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Posts from Balance-2009

5.0 (1 rating)
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#31
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If possible, please register me for the tournament. 346-047-955. I can play from 12:00 to 20:00 on weekdays and Sundays. I won't be available on Saturdays.
icq - 346047955
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#32
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Template scheme

the template itself

2 players, no Dungeon, difficulty 130% (ship).
Attachments 2
2 files attached • Total size: 22.5 KB
In reply to Avern
#33
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XL
dates by agreement
from 17:00 to 21:00 Moscow time.
Победа не главное...
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#34
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The tournament registration is now closed. Let the competition begin!

We have 17 participants. You can find the pairings for the first round in post #1, section 7.
Everyone has an opponent, except for bRitvo4kA. His opponent will be determined tomorrow in the match: Avern vs. mals, at 4:00 PM Moscow time. The rest can now arrange the location and time of their matches.

I wish everyone a great game, exciting battles, and victory!

Added 22 hours and 6 minutes ago
bRitvo4kA's opponent has been determined.

Avern (red, Swamp, Westan) def mals (blue, Tower, Nella, Kirrh) balance 134

On the starting map, there were Gnolls and Lizards hiding, 3 Gnomes, and 2 Colts.
On turn 125, I broke through the guard in the desert (39 Simple Cats).
On turn 132, I found a way into the treasury (also desert), but while mals was moving, I changed my mind :) and decided to break through the guard in the desert from the snow side (25 Giants), just for the experience. And I did, and when I sent a scout into the snow, I immediately found a well and the blue player's capital.
On turn 134, the capital is ours!

Thank you for the game.

I uploaded the save file for the match to http://webfile.ru/, file number 4090045
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#35
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I confirm that the lack of experience playing on this map had an impact. Even though I had 6 castles against my opponent's 2, I didn't expect such an early attack.
Thanks for the game.
icq - 346047955
In reply to mals
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#36
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Please clarify the Chinese rules.

If, as I understand it, on map 221, the opponent's stronghold has already been destroyed, but they still have 2 towns with their starting stronghold, is it a draw? :)
On the other hand, let's say on map 131, I captured their capital with a red hero, and they didn't recapture it or take mine on the same turn, or a blue hero simply took my capital while I was busy attacking with part of my army – is that a win then?
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
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#38
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to wowa that's exactly how it is, and this part of the Chinese rules is the most unusual for us. That's why I left our HeroesWorld rules as the main ones. :)
to Wicc this is a balance template for L+U or XL. We agreed not to play with the Dungeon faction. But with mutual consent - please do :)
In reply to Avern
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#39
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Avern
to wowa that's exactly how it is, and this part of the Chinese rules is the most unusual for us. That's why I left our HeroesWorld rules as the main ones. :)

to compete effectively with the Chinese, we need to adapt and build strategies based on these rules ;)
we need to find ways to deliver unexpected blows and to retreat to a draw when the game is essentially lost :)

but there's still a clarification needed – is the deadline for a draw 221, or 231? :confused: or 226?! This affects the outcome of an already played game :) There was a topic where the day was clearly specified, not such a vague formulation as:
....by the end of the 6th week, 1st day
the word end here clearly refers to the week, not the day :smile39: If it were written end of the 1st day of the 6th week, it would be different, but as it is, it makes you scratch your head :smile35:
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
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#40
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to compete effectively against Chinese players, you need to adapt your strategies and build decks based on these rules.
+1........
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
Правила онлайн игр
In reply to Loi
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#41
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7. Victory conditions.
7.1 Capture both starting towns by the end of week 6, day 1.
or
7.2 The opponent has only one town left by the end of week 6, day 1.
7.3 If conditions 7.1 and 7.2 are not met, a draw is declared.
Basically, that's it. We're submitting the game to the organizers for a decision, with Vova. I was sure that a draw would occur on turn 221, i.e., by the end of the first day of the sixth week.
Vova said it would be turn 231. So, I was just wandering around the map, everything was destroyed, and I couldn't kill Tazara... And Vova wasn't in a hurry to kill me :) In the end, on turn 217, I was killed, and he had about 4 towns left. I agree with the loss, but the opponent insists that everything should be "according to the rules," so take a look at what happened!
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#42
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zdec
to compete adequately with the Chinese, you need to adapt and build strats exactly based on these rules

You are reasoning as if victory over the Chinese is the very purpose of establishing HeroesWorld, and that is what we should strive for, and to do that we need to grind Balance.

For example, let's say there will be a game with Koreans on Panic (they have some decent players there, I think). Again it will be 50/50 wins/losses. And what, will you create a tournament on Panic and play by their rules? If there is a world championship, then a tournament for every template?

To play decently against the Chinese/Eskimos/the whole world, you need to learn how to play.

Actually, I am glad that the games with the Lithuanians and Chinese contributed to mastering new templates for us. But 80% still play on JC, and even those who trash-talk JC here still post games on that template.

----------------------------------------------------
Sorry if my translation was unclear. This is about 221.
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#43
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I interpreted the Chinese rules as follows: 7. Victory conditions 7.1 Capture both starting towns by the end of week 6, day 1 (i.e., by the end of turn 221, blue must own two starting towns; capturing the enemy capital on the second week does not mean immediate victory; it must be held until turn 221). 7.2 The opponent has only one town by the end of week 6, day 1 (i.e., by the end of turn 221, blue's opponent has only one town; if you capture all but one town, for example, on the second week, this does not mean immediate victory; these towns must be held until turn 221). 7.3 If conditions 7.1 and 7.2 are not met, a draw is declared (i.e., a draw is declared if one of the opponents has not been destroyed or surrendered earlier). Save files from the last day, please!

Added 3 minutes later
to StickyFingaz, I didn't understand you? Are you claiming they are playing on a CM map, but posting about balance?
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#44
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Didn't understand you? Are you claiming they're playing on Castle maps but posting as if it's about balance?
In ranked matches, in tournaments where there's a selection of templates, the overwhelming majority of games are on Castle maps, and that's unfortunate.
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#45
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Is this just an opinion, or is there evidence to support it?