Exactly, they have three advantages right away: a good archer, a sleep-inducing arrow (I wonder, can enemies of level 5 be put to sleep?).
Posts from King's Bounty: Armored Princess
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The law of perversity... I remember, the succubi in Legend were especially annoying when I was playing with an army consisting entirely of dwarves :) Back then, I wouldn't have minded running around with succubi and hellhounds myself, but now I'm unlikely to take demons - they've reduced their ability to resurrect :(
I don't remember, I think I managed to resurrect succubi with a paladin, or am I confusing something :o They annoy me regardless of the composition of my squad, they always try to drag an archer/elf squad into the thick of it, and they also dodge all the arrows.
But with swordsmen and guards - it's a different story - everyone will miss them if less than half of the squad remains. It's annoying sometimes, but not as much - there were more problems with knights and paladins...
As if I don't know when they miss :D That's what's so annoying - there's only a little left to chop them up, but no, they dodge and dodge. Paladins are one of those "try to hit one" types, but they're slow, so I don't have many problems with them - you set up a wall and shoot from a distance. But trolls really caused a lot of problems. It turned out in one battle that I reached them last, and these malicious creatures already had an attack of almost a hundred instead of the base 50, so I had to shoot from behind walls. Since then, I've tried to kill them early.
Exactly, they have three advantages right away: a good archer, a sleep-inducing arrow (I wonder, can you put enemies of level 5 to sleep?), and, of course, hypnosis. It was especially funny in a battle with a demon on Dersu to control the executioners and watch them hit each other 5 times due to their ability :D
They didn't make it to the demon on Dersu, but I tried them on other creatures, and I was satisfied with the result :D
I can't stand Bronteros myself. I can block the same succubi or shamans with magic shackles - and that's great, but these have mind resistance :mad: Luckily, their initiative is small, otherwise they would immediately charge...
They won't break through with a charge - they dig in and stab everyone with their fangs (I just don't understand how a small triceratops manages to plow the entire battlefield). It's even harder to kill those who have dug in than those who haven't. In general, they are not a unit, but a whole bunch of problems for the enemy squad. Even goblins and chos don't annoy me that much. The first can be hit with a couple of kicks, and the main thing with the second is not to get too close.
🏹🎪+⛓️♿=💕
I don't remember, but I think I managed to resurrect a demoness with a paladin, or am I confusing something? :o
Sheterra went quite easily (Inquisitors, Paladins, Holy Wrath level 3, and Exorcism dealing 6k damage are great), except for the general Sargathas (27 archdemons either halve any unit or kill even more with a critical hit). Well, clearing the Unnamed with this set + paladin shield (-25% attack of undead) is a real pleasure :)
P.S. I didn't change the army – I'm consistently using the one from Montero. The "demonic" assortment of goods from the architect of paths was a pleasant surprise – paladins and "ice serpent" scrolls :D
To sell my soul
Player Name: standard :o
Game Version: 1.2
Difficulty: hard
Character Class: mage
Level upon completion: 56
Stats: 18 attack, 29 defense, 44 intelligence, 53 rage, 123 mana
Score: 1303
Completion Day: 19
Playtime: says 54 hours :eek: (probably because the game spent a long time paused, on the hero screen, or simply in combat)
Real completion time: about 2 months (played mostly on weekends)
Impressions of the playthrough: excellent game, a worthy sequel to The Legend. I was very pleased with many of the innovations: the little dragon, new monsters (royal griffins and paladins are just something else), flight, the contract system, unlimited hero leveling... Overall, well done, what can I say :smile20:
Your game strategy: From the start, I took inquisitors, whom I didn't part with until the end of the game, priests, archers, and whatever else was at hand. At the first opportunity on Debir, I took royal snakes, royal thorns, and evil-eyes (archers and inquisitors remained), and set sail with them. On Bolo, I swapped archers for a cyclops (who helped a lot in battles) and ran around with such an army until Verona. In 3-4 battles at the beginning there were losses (I didn't want to reload), which I deeply regretted, because I only got a level 2 strategist on Bolo and level 3 on Anchor, which meant I had to sail a lot. On Verona, I joyfully beheld royal griffins, evil-eyes, and paladins (cyclops and inquisitors remained, thorns in reserve). On Montero, I swapped cyclops for giants and ran through to the end with such an army, changing only for bosses.
