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OFFLINE Tournament "Knights of Honor"




I've been looking at various online resources for offline tournaments... IMHO, many find them inaccessible due to their complex and hard-to-execute rules, deadlines, and the difficulty of organizing and control... All these rules are necessary to avoid unfairness... I want to propose creating a tournament where fairness is established not by tedious rules, seconds, and judges, but by the Honor and Valor of the players themselves! As they say, We gentlemen take each other's word for it. :) In our case, something else will serve as the "word," but without any saves, game chronologies, or arena creation. Of course, not everyone will be able to play this way—most likely only proven forum members. The most important things in such a tournament are honesty and reliability. There will be no prize, of course, so there will be no incentive to behave dishonestly. It's like a game between two friends who are neighbors:
- Look how many points I scored on this map!
- That's nothing... Look how many I have!
- Wow! Well then, I'll beat the record!

As for the reward—that's up to the administration... Make suggestions on how to arrange it! Here is mine:

A list of players is compiled (only the most honest and fair!), the organizer selects maps, posts them one by one, players complete them and send a screenshot of the results showing the map name, player nick (must match the forum nick, and an identification mark issued by the organizer can be added), and points. Places will be awarded based on points. The system could be like this—for example, 8 players play a map, the 4 best results are chosen, those 4 players play the next map, 2 are chosen, and so on. Use of cheats, programs, and non-personal walkthroughs is prohibited. All this, of course, depends on your conscientiousness! I think using game bugs can be allowed, but then we'll need to agree on the game version—choice of SoD3.2, WoG, TE. Or we could ignore the version, since final points depend on the map and player experience! The point calculation formula shall be known to all: (200-(Days+10)/(N+5)+25+25)*difficulity :
where Days is the number of days, N is the number of towns on the map, difficulity is the difficulty level (easy=0.8, normal=1, hard=1.2 (seemingly), expert=1.6, impossible=2), first +25 points—if all enemies were killed, second +25 points—if the grail was dug up
Maximum 500 points. Something like that.

Waiting for your suggestions! Be honest!

Participant list:
Varg-Nar
Firelord
Qwerty
VDV_forever
fanat
Alex_soldier
Ta Kotoraya...
AlexeyPank
Supreme
UTER

The list continues to form, submit your applications.
Regulations of the first Tournament of Honor.
1. The tournament is conducted in three stages. The duration of each stage is 40 days. After this period, saves will not be accepted for consideration. There will be no exceptions!

2. Each stage involves three task-saves. Thus, the total number of tasks is nine, one for each race. The goal is to score the highest number of points while being guided by the SPIRIT, IDEOLOGY, and Rules of the save walkthrough.

3. Competitive events are held on maps of size M and L, with dungeons (M, L) and without them (L). Thus, 3 map size options are possible: M with dungeon, L without dungeon, L with dungeon. Computer opponents play in a union ("alliance"), their number ranging from 3 to 4 depending on the map's characteristics. The final decision regarding the number of opponents, map sizes, as well as terrain features (specifically water areas, mountains, teleports) is made by the tournament Organizers.

4. At the end of each stage, the participant sends winning saves and a screenshot of the "hall of fame." The winning save is made before the final battle. Winning saves should be named as follows: task number player nick points. For example: 1 vbs 500. In the screenshot name, put scr followed by the same as in the save name. The map should be completed under the nick registered in the tournament. Address for winning saves: TKoH@bk.ru

5. A player is entitled to send as many winning saves as they managed to complete. Thus, the number of sent saves can be from 1 to 3.

6. It is MANDATORY to save the message sent with the saves until the results are tallied. This is so that in case of email failure, the player can prove they sent the saves BEFORE the deadline.

7. Within a week after the end of each stage, results for each save are tallied.

8. After the third and final stage, general results are tallied. The results of all the player's winning saves are taken into account. Results are tallied by summing the points obtained during the walkthrough of each save. The tournament winner receives the corresponding title.

9. In case two or more participants score the same number of points, the following additional indicators apply:
1) number of days;
2) main hero's experience;
3) sum of main hero's primary skills without artifacts;
4) sum of primary skills with artifacts.

