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Tournament History Closed Topic
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Do you play TE-light?
31 voters
Single choice Public votes
This poll is closed.
Yes, constantly.
12.9% 4 votes
Yes, it’s rare
35.5% 11 votes
No, but I want to try.
16.1% 5 votes
No, and I won’t.
35.5% 11 votes
In reply to Psyche_7
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Psyche_7
What prospects could there be here if, as it turns out, the "political" issue is brought up? Maybe some people are willing to pick a time and hold a little tournament on Lite? (attempt №2).

And one more thing. A question for the organizers: how about making the default game version determined by a preliminary vote of the participants of that specific tournament?
No way: among TE players, only Vic fundamentally refuses to play SoD (since he came specifically to TE, not SoD); among SoD players — read the posts above.

Tournament on lite: again, the prospects are doubtful, because in most cases games on it are a compromise between a SoD player and a TE player who respect their opponent and are ready for these very compromises. Otherwise, a TE player would prefer to play full, a SoD player — SoD; there aren't that many people who specifically love lite, although the number seems to be growing.
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Psyche_7


1. Have you played TE-light? (If yes, how often? If not, why?).

2. What did you like/dislike about this version?

3. Could this version become the main one, played on HW?

4. What would you like to change?
1. I played it only at the request of an opponent, in tournaments, and tried it in single-player. Overall, I didn't have any negative feelings; rather, the opposite. The game time has noticeably decreased. 2. What I liked: I really liked the ability to upgrade to level 2 troops – this is about balance. I always disliked that the already stable Rampart doesn't depend on dwarves in any way, unlike all the others. For 8MM6, for example, I really liked the ability to place the desired roads – it's really annoying when you have to restart because of the roads. Chess clocks – I don't know, I haven't figured out if it's a plus or a minus. I didn't like the possibility of desynchronization.
3. No, it can't – we are too conservative. 4. Change the name :) maybe it will help :)

Added 2 minutes later
2Cash, you're great, well done! Respect!
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
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SpiriTT
2. What I liked – I really liked the possibility of building level 2 troops – this is balance. I always disliked that the already stable Rampart doesn't depend on dwarves in any way, unlike all the others.
Yeah, and not just Rampart, but also Dungeon and Necropolis don't need a second dwelling at the start.

But castles of the second tier almost all need a second dwelling.
In reply to Psyche_7
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Here, they talk about the conservatism of SOD players, with phrases like, "when a person (spiritually) grows to the point of TE, they should have the right to play with the strongest pros on the tournament version," and at the same time, they wonder why such topics lead to nothing but arguments... I'll speak for myself. After listening to everything that has been said here, I have not felt even a slight desire to download and try TE-Lite. All the arguments and advantages listed by the defenders and proponents of this version are irrelevant: - Second-level building adjustments? Why? This is far from a decisive factor; rather, it's a plus that adds variety to the game. - 3 stacks? But sometimes it's so enjoyable to start with 4 Valkyrie archers and get out of a difficult situation and win. Again, this greatly diversifies the Gameplay and forces you to use your brain. - Chess clocks? This is definitely not for me. I have no complaints about the time taken for moves by any of my regular opponents. In general, it turns out that reducing the number of clicks during transfer (which, by the way, has already been resolved in SOD - thanks, vbn) in Lite turns into frantic clicking during combat? - The ability to set road types, the absence of morale, upgraded stacks, etc. - all of this simplifies the game, smoothing it out towards linearity, and I don't need that. I love SOD for its roughness! If these nuances bother someone, they have long been playing Full. But the problem is that some of them, sometimes with extraordinary pomp, criticize SOD, supposedly showing its inferiority, and that is, oh dear, not nice! It was also rightly noted that Lite still needs to be installed, and settings need to be discussed (which again leads to arguments), which will clearly deter newcomers. But when they see that everyone, including the "pros," is playing in their "home version," which they may have even played the campaign in, they will be much more likely to switch to online. So, what's the point? Let's live in peace and play what we like! :smile23:
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to Psyche_7
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Psyche_7
I'm curious to hear the opinions of our (and other) forum members regarding this version. In your posts, please indicate:

1. Have you played TE-light? (If yes, how often? If not, why?).

2. What did you like/dislike about this version?

3. Could this version become the main one played on HW?

4. What would you like to change in TE-light?

P.S. By the way, TE-light also offers the possibility of choosing castles randomly and negotiating for them. Would you play using this system?
1. I've played it a few times.
2. I liked: TE-style buttons, chess clocks, the ability to build 2nd-level structures, and setting desired paths. I didn't like: the SOD-style "balance."
3. No, of course not. It's more likely that Russia will become the world champion in football!:p
4. I would like to see the balance of magic schools in TE-light be the same as in TE.
In reply to numOne
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A small remark.
numOne


- Building a second-level structure? Why? It's far from being a decisive factor; rather, it adds variety to the Gameplay.


You can also disable it if you don't like it.)

numOne

- 3 stacks? But sometimes it's so nice to start with 4 Valesk archers and manage to escape from a difficult situation and win. Again, this greatly diversifies the Gameplay and forces you to use your brain.

In the Light version, troops arrive just as they do in the Standard version.

numOne

- Chess clocks? That's definitely not for me. I have no complaints about the time taken by any of my regular opponents.

To be honest, I don't like it myself. I disable this option. They say it saves time, but then they run out of their time limit and get stuck in autobattles. It's stupid. 6 minutes per turn and unlimited time in battles – that's the best!


- The ability to set the type of roads – yes, there is such an option, but there is also the option to leave it as it is in the Standard version.

numOne

The absence of morale, a buffed stack, etc. – all of this simplifies the game, smoothing it out towards linearity, and I don't need that. I love the Standard version for its roughness!