Losses occurred in battles with Gromozeka, the axe, and another 4-5 heroes along the way (minor), Elenhel (more serious), but the bulk was on bosses.
I sailed quite a bit overall; I visited many islands 2-4 times because I didn't know the strength of armies and quests. I lost a couple of days (maybe more) on quests—I wanted to complete as many as possible.
Artifacts:
- Ancient Amulet - took it upon returning to Debir and wore it throughout the game, +4 intelligence, +12 mana, +10 magic runes.
- Paladin's Shield - +4 defense, -25% undead attack - also from Debir, wore it until I got the mithril one - +8 defense.
- Wore rage artifacts - sign of wrath, spear, but then took them off.
- Dragonite - methodically collected and assembled on Verona, +3 attack, +2 defense, +1 intelligence, -10 attack to dragons.
- Novice's and Mage's dresses
- Studded boots (sometimes swapped for heat-resistant)
- Two hands of Necropolis - +4 attack and defense, +20% experience
- Rekros' Shield -50% attack to dragons - received on Rehau
- Lightning Axe
- During the game, leadership artifacts - goblin kraculum, nomad helmet, elf crown.
I didn't wear artifact sets (although I assembled the vampire and rage ones).
Battle Tactics: There was no strict standard tactic, but the main techniques were:
- At the start of the game against stompers - troops in a corner, block them with two walls and methodically shoot them down. This is how I wiped out snakes on Debir with a strike force of 2 inquisitors, 5 archers, and priests. A single wall helps a lot if there are obstacles.
- If there is even one corpse and one stack of summoned thorns, a "chain reaction" occurs - thorns raise each other and block the path.
- Stone skin and target on cyclops (giants).
- We slow down and shoot strong enemies; low-level ones we knock back with the little dragon or put to sleep with evil-eyes; runners we tame with a trap, and shooters with a penalty (like skeleton archers) will also be stopped by a trap.
- Heavenly Guard blocks shooters or simply distracts the enemy.
- At the end of the battle, we leave one unit of level 1-2, cast fear, and resurrect as much as we want - fear holds if there is no one to attack. The hero cannot cast spells if all troops are frightened, which is very convenient.
- Helped against dragons (especially undead): griffins encouragement, inquisitors holy wrath on paladins, paladins repeat turn on griffins and they hit; in the end, griffins hit without response, in the 2nd round we finish them with griffins and magic.
- If there are choshis in the enemy army, mana can be restored infinitely, even if it's already the n-th round: leave a few choshis and once every 2 rounds hit summoned gobots - +1 mana. That's how I killed a fat lizard without losses - 180 rounds.
- And the most obvious thing - simply shooting the enemy with strike magic. Fire rain with damage near 4K and 60% burn is quite decent.
Magic: The situation was mostly good. Until I got higher magic (on Anchor), I practically didn't use combat magic (book damage was often 0%), whereas with higher magic, intelligence over 40, and level 3 chaos (I leveled chaos from schools last), damage reached 50%. Key spells: stone skin, target, rage control, slow, fear, trap, phantom, dispel, heal (on giants), time return (infrequently), sacrifice (appreciated its usefulness late), magic shackles, fireball and rain, exorcism. Occasionally used mass haste, mass weakness, mass blessing, and battle cry; didn't really appreciate nature call or phoenix. Geyser - only on Baal; got god armor and resurrection late, barely used the rest.
Little Dragon: Used very actively. Up to about level 35, the little dragon constantly stayed 1-2 levels ahead of the hero, but then started falling behind (by the end, hero was 56, dragon 48). I messed up slightly by taking a yellow one (only gathered enough rage for the egg on Bolo).
At first, crushing blow (up to 50% damage in battles on Debir) and wall (helped a lot), then diving, egg, and blow again (but more for knocking back). Specifically leveled rage control-2 to get frenzy, but it didn't help much. Treasure hunter - a little throughout the game; lava - only against plants; barely used mana accelerator and lightning. At the end of the game (Nameless - Sheterra - Rehau), the little dragon no longer played a key role.