10. In case one or more players score the same number of points in the general standings, the following indicators apply:
1) "countdown" - arithmetic mean between a system fixing first and last places;
2) total number of days to complete all saves.

11. In case of doubts about the honesty of the walkthrough, the player is OBLIGED to provide a detailed report. Arguments such as "every squad had morale every turn," "all computer players entered Utopia one by one and died there," etc., will not be considered. If a player cannot provide a satisfactory report on the walkthrough, their save will be annulled. In case dishonest play is proven, the player will be excluded from the tournament without the right to participate in Tournaments of Honor for one year. In case of PROVEN use of cheat codes or other known dishonest methods in a final walkthrough, the tournament organizers will submit an ADMIN request to revoke the player's access to the site ("ban").

12. Tournament Organizers reserve the right to disqualify any participant from the tournament. They are not obliged to explain the reasons for such a step or prove that the walkthrough does not match the SPIRIT of the tournament.

Rules of the save walkthrough.
1. When completing a save, one should be guided by the SPIRIT and IDEOLOGY of the tournament and be honest.
2. Save hacking, use of third-party programs ("hero diggers" etc.), as well as the use of cheat codes is strictly prohibited.
3. Prohibited:
3.1. Dishonest play;
3.2. Use of s/l method (specifically "digging out a hero," forcing weekly/monthly growth, etc.);
3.3. Use of any cheat codes regardless of the walkthrough stage, including "map exploration";
3.4. Loading an autosave, specifically "grinding" a result through constant re-plays of each Gameplay.
4. Allowed:
4.1. Replaying the game twice FROM THE VERY beginning in case of losing the map. However, it is strictly prohibited to use saves from previous walkthroughs during the repeat attempt;
4.2. Replaying the map once from the very beginning without explaining reasons. However, it is strictly prohibited to use saves from previous walkthroughs during the repeat attempt.
5. The game is played as if against a live opponent, without constant saves and reloads.
6. I emphasize again specifically: LOADING AN AUTOSAVE, SAVING THE GAME BEFORE A BATTLE, LOADING ANY SAVE OTHER THAN THE STARTING ONE IS UNACCEPTABLE!, as it contradicts the SPIRIT of the Tournament. Only loading a save from a deferred game in case of interruption is allowed. Naturally, verifying this point is impossible, but the presence of Dessa, Crag Hack, Tazar, Solmyr, Cili among heroes and constant growth weeks, as well as taking griffin conservatories without losses, may lead to exclusion from the tournament.
7. In case of violation of the Rules, the player is guaranteed exclusion from the tournament and other "joys of life."

May Honor and Dignity be with you! Glorious Victories!:)


Starting saves -> Download

Deadline for sending winning saves - October 01, 2006, 22:05.
В крови Огонь, а не вода...
In reply to Ta Kotoraya...
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Ta Kotoraya...;30277
Thank you very much =)
P.S. Nobody will mind if I ask a couple of questions, right? As they come up, of course... ;) I'm participating in these kinds of tournaments for the first time, despite having quite a bit of gaming experience. So, I might have some really silly questions... I apologize in advance if something is wrong =)
Go ahead, don't hesitate :) I'm also participating almost for the first time (second time, the first was an offline tournament for Heroes 5 here). So, you're not alone :)

Good luck to you personally and to all participants!
Supreme
Shadow Master - Clan Leader

Стань лучше и сам пойми, кто ты, прежде чем встретишь нового человека и будешь надеятся, что он тебя поймет. (с)

