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I want to share my thoughts on the rules.
Honestly, they seem a bit strange.
1. How can you determine who plays better if a person doesn't know where to go, what's where, etc.? Have you ever seen champions in Q2, Q3, CounterStrike, BroodWar, WarCraft, etc., where the participants don't know the map?
2. Why can't you reload? Without reloading, it turns out that some people will be lucky, and others won't. Let them reload as much as they want, let them wait for their week of growth, let them wait for the right hero. The most important thing is how the participant will play, what moves they will make with which heroes, how they will conduct the battle! And reloading, yes, please. The main thing is time! To complete the map in the minimum time (number of turns)! This would truly identify the strongest player, whose skill depends not on random luck, but on skillful preparation and tactics.
3. As for using codes, programs, and other tools, I am definitely AGAINST it!
I can also suggest the following champion format:
An absolutely closed map with 2 cells. On one cell, there is one hero, and on the other, another hero. Each hero has their own army, their own skills, and their own spells. One hero is much stronger than the other. Whoever can defeat the strong hero, and who has the largest number of units remaining, is the WINNER of the Championship! :) Here, there are no reloads, no map exploration, etc. Everyone is on equal footing! :)
P.S.
Although, maybe I'm not understanding something, and this isn't a regular offline tournament, and the emphasis here is on "...Knight of Honor...", then I'm sorry, everything I said above is nonsense.
Герои - это клёво.