Squires: First Jim Crowd, then Elenhel (+4 intelligence, mana restoration, scrolls)
Skills: Magic: all maxed out except meditation 2 – ran out of runes.
Spirit: reconnaissance, holy wrath, glory, training 3; adrenaline, strength of spirit, absolute balance 2; trophies, prayer 1.
Strength: very weak, which is not surprising for a mage - rage control 2, endurance, heroism, onslaught, caution, night operations 1.
Medals: Trapper 1 (played around at the start), guardian angel 1 (stopped using stone skin from mid-game), blind rage 2 (just barely missed it), fire mage 2 (similarly), others 3.
Enemy Heroes: It was interesting to fight all of them, but some fell without problems in 3-4 rounds, while with others I had to struggle quite a bit. I never saw Armageddon cast by an enemy, but Rudokop, Iron Fist, and Gwendum loved to throw mass haste in the first round (in the end, I always managed to avoid this). Also memorable were cyclops Xerxes from Montero, the mad professor on Tekron, general Sargatas from Sheterra, the first lizard before Ktau (the second was much easier), and Elenhel, the companion...
Bosses: I killed the first three very late - spider 39, frog 40, driller 51 - so they presented no difficulties, zero losses.
Gremlion (level 52) - didn't expect it to be one of the hardest battles. Attempts to kill with my own army were unsuccessful, so I took KD, CD, ID, trolls from a scroll + ogre club, and kept paladins. In the end, losses: 2 CD, most of the trolls, some paladins, and others.
Ktau (level 55) turned out to be easier than Gremlion. The dagger (increased damage by both troops and magic), boosting scrolls, hits to the weak spot, and the fact that the lizard constantly hid and summoned little played a role. Army: KD, CD, bone ones from scroll, royal griffins (morale was nonexistent, but there was nothing else to take), paladins. Losses: half of CD, KD, and bones, most of the griffins.
Baal (level 55) - truly the hardest battle. Took inquisitors, paladins, knights, cavalry, griffins. Won with phantom paladins (ended up with 1.5 thousand of them), and the inquisitors held up surprisingly well. Losses - everything except paladins and half the knights.
Quests and Texts: I liked them, read almost all of them. I was pleased with the cool quests that continue the traditions of The Legend - lever gears, the "soapy" quest on Tekron, the Zhe-Lo-Pi meteorite...
By the way, how many tasks are there in total in the game? I have 84; I tried to take all and didn't fail any. I fundamentally skipped one quest—didn't want to sail from Nameless to Scarlet Wind.
Your interests, hobbies: music, reading, the whole HoMM series, and King's Bounty, obviously :)
Screens
Hero before the finale (boosting scrolls are visible :))
To sell my soul
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Today I faced the Driller. I'm in a tactical slump. How can I defeat IT? Just looking at its stats kills me. Up to 5000 damage manually, 7+14+28= 49000 hp, and those nasty droids repair it! I know, I know, it's the weakest boss. But please tell me, how can I defeat it? It's day 9, but I don't have enough of an army. Is there any group of troops that can defeat this Driller without any problems?
By the way, can you explain the formula to me? In parentheses: 1.100 - days or 1100 - days? Is it really possible to beat the highest score in the table on easy difficulty?
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Is it actually possible to beat the highest score in the leaderboard on Easy difficulty?
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Well, they don't cut it down. The formula shows that the number of points is multiplied by the difficulty coefficient. That is, on easy, it is multiplied by 1, on normal by 2, and on hard and impossible, respectively, by 3 and 4. Has anyone figured out what the number in parentheses means? One thousand one hundred, or one and one tenth?
Moreover, if I can't defeat the easy boss, I won't be able to defeat the strong ones!
I played on Hard, and after several attempts to defeat the Driller (as a Mage) before swimming to Umkas and Elon, I gave up on this hopeless endeavor. I killed him near the end of the game, when he went down without any losses. Moreover, I was playing more for fun than to finish it quickly, so I didn't bother with extra trips back and forth. But the last three bosses are really much harder...
Is it really possible to beat the highest score in the leaderboard on Easy difficulty?
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In general, you can probably use another tank as well. The same as above, plus healing. Need to check.
Good luck.
