....So I was just walking around the map already, everything devoured, can't kill Tazar... And Vova wasn't in a hurry to kill me :)
to kill, you have to catch ;) and chasing is pointless, you either need to intercept or hop over, DD was there, there was also Conflux -- during the opponent's turn I frantically tried to find mentions of the amount of DD in the Chinese rules, so as not to get a technical loss :D
as for interception -- the topology of an already unfamiliar template was completely thrown off -- both of my paths to the pre-threes were off-road, the opponent's were on roads, moreover -- the entrance to the main three was behind a teleporter with ГО in both directions for me, while the opponent's was simply above the road, he even ran past it at first :eek:
and to figure out the generator's bugs, you basically need to feel the template itself, which I was learning, revealing it as best I could, thinking there was a time buffer.... but if it's a draw, then it's a draw -- Pahan is killed, but I don't have time to run to the town, details later :)
Added after 16 minutes
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You're reasoning as if winning against the Chinese is the very purpose of founding HeroesWorld, and that's what we should strive for, and to do that we need to grind Balance.
To play decently against the Chinese/Eskimos/the whole world, you need to learn to play