasure; I did something even stupider: I destroyed the hydras, took the tree behind them, and ran into the teleporter - the uniques were grayed out, so it was definitely a treasure). I cleared it - there were titans and snow, and I thought that if it was a treasure, it wasn't mine), and I ran further along the path. Only then did I notice the mine behind the hydras...
Avern
16 years ago
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In the tournament, there's a scheduling conflict for Psyche_7 and Kobra_RR. This is, of course, my mistake; I didn't notice during the draw that both players have very tight schedules. We will fix it :) The matches will be: Javdet - Psyche_7, Kobra_RR - Loi. Thank you all for your understanding and willingness to play.
Javdet (Tower, Solmyr) def Psyche_7 (Barbarian, Crag Hack) 134 Thanks for the game.
I got into the treasure zone before my opponent, where I caught Crag Hack without mana and with part of his army. No chance. Before that, the moralistic minotaurs reduced the number of wolves (which, by the way, came from 2 external dwellings). As it was, Mass Haste and only 140+ (Crag Hack had 19 attack) brave horsemen could have caused some trouble. If only, if only... Thanks, but I won't be playing Tower anymore ).
Start: 2 native heroes, among them Orrin; archers are built (35 total), but there's nowhere to run - the only road quickly ends at a lot of nagas (exit to the treasure zone). Running to the native secondary hero is through rough terrain. I'm not restarting yet. Orrin will be the main hero for now. I take the dwarf dwelling for 15. I have enough gold. I see about 5 water wheels (3 are even clustered together). Orrin runs to the native secondary hero, leveling up on various zombies along the way. 3rd skill gives Logistics (probably no restart now). Week result: 1246 in the castle, 1000 in the secondary town. I see a Conflux secondary, next to it a stables and an external market (!). Orrin heads there. Week 2: I saw a Pandora's Box guarded by basilisks in another direction, thinking of going to it first, then to the Conflux. But when I got there, I saw that a pack of snipers (guarding the respawn) was blocking the way. I take the medusa dwelling for now, bring in the growth. In the Pandora's Box is 5000k experience, I saw a stables further down the road, so I give up on the Conflux secondary and take this unknown one instead (so the run wasn't wasted). The secondary turned out to be a Swamp town and empty, I send the scout, Orrin returns. Good thing the main hero didn't run far - the scout scouted a conservatory (!) at the spawn, I run Orrin back. Took it on day 125 (level 3, lost 2 Champions), waited for troop reinforcement, but with the view I saw the treasure zone - I immediately wanted to go there - about 5 beehives nearby (unlike the last game). I build a Mage Guild in both castles, since the main one didn't give Haste, and Orrin has Advanced Air Magic (he has Tactics and Pathfinding). I run into the Swamp secondary for the spell book, and on day 131 I decide to break back home and break into the treasure zone. No point in fielding Angels yet. Week 3: The nagas turned out to have too many stacks, they killed 4 of my Champions and damaged my shooters, the lack of Expert Archery showed (some breakthrough this was), and on the other side there's also a lot of green dragons. I run to the Conflux secondary, taking another Pandora's Box (5000k experience) along the way. I check the template layout. In theory, there should be a passage to the treasure zone through the secondary. I need to get ahead of my opponent urgently, because who knows how many skeletons could be there (Isra was spotted as early as the first week). I have no idea who the opponent's main hero is, though I'm glad my army is stronger. In short, I ran and ran, found no other exit to the treasure zone (but I did find the Boots of Speed), and in the middle of week 4 I had to break through the dragons (I already had Archangels thanks to the market). Before that, my heart was bleeding when I was given a choice: Expert Archery or Defense. I took Defense. I broke into the treasure zone and had just run a little when my opponent, with his Cerberi, crushed a horde of Dendroid Guards (I wish I had such a guard). I finally saw the opponent's main hero. I was very afraid he would rush through a teleporter into my castle (even with a scout) and buy up troops there. But the main hero broke back home, and the scout stayed put. I kill him and send out scouts to see the opponent's approach to the treasure zone. Meanwhile, Orrin himself goes to clear the treasure zone. I immediately found a Scroll of Fly, decided to quickly build a level 5 Mage Guild, and if needed, I could return in time. I don't run to the opponent yet, because who knows what magic he has there (I'm guessing Armageddon, otherwise he should have surrendered by now). In short, I quickly cleared the treasure zone, built a level 5 Mage Guild, and flew to the opponent's castle with my army just as his main hero left. Surrender followed.
I officially propose that Javdet play a decisive game on TE-light with a randomizer and trading. I'll give him time to think about it until the weekend.
Javdet
16 years ago
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why overthink it, it's easy.
~no1_knows_me~
16 years ago
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Hello, Heroes fans! I have some bad news: I'm withdrawing from the tournament :smile05:. I got a job (even on weekends) + I also have to study (full-time) - I'm completely overloaded - I hardly have any free time... I ask the organizers to forgive me and replace me with someone else...
Thanks for understanding.
Loi
16 years ago
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Loi(blue,ramp,Ivor,Ivor)def Kobra(red,castle,Valeska,Valeska) balance 117 After 116 — Ivor level 8, elven cape, native and secondary connections linked, sulfur mine, income 2000, Pandora gave 90 sprites, horses were standing in the Citadel in the main, there was a convenient passage to the treasure zone (zone 5) — my opponent's game didn't go well... Thanks for the game.