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Do you play TE-light?
31 voters
Single choice Public votes
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Yes, constantly.
12.9% 4 votes
Yes, it’s rare
35.5% 11 votes
No, but I want to try.
16.1% 5 votes
No, and I won’t.
35.5% 11 votes
In reply to Wlk777
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Wlk777
I disagree with this; it's a superficial and biased opinion. I won't elaborate, but I think someone like Forrest could do a better job. ;)
Yura, it's generally not appropriate to express superficial judgments publicly.
In St. Petersburg, there was a period of enthusiasm for arena-style games adapted for Team Edition, but it quickly faded, including for the reason mentioned by Vic. He had both personal experience and the opportunity to observe the games of other players in "Alaska." Moreover, Peter played with a fixed set of creatures without the possibility of repeating them in a series of three games, as far as I remember, which complicated the arena strategically. Nevertheless, interest in it quickly waned.
In reply to Avern
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Avern

Competitive - is like a theatrical performance, this is very well understood in some sports. Let's work in the direction of spectacle, so that the community grows and strengthens, and players cannot be dragged away from the game by the ears.

As I understand it, you think that TE is a step backwards in terms of spectacle!?
On the contrary, there are games with control, buyouts, multi-FB. On SOD, on the other hand, there are many surrenders/throw-ins even before contact (as Vik noted above)
and the FB is in 90% generally solo. Maybe it's just such a style on HeroesWorld
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
In reply to Psyche_7
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I think that TE is more correct and boring than SoD, closer to chess. Battles with neutrals without the risk of losing or taking serious losses are subconsciously uninteresting. That's why TE as a whole isn't as popular as SoD; it gets tedious quickly, and on the resources where it is used, there is a trend toward declining game activity.
Всем удачи ! И Морали !
In reply to Wlk777
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Wlk777
I think that The Eastern Invasions (TE) is more correct and boring than Shades of Darkness (SoD), it's closer to chess. Battles with neutrals without the risk of losing or taking serious damage are subconsciously uninteresting. That's why TE isn't as popular as SoD; it gets boring quickly, and on the resources where it's played, there's a trend of decreasing player activity.
I think the reason is different. When a player "spiritually grows to the point of playing TE" (haha, what a formulation :)), they are already close to the age/level of development where they stop playing games in general.
In reply to Wlk777
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Forrest
As I understand it, you think that TE is a step back in terms of spectacle!?
On the contrary, there are games with control, buyouts, and multiple flag battles. In SoD, there are many instances of players giving up/surrendering even before contact (which Vic mentioned above).
And in 90% of cases, the flag battle is just one. Maybe it's just a different style on HvH.
Wlk777
I think that TE is more correct and boring than SoD, closer to chess. Battles with neutrals without the risk of losing or taking serious losses are subconsciously uninteresting. That's why TE isn't as popular as SoD; it gets boring quickly, and on the resources where it's played, there's a trend of decreasing player activity.
Two positions have been expressed. For example, I usually go online to play against a person; offline is suitable for wars with neutrals. Out of the already considerable number of games on SoD, I can only recall one with TC on Jebus in the Selection, where there were several final battles, and the opponent at that time called the game the most interesting of the year. In TE, such games happen only once in a while. Although, of course, it's not just about the version, but also about the template that is being played.
In reply to Wicc
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Wicc
I think it's something else. That when a player "spiritually grows into TE" (hehe son lol what a phrasing :) ), he is already close to that age/level of development where you basically stop caring about games in general.
You have your opinion, and I have mine. But by your own logic, it's better to play SoD ;)
Всем удачи ! И Морали !
In reply to Wlk777
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TE is worse than Soda only in that it isn't sold in stores. That's why there are more novice Soda players than TE players. But overall (and most importantly!), the previous inter-portal competitions made everything clear.
In reply to Forrest
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Forrest
As far as I understand, you think that TE is a step backward in terms of spectacle!?
No, I didn't claim that. How can I say anything about the full version if I've only played it against myself? By the way, I'm still quite young and love trying everything new :D
I was saying that we need to concentrate our attention not on the differences, but on what unites us.
And what can unite us is a favorite game, interesting Tournaments, uncompromising struggle, and interesting plot twists. Some kind of sensations, intrigues. Otherwise, it's becoming some kind of snowball here :D
Nagan has a good idea, for instance, and it's slowly being put into practice...