Элистион - 3-е место в Расовом Вопросе!
In reply to Supreme
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Is it still possible to register for the tournament? If so, please register me.
играю на уровне AI !!:smile32: ;)
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I mostly play Heroes only in The Shadow of Death and on XL maps, with the exception of the Plague Lake map. I probably won't be able to participate in the tournament...
Летай иль ползай конец известен, все в землю лягут, всё прахом будет...
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I want to share my thoughts on the rules. Honestly, they seem a bit strange. 1. How can you determine who plays better if a person doesn't know where to go, what's where, etc.? Have you ever seen champions in Q2, Q3, CounterStrike, BroodWar, WarCraft, etc., where the participants don't know the map? 2. Why can't you reload? Without reloading, it turns out that some people will be lucky, and others won't. Let them reload as much as they want, let them wait for their week of growth, let them wait for the right hero. The most important thing is how the participant will play, what moves they will make with which heroes, how they will conduct the battle! And reloading, yes, please. The main thing is time! To complete the map in the minimum time (number of turns)! This would truly identify the strongest player, whose skill depends not on random luck, but on skillful preparation and tactics. 3. As for using codes, programs, and other tools, I am definitely AGAINST it! I can also suggest the following champion format: An absolutely closed map with 2 cells. On one cell, there is one hero, and on the other, another hero. Each hero has their own army, their own skills, and their own spells. One hero is much stronger than the other. Whoever can defeat the strong hero, and who has the largest number of units remaining, is the WINNER of the Championship! :) Here, there are no reloads, no map exploration, etc. Everyone is on equal footing! :) P.S. Although, maybe I'm not understanding something, and this isn't a regular offline tournament, and the emphasis here is on "...Knight of Honor...", then I'm sorry, everything I said above is nonsense.
Герои - это клёво.
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2 Zingel
No one is stopping you from holding your own tournaments with your own rules.
In this case, there is a primary idea – to play offline in the same way as it is played online. At the same time, there are some concessions: the ability to replay a map once.
There will definitely be other tournaments with different rules and different participants. Maybe on hero experience, maybe on the best use of cheat codes, maybe on the best army, maybe a competition for conducting battles. Who is against it?
In reply to Zingel
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Zingel;30762
I want to express my opinion about the rules.
Frankly, it's a bit strange.
Very strange indeed...
Actually, I've always believed that the essence of offline play lies in choosing the best strategy and mastering its implementation.

Another question for the organizers:
If characters like Ciel, etc., are "cheating" heroes, why didn't you ban them in the editor?!! And what am I supposed to do when, after hiring more heroes, I suddenly have two of them in the tavern at once??? Should I wait until the end of the week for others to appear?
:
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Please accept the application of the winner of the regional Heroes 3 tournament 2003, Chelyabinsk.
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Geksorin, I highly recommend that you carefully review the rules. nprf, no one is going to ban heroes. I also had Kirr appear. It's just that when heroes are "dug up," it becomes quite obvious. Play calmly, whether it's online or in a hotseat game with friends, and everything will be fine. Any heroes that appear (without reloading, just appearing in the tavern) can be purchased.
In reply to Zingel
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Zingel;30762
I want to share my thoughts on the rules.

P.S.
Although, maybe I'm misunderstanding something, and this isn't a regular offline tournament, and the emphasis here is on "..Knight of Honor..", well, then sorry, everything I said above is nonsense.

You've answered your own statement.

Added 1 minute ago
Qwerty;30917
I also got Kirr.
Just curious. In which map??? I don't have it:(
In reply to VDV_forever
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A humble request to the organizers (or participants of the tournament): please send me the save files in an uncompressed format to the email address nprf@heroes.ru

Thank you all, I received the save files from Natasha :)
I'm starting to play, but why are there no maps???
:eek:
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Hooray! Our tournament has begun! I will focus on developing the next stages, and we will take into account all opinions regarding the first three saves, so please share your thoughts. Good luck to everyone! May victory favor the valiant Knights!
В крови Огонь, а не вода...
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2 VDV_forever
On the third map, with the third hero (after purchasing the first hero), Kirr appeared.
In reply to Firelord
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Firelord;30994
Hooray! Our tournament has started! I will focus on developing the next stages, and we will take into account all opinions regarding the first three saves, so please share your thoughts. Good luck to everyone! May victory be with the valiant Knights of Honor!

Something's wrong; I can't open the saves with WinZip 8. What are they packed with?

And another suggestion for the future: for a similar experiment aimed at getting closer to an online experience, it would be more appropriate to generate random maps using the Chaos patch. This would reduce the imbalance, and you could play on SoD without worrying about diplomacy, necromancy, or special heroes.
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And how do you send the save files afterwards?
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What a stroke of bad luck – all three tasks in the first round are for the cities I dislike the most. That’s just my luck. But at least in the following stages, only those who enjoy playing them will remain.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.

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