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#49
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Kash
....So I was just walking around the map already, everything devoured, can't kill Tazar... And Vova wasn't in a hurry to kill me :)

to kill, you have to catch ;) and chasing is pointless, you either need to intercept or hop over, DD was there, there was also Conflux -- during the opponent's turn I frantically tried to find mentions of the amount of DD in the Chinese rules, so as not to get a technical loss :D
as for interception -- the topology of an already unfamiliar template was completely thrown off -- both of my paths to the pre-threes were off-road, the opponent's were on roads, moreover -- the entrance to the main three was behind a teleporter with ГО in both directions for me, while the opponent's was simply above the road, he even ran past it at first :eek:
and to figure out the generator's bugs, you basically need to feel the template itself, which I was learning, revealing it as best I could, thinking there was a time buffer.... but if it's a draw, then it's a draw -- Pahan is killed, but I don't have time to run to the town, details later :)

Added after 16 minutes
StickyFingaz
....
You're reasoning as if winning against the Chinese is the very purpose of founding HeroesWorld, and that's what we should strive for, and to do that we need to grind Balance.
no one is going to grind anything -- it's quite enough to play a couple of games on correct generations to later also understand the incorrect ones
To play decently against the Chinese/Eskimos/the whole world, you need to learn to play
even if you play very well, on a template unfamiliar to you that the opponent knows, they have an unconditional advantage -- through stronger play you can offset it, equalize it, etc., but forcing the game where it's not needed at all can be just as harmful as slowing down.... in short, the development pace, strategic tasks by time should be planned based not only on scouting, but also on the template's features............... however -- I already wrote -- you don't need a lot of grinding at all to get a feel for it :)

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