PS Even if you pit SoD against TE, remember — opposites do not exclude, but complement each other. :)
In reply to Samurai
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Samurai
The only disadvantage of Samurai compared to Castle is that it's not sold in stores. That's why there are more novice Castle players than Samurai players. But overall (and most importantly!), the previous inter-portal competitions settled all the scores.
Haha, what naive thinking, as if everyone buys the game in a store :D. Also, I'm sorry, but the logic of "winning proves you're right (or something else)" is flawed and one-sided.
Всем удачи ! И Морали !
In reply to Wlk777
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Wlk777
I think that TE is more correct and boring than SoD; it's closer to chess. Battles with neutrals without the risk of losing or suffering serious losses are subconsciously uninteresting.
Yeah. SoD is closer to football, while TE is closer to chess. But TE-Lite is hard to compare to either. It combines elements of both.
TE-Lite is like the remote control for your TV.
You can set it to football (i.e., SoD, as we suggest, to make Lite more popular), or you can set it to chess.
The main thing is that the castle buildings, heroes, and spells in TE-Lite are SoD-style. After SoD, I was offered TE-Full, and I didn't like it.
Discord  5884
In reply to Psyche_7
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I would like to organize a tournament in January-February of next year using the 8mm6 map. However, it requires at least TE-lite to prevent slow roads from being generated. I propose a system similar to hockey: first, a round-robin tournament with 8 players, followed by a playoff (similar to an Olympic-style tournament) for the same 8 players. The top half of the players in the round-robin stage will be paired with players from the bottom half. What do you think? Will we be able to gather 8 players on the forum?
In reply to Avern
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Avern
I would like to hold a tournament in January-February of next year using the 8mm6 template. However, it requires at least a TE-lite setting to prevent slow roads from being generated. We could use a system similar to hockey: first, a round-robin tournament with 8 players, followed by a playoff (like an Olympic-style tournament) for the same 8 players. The top half of the table in the round-robin stage will be matched with players from the bottom half. What do you think? Will we be able to get 8 players on the forum?


I would participate.
С истиной где-то рядом...





Лето 2010.
In reply to Psyche_7
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Following the system used in hockey: first, a round-robin tournament with 8 players, and then a playoff (in the Olympic style) for the same 8 players. Those who finish in the top half of the table in the round-robin stage are drawn against players from the bottom half. What do you think?
This is the funniest scheme of all that I know.
If there is something simpler, I will participate.
In reply to Avern
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Avern
I would like to hold a tournament in January-February of next year using the 8mm6 template. But it requires at least a TE-lite setting so that slow roads are not generated. Following the system adopted in hockey: first, a round-robin tournament with 8 players, and then a playoff (in the Olympic style) for the same 8 players. Those who occupy the top half of the table in the round-robin stage will be drawn against players from the bottom half. What do you think? Will we get 8 players on the forum?
Great idea! But there are some questions.
I would prefer no more than 3 games per month. With your tournament on balance (1 game per week), I will try to manage to play.
You know that half of the map (4 comps) is almost never used. So the XL+ map is not that big :).
IMHO: in Heroes, the experience gain for AI should be removed. In my settings, it is already removed.
P.S. The new tournament deserves a new topic.
Discord  5884
In reply to Avern
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Avern
I would like to hold a tournament in January-February of next year using the 8mm6 template. But it requires at least TE-lite to prevent slow roads from being generated. Following the system used in hockey: first, a round-robin tournament with 8 players, and then a playoff (in the Olympic style) for the same 8 players. Those who finish in the top half of the table in the round-robin stage will be drawn against players from the bottom half. What do you think? Will we get 8 players on the forum?
I would play on full settings with configurations suitable for light gameplay. :)
And yes, could we have a simpler scheme? At least a double-elimination or just a round-robin.

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