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#54
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Javdet
Javdet (Tower, Solmyr) def Psyche_7 (Barbarian, Crag Hack) 134
Thanks for the game.

I got into the treasure zone before my opponent, where I caught Crag Hack without mana and with part of his army. No chance. Before that, the moralistic minotaurs reduced the number of wolves (which, by the way, came from 2 external dwellings). As it was, Mass Haste and only 140+ (Crag Hack had 19 attack) brave horsemen could have caused some trouble.
If only, if only...
Thanks, but I won't be playing Tower anymore ).

Added 8 hours 1 minute later
Psyche_7(blue,Castle,Valeska,Orrin) def Javdet(red,Inferno,Calh,Labetha), balance, 213

Start: 2 native heroes, among them Orrin; archers are built (35 total), but there's nowhere to run - the only road quickly ends at a lot of nagas (exit to the treasure zone). Running to the native secondary hero is through rough terrain. I'm not restarting yet.
Orrin will be the main hero for now. I take the dwarf dwelling for 15. I have enough gold. I see about 5 water wheels (3 are even clustered together). Orrin runs to the native secondary hero, leveling up on various zombies along the way.
3rd skill gives Logistics (probably no restart now). Week result: 1246 in the castle, 1000 in the secondary town. I see a Conflux secondary, next to it a stables and an external market (!). Orrin heads there.
Week 2: I saw a Pandora's Box guarded by basilisks in another direction, thinking of going to it first, then to the Conflux. But when I got there, I saw that a pack of snipers (guarding the respawn) was blocking the way. I take the medusa dwelling for now, bring in the growth. In the Pandora's Box is 5000k experience, I saw a stables further down the road, so I give up on the Conflux secondary and take this unknown one instead (so the run wasn't wasted). The secondary turned out to be a Swamp town and empty, I send the scout, Orrin returns. Good thing the main hero didn't run far - the scout scouted a conservatory (!) at the spawn, I run Orrin back. Took it on day 125 (level 3, lost 2 Champions), waited for troop reinforcement, but with the view I saw the treasure zone - I immediately wanted to go there - about 5 beehives nearby (unlike the last game). I build a Mage Guild in both castles, since the main one didn't give Haste, and Orrin has Advanced Air Magic (he has Tactics and Pathfinding). I run into the Swamp secondary for the spell book, and on day 131 I decide to break back home and break into the treasure zone. No point in fielding Angels yet.
Week 3: The nagas turned out to have too many stacks, they killed 4 of my Champions and damaged my shooters, the lack of Expert Archery showed (some breakthrough this was), and on the other side there's also a lot of green dragons. I run to the Conflux secondary, taking another Pandora's Box (5000k experience) along the way. I check the template layout. In theory, there should be a passage to the treasure zone through the secondary. I need to get ahead of my opponent urgently, because who knows how many skeletons could be there (Isra was spotted as early as the first week). I have no idea who the opponent's main hero is, though I'm glad my army is stronger.
In short, I ran and ran, found no other exit to the treasure zone (but I did find the Boots of Speed), and in the middle of week 4 I had to break through the dragons (I already had Archangels thanks to the market). Before that, my heart was bleeding when I was given a choice: Expert Archery or Defense. I took Defense.
I broke into the treasure zone and had just run a little when my opponent, with his Cerberi, crushed a horde of Dendroid Guards (I wish I had such a guard). I finally saw the opponent's main hero. I was very afraid he would rush through a teleporter into my castle (even with a scout) and buy up troops there. But the main hero broke back home, and the scout stayed put. I kill him and send out scouts to see the opponent's approach to the treasure zone. Meanwhile, Orrin himself goes to clear the treasure zone. I immediately found a Scroll of Fly, decided to quickly build a level 5 Mage Guild, and if needed, I could return in time. I don't run to the opponent yet, because who knows what magic he has there (I'm guessing Armageddon, otherwise he should have surrendered by now).
In short, I quickly cleared the treasure zone, built a level 5 Mage Guild, and flew to the opponent's castle with my army just as his main hero left. Surrender followed.

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