But who prevents you from enabling all of this? Everything is optional. I also don't play without morale and a buffed stack. It's just a cheap trick that turns all the monsters on the map into Necromancer units – into zombies! And for those who are afraid to attack goblins, archers, and giants, fearing a buffed stack!!

numOne
It was also rightly noted that the Light version still needs to be installed, and the settings need to be discussed (which again leads to arguments), which will clearly discourage newcomers. But when they see that everyone, including the "pros," is playing in their "home version," which they may have even completed the campaign in, they will be much more likely to switch to online.

The advantage is that everything can be customized as you like.

Therefore, I suggest making the settings completely like in the Standard version. For the most conservative Standard version players, so that it is no different.


numOne

What's my point? Let's live in peace and play what we like!:smile23:

Well, that's a +1 :)
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to numOne
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numOne
Here, they talk about the conservatism of SOD players, using phrases like: "when a person (spiritually) grows to the level of TE, they should have the right to play with the strongest pros on the tournament version," and at the same time, they wonder why such topics lead to nothing but arguments...

I'll speak for myself. After listening to everything that was said here, I have absolutely no desire to download and try TE-Lite. All the arguments and advantages listed by the defenders and proponents of this version are irrelevant:
- Second-level building? Why? This is far from a decisive factor; rather, it's a plus that adds variety to the game.
- 3 stacks? Sometimes it's nice to start with 4 Valesk archers and get out of a difficult situation and win. Again, this greatly diversifies the Gameplay and forces you to use your brain.
- Chess clocks? That's definitely not for me. I have no complaints about the time taken for moves by any of my regular opponents.
In general, it turns out that reducing the number of clicks during transfer (which, by the way, has already been resolved in SOD - thanks to vbn) in Lite turns into frantic clicking during combat?
- The ability to set road types, the absence of morale, a buffed stack, etc. - all of this simplifies the game, smoothing it out towards linearity, and I don't need that. I love SOD for its roughness!
If these nuances bother someone, they've probably been playing Full for a long time. But the problem is that some of them, sometimes with extraordinary pomp, criticize SOD, supposedly showing its inferiority, and that's just not right!

It was also rightly noted that Lite still needs to be installed, settings need to be discussed (which again leads to arguments), and this will clearly deter newcomers. But when they see that everyone, including the "pros," is playing their "home version," which they may have even played the campaign in, they will be much more likely to switch to online.

So, what's the point? Let's live in peace and play what we like!:smile23:

+1, everything is on point.
It should also be taken into account that not everyone has a super-fast and unlimited internet connection to download TE, which is 300 MB in size.
In reply to Psyche_7
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And where is option number 5 in the poll: "No, and I don't care about it"? :)
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
Правила онлайн игр
In reply to Lider1
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Lider1
You don't have to include it if you don't like it.
Lider1
But there's also the option to leave it as it is in Soda.
Lider1
So, what's stopping you from including all of it?
The developers have been using this argument as a plus for years, but I think it's the main drawback! All these agreements just lead to pointless debates:mad:
In reply to Psyche_7
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I should probably share my thoughts too. However, my position is already known.
Psyche_7
1. Have you played TE-light? (If yes, how often? If not, why?).

2. What did you like/dislike about this version?

3. Could this version become the main one, played on HW?

4. What would you like to change in TE-light?
1) I played about 20-30 games – as part of software testing and just out of curiosity.

2) I didn't like the Sod balance, and especially the presence of morale and group stacks. I liked Bron, my love :). I'll have to bring back the crocodiles for him in TE-full.

3) Everything is in our hands. Although the concept of "main" isn't quite relevant; it carries a hint of coercion. In my opinion, it's enough to hold the main tournaments on Light – "Best of" & Co.

4) Well, in general, almost nothing. In its current form, it works well as a compromise between SoD and TE. All that remains is to find and fix the bugs and determine the standard settings.
In reply to Wicc
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Here's how the first post in a thread about light gameplay could look, in a subtle way. Especially point 2 turned out well, about the SOD balance.

P.S. Considering that I'm almost configuring everything for light gameplay, I'll vote for the second option as well.
In reply to Wicc
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Wicc

2) I didn't like the balance in the "Shades of Darkness" expansion, especially the presence of morale and the group stack.
And there's also no upgrade stack in the "Castle", "Fortress", and "Necropolis" factions, etc.!
That's why I was wondering why the "Castle" units break so easily on level 2 without an upgrade stack!
You guys are just having fun, keep it up, you're doing a good job!:smile18:
Ушел с героев, пока пряники)
In reply to Kash
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And there's also the upgrade. The stack isn't in Griffin Conservatories, Dwarf Cottages, Nagas' dwellings, etc.!!!
:eek:
I think it was there, need to check...
Otherwise, of course - everyone will just break max Dwarf Cottages on the first week!

But seriously, you're wrong to position Lite as a different game (and based on your explanations, that's how it comes across). You should say: Lite is SoD, just with magic buttons, give it a try, why don't you...
Alright, I won't teach Jews about commerce)
In reply to Erdem
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I posted the SOD settings yesterday. I can create a .ini file with random paths (if you don't like the medium ones). Regarding the settings: 1) When playing in light mode, it's faster than in full mode. You say that SOD lacks something (I'm talking about chess clocks, level 2, and the absence of native secondary skills), the opponent agrees, and you start. 2) When playing in full mode, if the opponent is new, you discuss every checkbox. It gets really tedious. Although recently, I participated in the autumn Bay tournament. Sil explained everything to me, and I understood everything. There were no problems with the settings.
Discord  5884
In reply to Psyche_7
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Sem, don't criticize things you don't fully understand. And, by the way, it's easier for me to break builds with a ground stack for some reason.

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